WingDing
- Infected__
- infected__
- Europe/Stockholm
- Yes
- No
Mobs that burn during the day always burn even at the night
Xperia Z5
EDIT: they do only when a wither spawns;
Hello
There are these sound problems with some things and it's been long and they didn't get fixed:/ when hitting a creeper it doesn't make any sound until it dies. Slime blocks don't make sound when jumping withthem and ladders don't either when you climb them.The change log for 0.15.9 says "new bed sound". When I place it, it makes a stone block sound (when you place that block you'll hear it) which isn't New :/
I'm using Sony Xperia Z5There are these sound problems with some things and it's been long and they didn't get fixed. Slime blocks don't make sound when I jump on them and ladders don't either when you climb them.
I'm using Sony Xperia Z5
Hello
So I built a small bouncing machine to play with using slime blocks and a sticky piston connected to a repeating redstone circuit to make the blocks go up and down. When I go on the top of the moving slime blocks they bounce me for the first time to the sky in few blocks high. Then the second bounce doesn't happen. I get stuck in near the blocks (or inside them) for one second then bounce again. Like one correct bounce and other isn't and so on. The particles I see near the foot aren't for the slime block. They look like dirt with some green pixels
Using sony Xperia Z5. ThanksXperia Z5
Standing on an updating slime block that is connected to a sticky piston that's powered by a repeating redstone comparator circuit causes the player to bounce then gets stuck in the slime block in the second bounce instead of bouncing continuously. It also shows the update block particles instead of the slime block ones.
The baby sheep's head goes down more than usual when it eats grass. Also while moving.
Check the screenshot
Hello again
The game lags horribly most the time. Especially in the nether. And when looking towards a forest that's full of trees.I'm using Sony Xperia Z5. It has an 8 cores 2.0ghz CPU and 3gb of ram. I don't think it's a hardware problem. Thanks!Xperia Z5
The game lags horribly most the time. Especially in the nether. And when looking towards a forest that's full of trees. Or when looking at a bunch of mobs (especially the animal farms). Getting 15-35fps most the time on infinite worlds. I don't think a 2.0ghz octane core cpu and 3gb of ram aren't good enough for MCPE. Or are they?
Endermen do not have idle sounds
Xperia Z5
I don't know how to exactly describe that but the entities like wither heads, fire charges, snowballs "pause?" When they're kinda out of the players range. They literally stop working or pause until you get closer. Example of wither heads and fire charges. When you get closer you'll see them continuing to fly as if they're newly launched. The wither doesn't even explode and move when you get pretty far from it (like 250 blocks) and when you get closer you'll see it spinning then it moves. Ender pearls don't teleport you when you throw them at their farthest. See the screenshots. The first one shows where I threw the ender pearl from the soul sand on the left which fell on the iron block on the right. I had to move to the slime blocks stack in order to teleport to the point.
The second picture shows a wither head.Xperia Z5
Most the flying entities (like fire charges, TNT, wither skulls except ender pearls) don't update when they are out of the player's range or rendering distance. They just freeze then update when the player gets closer.
How to produce an example:
Start in a flat world.
Build the wither in creative.
It should start shooting wither skulls randomly.
Kill it with sword or bow (but not command)
Now start flying away from the wither place (around where it was).
You'll notice the wither heads are still flying close to you (as if they are newly spawned, which they're supposed to be way farther) then they fly away after you get closer to them.
Xperia Z5
Flowing water makes the other water blocks behind it look invisible
.Xperia Z5
Flowing water makes the other water blocks behind it look invisible when you look through the flowing water. you can see the ocean's bottom by looking through the water!
How to produce:
Go to an ocean
Make a tall pillar of blocks that is higher than the water
Place water on the top of it
Look throw the water that's flowing down
Flowing water makes the other water blocksdisappearFlowing water makes the other water blocks behind it look invisible
Xperia Z5
The beacon beam is visible within 65 blocks only. If you go farther than 65. It'll disappear. I tried changing the render distance to max and the bug still occurs.
Update: I've noticed that it has something to do with the simulation distance. As the beacon is treated like an entity instead of a normal block. It disappears along with it's beam at a certain point, just like other entities like chests, mobs, plants, fire and end crystals.
Xperia z5
The items don't show their durability bar and amount in the hotbar. Only in the inventory or when I open the inventory they show up.
Item durability bar and item count doesn't show in the hotbar
I can confirm this as well..
[url=https://postimg.org/image/z8yqmp6nh/][img]https://s30.postimg.org/z8yqmp6nh/Screenshot_20161211_063347.png[/img][/url]
Slime blocks darkfaces and make the transparent part of other slime blocks look invisibleSlime blocks dark sides and make the transparent part of other slime blocks look invisible
Xperia Z5
The punch/attack sound doesn't always play when I hit a mob with a tool or by hand.
Mostly during its dying animation when I hit it again.Xperia Z5
The punch/attack sound doesn't always play when I hit a mob with a tool or by hand. Only when I hit a mob multiple times repeatedly.
Xperia Z5
Slimes and magma cubes don't make sound when they move/jump. The only sound they make is when they get hit.
