Bug bug
- Mcupdatewanter
- mcupdatewanter
- Europe/Stockholm
- Yes
- No
The IsImmuneToZombification tag prevents from zombification if applied to a piglin. It doesnt work on hoglins however.
how to reproduce: go to the overworld, summon a hoglin with {IsImmuneToZombification:1b}. It still turns into a zoglin
[TURNS OUT THE BUG IS INVALID]
The IsImmuneToZombification tag doesnt work on hoglins[REMOVED]
When a player looks at an enderman but then not away, the enderman gets “stunned”(correct).
*[X]*When the player gets too close, the enderman just stands there instead of teleporting.
In 1.15.2, “stunned” endermen teleport away when a player gets too close(more specifically close enough to possibly hit the enderman), but this is no longer the case in 1.16 pre-5+Screenshot of an angry enderman standing still while 1 block away from the player.
When a player looks at an enderman but then not away, the enderman gets “stunned”(correct).
[X] When the player gets too close, the enderman just stands there instead of teleporting.
In 1.15.2, “stunned” endermen teleport away when a player gets too close(more specifically close enough to possibly hit the enderman), but this is no longer the case in 1.16 pre-5+Screenshot of an angry enderman standing still while 1 block away from the player.
In the most recent beta, end crystals can no longer be pushed by pistons. This is not the case on java edition.
Note: If this works as intended, I will create an opposite ticket.
In the most recent beta, end crystals can no longer be pushed by pistons. This is not the case on java edition. Link to the beta: https://feedback.minecraft.net/hc/en-us/articles/360047105331
Note: If this works as intended, I will create an opposite ticket.
You can put up to 16 bubbles in a bundle even though bundles are not stackableYou can put up to 16 bundles in a bundle even though bundles are not stackable
When a cut copper block (of any oxidation level) gets waxed, it doesn’t actually get the immunity to oxidation although t
heyclearly should. This bug makes waxed copper blocks useless.To reproduce
- Place down a bunch of waxed cut copper blocks and a bunch of normal ones
- wait (or speed up the process using some coding) (Note: randomTickSpeed does not work)
→Observe that all of them get oxidised eventually
When a cut copper block (of any oxidation level) gets waxed, it doesn’t actually get the immunity to oxidation although it clearly should. This bug makes waxed cut copper blocks useless.
To reproduce
- Place down a bunch of waxed cut copper blocks and a bunch of normal ones
- wait (or speed up the process using some coding) (Note: randomTickSpeed does not work)
→Observe that all of them get oxidised eventually
I am going to edit this ticket to eliminate grammar mistakes caused by the previous edit.
How to reproduce:
1. place down a sculk sensor
2. place down farmland, some water and plant a crop on the farmland
3. wait for the crop to grow a stage
. the sensor does not activate
Even though crops growing doesn’t emit noise, the changelog states:
> A vibration is anything that causes physical motion






Then its maybe just my world
Can confirm
Baby hoglins deal less damage that adult hoglins however
Still present in 20w19a
I know that, but this is the bug tracker after all.
Still present in 1.16 pre-3
Still present in 1.16 pre-3. This is not fixed.
Still present in 1.16 pre-3
This bug seems to be fixed now
Still present in 1.16 release candidate 1
Still present in 1.16 release candidate 1
This is caused by the fix of mobs un-angering when the player logs out and this issue affects any other neutral mob as well, such as endermen or iron golems, except they will go angry only after the player switches back to survival.
How long will it take for this to get even assigned? Zoglins are unusable in a lot of creator scenarios due to this bug
I think they should be pushable by pistons
Amethyst buds are also affected
Can confirm
Works as intended because the lightning rod is very similar to the end rod and behaves almost identically in terms of placement
The candle is waterloggable and no block in the history of waterlogging is able to be flushed away by water thus I think this works as intended
Only works in biomes that have rain when under certain Y levels. Try it in ice spikes for example and it will work
Invalid, in survival the items just drop on the ground
I think this works as intended because when you are in creative and you obtain a stack of unstackable items(ex. totems) and throw them on the ground, the same thing happens, this ticket is possibly a duplicate
This happened to me many times, but on a third party server.
I accidentaly caused this issue to open. Also, were you in singleplayer or multiplayer when this happened?
Actually, the changelog states:
> A vibration is anything that causes physical motion; if you are careful, there are some motions that are undetectable to sensors by sneaking.
Again,
> A vibration is anything that causes physical motion
MC-207276duplicates this ticketIt should be a shovel instead as moss creates similar sounds to grass and dirt.
Also affects grimstone bricks.
Also affects the stonecutter crafting
This behavior is consistent with villagers, illagers and all other humanoid mobs that don’t equip armor by themselves. WAI
Can confirm
Both opposite tickets “work as intended”. I request the reopening of eiter one.
I am not simply stating “my game is laggier”. I am reporting a state of the game which when it occurs, lagspikes(red lines all the way to the top of the screen in alt+F3 menu) start happening regularly in intervals of 10 ticks, REGARDLESS of render distance or any other performance or world setting. Changing your settings to the minimum does not fix this, which may imply that this is not intentional.
Can also affect structures such as village houses when at the edge of a chunk