Orion Humphrey
- orionh
- orionh
- America/Havana
- Yes
- No
37 issues
Key
Summary
Status
Reporter
Assignee
Created
Changed Description:
This especially happens with slimes. Wh
yI kill a big slime and then shoot in the the group of little slimes, it bounces off an invisible mob. It doesn't happen every time so it might be hard to reproduce.This especially happens with slimes. When I kill a big slime and then shoot in the the group of little slimes, it bounces off an invisible mob. It doesn't happen every time so it might be hard to reproduce.
Added Attachments:
Added Affects Versions: 13w38c
Added Affects Versions: 1.13.2
Added Affects Versions: 13w04a
Added Affects Versions: 1.5.1
Added Attachments:
Added Attachments:
Added Attachments:
Added Attachments:
Added Affects Versions: 13w06a
Added Affects Versions: 1.5
Added Affects Versions: 1.6.2
Added Affects Versions: 1.7.4
Added Affects Versions: 14w08a
Added Attachments:
Added Affects Versions: 13w10b
Changed Summary:
Zombies and Skeletons in the sun use up helmetsZombie pigmen/burnable mobs in the sun use up helmets
Added Affects Versions: 13w39a
Added Affects Versions: 1.5.1
Added Affects Versions: 13w41b
Added Affects Versions: 14w04b
Added Attachments:
Added Affects Versions: 1.6.1
Added Affects Versions: 1.6.2
Added Affects Versions: 1.7.4
Added Affects Versions: 14w08a
Changed Environment:
Win 7 64, Latest java as of 9/27/13
Win 7 64, Latest java as of 9/27/13
HD7970






























Things that aren't a bug shouldn't be here. Minecraft has always been like this. You can't play online anyway. (Without other means)
Skeletons shoot way too fast. That's why it's happening. The real "bug" here is the insane bow draw time of the skeletons.
If you dig 3 blocks down, put a water source at the top, and then spawn a skeleton at the bottom it will not swim up. However if you place a skeleton in the source block it will swim. I have a couple screen shots if you need it but I don't think it's necessary.
I think also breaking the furnace also does not give XP.
I did some more testing and it seems it has been in since at least 1.2.5. This may not be a bug but in my opinion mobs should still be able to swim up.
The seed is -6064193015986923732 generated in 1.2.5
I had this same problem on SMP. A different map of mine also downgraded from a level 2 map to a level 1. (Possibly when holding it and re-logging.)
Running on leaves produces grey particles.
The enderman never gets hit by the arrow. It still catches on fire though. ^
If you have jump boost II you should be able to jump 2.5 blocks.
Hm... I looked for a while but couldn't find a duplicate. Owell
You are absolutely right. I thought it was a lot lower than 9. How do I delete this bug?
Hm.. It might be a duplicate actually. No shift clicking here though.
Woops. I guess my search skills are lacking.
Yeah but not if its flowing water.
If I'm getting what you mean, it also happens on SMP a lot. Do your pistons go invisible or at least the piston head?
This happens to me when I destroy the piston head and not the base.
Sorry for the lag. You can kind of see the arrows bouncing off air in this video though.
Not a bug. Update your texture pack.
Not a bug. A few mobs have this such as the mooshroom. The mushrooms are not invisible.
Yeah I realize that now. How do I delete this bug.
I don't think this is a bug. It also happens when you are on a ledge and you stand on a repeater and shift to the block next to it.
This is not a bug and should not be put here.
Ooops. I looked for duplicates but didn't see any.
Yup. A duplicate was found though.
Tried it, it still happens. If your having trouble reproducing just move the map around.
If I knew what z fighting was I would have put it in the title. But that is indeed my bug.
This also happens with the difficulty. If you have it set to hard in the options but then change it to peaceful with command blocks or whatever then it will revert to hard when reloading the world.
That could be the case but 4.5 hearts is a huge difference. Whenever I jumped off, it was either 4.5 hearts or dead. Nothing in between.
I think it has to do with the same bug as sprint jumping of two block high things.
It's just weird because (I think) hitting a skeleton or zombie won't damage the armor it's wearing.
I have not tried with smooth lighting. I can't either because my game lags so bad.
@Anon Ymus
The mob will choose the best protection. If there is a leather helmet and a diamond helmet on the ground a skeleton will choose the diamond one or throw away the leather one if it picked it up. I'm assuming it works for pumpkins too.
That has been in the game for a long time.
Hm... That's unfortunate. It happens to me all the time. I forgot to mention that it happens on SMP.
It's been happening since 1.3. I'm on 1.4.5 now. Vanilla
What I expected to happen was...:
When you right click on a sign with a water bucket it places the water on the sign.
What actually happened was...:
It places the water past the sign or if you're in creative it just doesn't place the water.