EDIT by Zeb: This bug occurs with all slimes/magma cubes except the smallest sizes. The smallest slimes & magma cubes both have their proper jumping/landing sounds.
Addition: zombies and skeletons don't have their steps sound.
Medium/large-sized slimes and magma cubes don't have jumping/landing sounds - zombies and skeletons don't have walking sounds
Xperia Z5
When I I try to hit a large slime or a magma on its edges. It doesn't get actually hit. The hitbox is more likely it's center.
Large slimes/magma cubes hitbox
Xperia Z5
I noticed that there are some blocks that appear with a wrong color in the maps (item) like nether bricks, quartz, netherrack, endstone, obsidian, purpur blocks/pillars/stairs, endstone bricks, chorus plants. Check the screenshots.
First pic, the Nether.
Second, the End.
Third, the End City.
Fourth, a chiseled quartz building.
Fifth, a nether bricks and netherrack building.I'll update the issue if I noticed more.
Xperia Z5
e blocks that appear with a wrong color in the maps (item) like nether bricks, quartz, netherrack, endstone, obsidian, purpur blocks/pillars/stairs, endstone bricks, chorus plants. Check the screenshots.First pic, the Nether.
Second, the End.
Third, the End City.
Fourth, a chiseled quartz building.
Fifth, a nether bricks and netherrack building.I'll update the issue if I noticed more.
Edit:
More incorrectly colored blocks:slime block
monster spawner
cake (doesn't appear on the map)
Mob head (doesn't appear on the map)
pumpkin
Jack o lantern
end rod (doesn't appear on the map)
wooden planks/slabs/stairs/logs/fences
gravel
glowstone (doesn't appear on the map)
sandstone with all its variants
Red sandstone with all its variants
obsidian
quartz with all its variants and slabs and stairs
purpur blocks and pillars and stairs and slabs
brick slabs and stairs
mycelium
granite
diorite
Beacon (doesn't appear on the map)
Xperia Z5
The player's
headgoes inside the blockswhen the head touches the block.Xperia Z5
The player's body goes inside the blocks after diving into the water after flying with the elytra dealing suffocation damage in survival and suffocation effect in creative.
How to produce:
Fill a two blocks deep 2×2 area with water.
Make a two blocks high 2×2 platform of any block.
Wear the elytra wings.
Jump from a high place then fly with the elytra then go straight into the water (from air to water without stopping the elytra glading).
Leave the water and stand under the 2×2 platform that you made earlier.
Start jumping and you should notice the suffocation effect and if you switch to survival you'll get damage.
Playerhead goes inside the blocksPlayer is suffocating in the blocks after swimming with elytra
Xperia Z5
The water that freezes using the frost walker enchantment turns into static blocks of water (instead of flowing water) if they melt/crack automatically after few seconds.
Xperia Z5
The black wither sky returns back to the normal sky when I get away from the wither.
Edit: the Wither itself disappears as well.
Xperia Z5
The nether portal doesn't make a sound when you stand inside it. Only when you get to the nether.
Edit: now it's the complete opposite, it doesn't when you get to the Nether but it does when you enter the portal.
Xperia Z5
The sky turnsred/orangeduring the sunsetandsunrise only when the player's camera is facing the sun.The sky changes color to orange during a sunset/sunrise only when the player is facing the sun and it changes color depending on the players direction.
How to produce:
Start a creative world and set the time to sunset using a command.
You'll notice that the sky color only turns orange when you are facing the sun and if you slowly turn to the opposite direction, the entire color of the sky will change.
Xperia Z5
In some of my existing worlds, the ladders and fire look just pitch black, the fire glitch seems to always happen when I put end crystals to summon the ender dragon in the End.
I couldn't attach the screenshots so I uploaded them.
http://i.imgur.com/VQ88ais.png (ladders)
http://i.imgur.com/uNmUzzk.png (fire)
http://i.imgur.com/BRSWNvQ.jpg (fire on the portal frame)EDIT: I just tested out more things and I noticed that this issue only occurs near END portals and end getaway portals, it also happens with many other non full block things like redstone wires, levers, rails, cobwebs, doors, trapdoors, fences, iron bars, fire and many more, except for the glass and carpets.
Fire and ladders glitchNon full blocks glitch
Xperia Z5
Placing end crystals on the end portal in the end causes the portal blocks to look a bit messed up.
http://i.imgur.com/BRSWNvQ.jpgEdit: this is related to
MCPE-26206and more details are in there.
Xperia Z5
Placing end crystals on the end portal in the end causes the portal blocks to look a bit messed up.
http://i.imgur.com/BRSWNvQ.jpgEdit: this is related to
MCPE-2and more details are in there.6206Xperia Z5
Placing end crystals on the end portal in the end causes the portal blocks to look a bit messed up.
http://i.imgur.com/BRSWNvQ.jpgEdit: this is related to
MCPE-25206and more details are in there.
Warped sproutsisin the wrong category + displayed incorrectlyWarped sprouts are in the wrong category + displayed incorrectly
WingDing The undead mobs lacking their proper sounds bug has already been reported separately as MCPE-17403. Removing duplicate info from this ticket...






















































