Raids end early with no indication why when raiders do not find a spawnable spot
Original summary
A raid ended after wave 1
We decided to build a small village on a nearby island in our realm, only has one villager so far. some pillagers spawned while I was nearby so I messaged my friends to do this raid with me, we all got really prepared for a hard battle. On wave of pillagers came... then we killed them. Then the raid bar just disappeared.
Linked Issues
is duplicated by13
- Unresolved
Noah Braswell
- 24
- 12
- Confirmed
- 402958, 418741
- Multiple
- Nintendo switch
- raid
- 1.16.200.51 Beta
Created Issue:
A raid ended after wave 1
We decided to build a small village on a nearby island in our realm, only has one villager so far. some pillagers spawned while I was nearby so I messaged my friends to do this raid with me, we all got really prepared for a hard battle. On wave of pillagers came... then we killed them. Then the raid bar just disappeared.
- Unresolved
- Open
- Unconfirmed
- Nintendo Switch
- Nintendo switch
- 1.13.0
Original summary
A raid ended after wave 1We decided to build a small village on a nearby island in our realm, only has one villager so far. some pillagers spawned while I was nearby so I messaged my friends to do this raid with me, we all got really prepared for a hard battle. On wave of pillagers came... then we killed them. Then the raid bar just disappeared.
A raid ended after wave 1Raids randomly end early (not timing out)
is duplicated by
Updated ticket to "plausible." Please reply if you can provide exact steps to reproduce the issue, or a world save where it occurs. Thank you!
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Changes have been made to raid spawning in 1.16.200.51 beta that, while not directed at this report, sound like they’ll fix most of the issues:
- Increased allowed spawn distance for raid mobs as well as improved the ability to find a valid raid spawn position
is duplicated by
Raidsrandomly end early (not timing out)Raids end early with no indication why when raiders do not find a spawnable spot
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I believe the raid will be cancelled if the game cannot find any valid spawn spots for the raid.
This issue is being tracked at MCPE-56507. Please add your vote and comment on that ticket if you can give detailed steps to reproduce the issue.
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Thank you for your report!
We're tracking this issue in MCPE-56507, so this ticket is being resolved and linked as a duplicate.
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Have you tested this again to verify that it was sleeping that cancelled the raid? Raids will also cancel if a a valid spawning spot for the raiders is not found. That often happens when there is a lot of water around the village. See MCPE-56507.
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Looking at this report again, it's pretty clearly the same issue as MCPE-56507, so I am changing the resolution to duplicate.
Raids end if a wave does not find a valid spawning block. They will not spawn in water that is 2 blocks or more deep, so they often end early if started on a small island. This is tracked as a bug at MCPE-56507.
Do any of MCPE-45183, MCPE-56507, or MCPE-63680 describe your issue?
If not, please clarify the Description section above, using this format:
Steps to Reproduce:
1. (list every step exactly, so someone else can reproduce the issue, and try following your list to make sure you can still reproduce the issue yourself)
2.
3.
Observed Results:
(briefly describe what actually happens, including exact message(s) shown)
Expected Results:
(briefly describe what should happen)
(add screenshots or video to help explain the issue)
This report has been temporarily closed as Awaiting Response. It will automatically reopen when you add information. Please follow the format shown and include all sections (steps, observed, expected). Reports that do not contain all of the requested information and complete steps to reproduce the issue may be closed as Incomplete. For more information please read the Bug Tracker Guidelines.
Do any of MCPE-45183, MCPE-56507, or MCPE-63680 describe your issue?
If not, please clarify the Description section above, using this format:
Steps to Reproduce:
1. (list every step exactly, so someone else can reproduce the issue, and try following your list to make sure you can still reproduce the issue yourself)
2.
3.
Observed Results:
(briefly describe what actually happens, including exact message(s) shown)
Expected Results:
(briefly describe what should happen)
(add screenshots or video to help explain the issue)
This report has been temporarily closed as Awaiting Response. It will automatically reopen when you add information. Please follow the format shown and include all sections (steps, observed, expected). Reports that do not contain all of the requested information and complete steps to reproduce the issue may be closed as Incomplete. For more information please read the Bug Tracker Guidelines.
We are tracking this issue at MCPE-56507.
Thank you for your report!
We're tracking this issue in MCPE-56507, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MCPE-56507, so this ticket is being resolved and linked as a duplicate.
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We're tracking this issue in MCPE-56507, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MCPE-56507, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MCPE-56507, so this ticket is being resolved and linked as a duplicate.
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– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MCPE-56507, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
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Does MCPE-56507 describe your issue?
It is important to leave extra details such as what does surroundings look like; limited valid blocks such as 2 deep water all over area or plentiful valid blocks such as plain biome or any solid blocks enough to allow raid to spawn on. If there is very little valid blocks, there is chance the raid failed and stopped.
I noticed the game picks the location to spawn raid, if it's not valid block, the raid stopped. This is not like mob spawning algorithm that seeks a valid block to spawn random mob.
Well we did another raid and it worked normally, I have no idea why it worked this time. The only difference is we brought home another villager. The island is about 25 by 35, with a tiny island nearby that is about 5 by 25.
Also there is a lot of shallow water around the island and I believe pretty much everything is valid for Pillager spawning, like I said we did another raid and it worked
Yea that is normal except for 1 layer water whether it is intention or not for raid itself.
Sometime it picks invalid block after 1 or more waves. It happens sometime but seems normal and possibly not a bug. Thanks for adding details. Let see what mods have to say.
Oh ok, thank you aswell
Encountering similar issues with obtaining the bad omen effect and having the raid bar start loading and then vanish before the raid itself begins and/or the raid ends after either one or two waves. The max I have had occur is the wave where the Ravager and Witch spawn, which I believe was wave 3. They get triggered because I am on a large island with a villager trading hall that has about 10+ villagers and 3 cats spawned. So it definitely meets the requirements for a village: villagers, profession blocks, beds. It is curious why sometimes the raid begins and sometimes not since I am generally standing in the exact same coords when the bar loads. Feels like a bug. When the raid does begin, they spawn in a predictable area not far from the underground villager hall, in a set of caves and tunnels that are well lit and fortified enough to keep them blocked for ease of killing off. Playing on a realm on Bedrock Mobile on Android 8.1 with no cheats enabled. It is a relatively new realm only a few weeks old and only two players.
Affects 1.16.0.59
I only get 3 waves every raid I get
Jadon:
Raids only spawn 3 waves when you play on "Easy", this is expected behaviour.
I have no doubt that this issue is due to a raid wave not finding a valid spawnable block. I experienced this twice while trying to run a raid at the border between a swamp and an ocean. It appears that for each wave the game chooses a set number of random surface blocks within range of the player, and if none of these are raid-spawnable (i.e. not leaves, scaffolding, or >1-deep water) then the rest of the raid just gets canceled without any indication why.
My friend and I have just experienced the same issue. We started a raid at a mesa biome with just a single villager with a bed, and after the first wave (the first wave all spawned in a cave down below), the raid suddenly just seized to exist.
Still occurs in 1.17.30. Added test world: Raid Fail.mcworld
. To use,
This issue affect 1.20.32
Affects 1.20.32 Hotfix. Desert village is on an island. The raid may or may not start. If the raid starts it ends after first or second raid. The raid bar vanishes.
Affects 1.20.60.