Steps to Reproduce:
1. Place a sign.
2. Try to place water on it.
3. I don't know how else I could have explained it.
I really think this is intended. Also the firework from the creative menu doesn't have a specific color or shape so it just doesn't do anything.
I watched the video and I still think I'm correct. Fireworks are affected by blocks. Launch some from the ground underneath a block above. They will get stuck below it.
Confirmed 13w04a
Confirmed 13w04a
This still isn't fixed in 13w04a. If you pick up a stack and right click a item down it will still lag. Also if you have an item in your hand already and try to pick up something quickly it won't pick it up.
Confirmed 13w04a. I'm not sure if it's only the top half.
If I try to record it or take a screen shot it doesn't show up but I can definitely see it. It's really annoying.
Sorry about the bad quality.
This still happens in 13w05a
Oh woops. I'm stupid. I was on fast.
Damn it I searched for it. If people would tag better I could find it.
I can't seem to zoom out on maps anymore. Am I doing this wrong? Does the same thing in survival and creative. See the pictures I just added.
It seems to be fixed now. Haven't had it happen anymore.
Idk if this is related but I can just push my cat into a wall and it starts to suffocate. 13w07a
It doesn't happen 100% of the time but it happens a lot. Also when a baby cat is next to a wall and it grows up it suffocates.
I would say this is not resolved. In 1.7 beta and earlier golden apples in dungeons were worth 8 blocks of gold and an apple (which was unobtainable unless you killed Notch.) Now apples are easy to get and the version in dungeons only cost 8 gold ingots. Not even 1 bar. And they are the rarest loot. I think when the new enchanted golden apples were added they forgot to change it back in the dungeons.
Please update for latest 13w10a. Some times the fishing bob acts like it goes through the portal. Some times it acts like it bounces off. Sometimes it will get stuck "on" the portal. Also happens on Windows.
If a powered dispenser is updated (by putting a block next to it) it will fire. Putting a water bucket in will update it then keep firing because of the water going in and out and continuously updating it.
There is still lag in 13w10a when holding an item and then quickly picking up another item. This is not resolved.
This also happens from a distance. My friend hit me a few hundred blocks away and a cat teleported. Hit me again and another cat came.
I looked for it. Also is there a feature to search by version?
Some times my friend will dumb water on my cat so it teleports to me but sometimes I get more than one cat. I got 3 once. It might be a dupe.
Start breaking glass in adventure mode and then move your mouse to another block.
The inventory is still laggy in 1.5 for the same reason I stated above.
It seems feather falling takes horizontal distance into account and it shouldn't since you're falling from the same height.
1.5 still not resolved.
Still in 1.5.1
I'm thinking it's just a visual glitch now. If you walk by the block you pick up the arrow.
I checked in vanilla but took the screenshot in modded Minecraft.
This is happening in 1.5.1 for me. Please update.
Confirmed
I wouldn't call it a duplicate but whatever.
There are no plugins and the only mod I have is optifine which shouldn't alter that part of the game.
Affects 1.6.2
It seems to be even worse now when they teleport if something hit you recently.
Having this trouble as well. It seems cats just randomly like to stand up and teleport and then you cant sit them back down. Relogging solves the issue. It would be appreciated if you made a bug report for it. This was happening to me on my 1.6.2 server.
This is no longer an issue but an arrow shot into soul sand 1 block above the ground with just not stick and fall down.
After many tries I was able to log in and play. I went mining and when I came back to spawn the game crashed again. It seems to be only be near spawn that makes the game crash.
I was on the 13.10 drivers and now I'm on 13.9. Still getting crashes.
I was on the 13.10 drivers and now I'm on 13.9. Still getting crashes.
It's the paintings crashing my game. Tested on a flat world and then removed all the paintings from my normal world with MCEdit and now everything works fine.
There is another thing crashing the game. I run my server locally because only my friend and I play on it. I can not join it unless I join my flat world first. Then when I log onto the server some of the maps from my flat world have transferred over to the server. tldr: I have to join my flat world with maps to log onto the server.
I took the maps out of the item frames and now I can join the world no problem.
Item frames don't seem to be the issue for me. It's just maps in them or paintings.
Happens for cats in 39b snapshot.
All my cats are randomly teleporting to me. Usually when I'm fishing. 39b snapshot.
^ I have the exact same thing happening to me. 39b snapshot.
Same for me. No longer having issues. Although if I join my single player before my server the map data from single player transfers over so I have single player maps on my server.
I don't really mind the fact that it uses up the durability but the fact that it uses it up on zombie pigmen who don't burn is annoying.
This is not the case. The cats will stand up when you get hit by a mob and then not sit down till the mob dies.
In 14w04b
Still in 14w08a.
Confirmed 1.8.1 pre3
Resolved as far as I can tell.