@Luis Robles. Their game version is 0.15.90.8 though!
Yes Mega Spud that's what I was trying to explain!
Same. I had the problem since 0.15.7 and still didn't get fixed in 0.16.0
I can confirm it as I'm having the same issue.
Same here and goes worse inside the end
But what I've seen is that the purple fire charge that the ender dragon shoots from its mouth (not the purple smoke aka dragon breath) what is causing that lingering effect
I noticed that in 0.17.0.1
Yeah it has been messed up again.
I confirm that.
That happens in 0.16.0/1 a well.
I see. But that didn't use to happen with TNT earlier. And its getting too often in other random spots especially strongholds.
I can confirm. And It doesn't destroy end stone in the end.
I think it's normal because the shulker isn't an actual block. And if you drop two sand blocks it'll teleport away.
Issue updated as it still occurs in 0.17.0
Cannot reproduce in 0.17.0 as it's been fixed (I think).
Updated and still occurs in 0.17.0
Updated
Cannot reproduce in 0.17.0
Updated
Cannot reproduce in 0.17.0
Updated as it still occurs in 0.17.0
Cannot reproduce in 0.17.0
Cannot produce in 0.17.0
Same here.
They don't do much damage to players and mobs when you're standing around the crystal. But they do when you're on the same block.
No I didn't use any sort of command or a mod to place them, I just placed them normally.
I don't really know. It causes a frames drop but not that much as it used to be in the first build. But the Ender Charge (the purple ball thing) effect lasts for almost forever. And the issue was talking about the Ender Charges not the dragon breath but it's been edited by an MCPE MOD.
Same problem.
Still occurs in 1.0.0.0
Still occurs in 1.0.0.0
Still occurs in 1.0.0.0
Still occurs in 1.0.0.0
Still occurs in 1.0.0.0
Still occurs in 1.0.0.0
Still occurs in 1.0.0.0.. it's been forever
Still occurs in 1.0.0.0
Still occurs in 1.0.0.0 as well
Still occurs in 1.0.0.0
Still occurs in 1.0.0.0
Still occurs in 1.0.0.0 as well.
Duplicated issue. Sorry!
I can confirm.
Still occurs in 1.0.0.1
Still occurs in 1.0.0.1
Please update the issue
Weirdly..it has stopped to happen when I just tried it again. And no it's not the same issue as
MCPE-15969but kinda similar. How it has produced earlier:By placing a block above the player (count three blocks upwards then place it)
Then jumping up or flying upwards while you're under that block.
It shows the "suffocation" effect as shown in the picture.
I can confirm the issue John Wilczewski, still occurring in 1.0.0.2 as well..
Alright and sorry!
Please update the affects version as it still occurs in 1.0.0.7 as well!
But it used to drop in the earlier versions..but okay thanks!
I can confirm this issue.
I just tried making portals in different positions as the comment said. And I can confirm that it occurs on my 6.0.1 device. Pixelated and stretched texture except the one in x:0 y:0. So it's not the same on all the devices!
Xperia Z5
Snapdragon 810 chipset
Adreno 430 GPU
Owh! I'm sorry I didn't notice my difficulty level!
I'd have to upload it.
That also happens when the piston isn't retracted. If they fall on a piston on any side they'll break.
Nope. It used to work no matter what power amount it receives.
Well I just tried to place the dispenser farther and it worked fine. I think it used to be fine no matter how far it close it is but Thanks for noticing me!
It's been fixed Irfan.
I tried these and it happens with no matter what block or thing you place.
If you look at the sheep. It also occurs with them (most visible with black sheep).
Google keyboard..It used to close though :/
I just tried another keyboard which is the phone's default (Xperia keyboard) and the same issue occurred.
So that's how it supposed to work?
Check if it has switched from infinite to old, if it's on Old then make it infinite.
I managed to fix it by navigating to the game folder (sdcard/games/com.mojang/Minecraftworlds) and deleting the "PC GUI" addon (which I deleted but weirdly it's file was still in the game), so try clearing all the add-ons and all the files that are related to them, it could fix the problem.
Yup @Aspergerian
That fixed my problem as well.
Can you test some of the listed blocks to confirm that I'm not the only one?
No, it seems like the problem has gone.
There's not much I can explain, I just load a world and the game starts running at low FPS (less than 10 in my existing worlds and 20fps in new non flat worlds)
@Aspergerian Yes it's been like that but in 1.1, the "broken" sunset and sunrise was just like the Java version which looked better and more realistic.
I'm not having any problems with it.
I noticed that in the pocket UI only.
They're swamp biome colored water blocks.
It is an old world, but it's just weird and I don't like it.
It's also not the only world that has this problem, I have two more.
I can confirm this. Currently I've noticed that it's been affecting basalt and polished basalt.
Affects 1.16.59
This also affects bastion remnants and buried treasure chest.
Still affects all game versions until now.
@Global Script Exynos 9810 and 4gb ram.