Saverio
- Saverio469
- saverio469
- Europe/Stockholm
- Yes
- No
Chunk rendering is extremely slow and random in 1.14 and 1.14.1 pre-release 1
in fact, even me after xbox has loaded minecraft works well but there are some slowdowns in the initial loading / starting of the game that are not noticeable with much less powerful phones than xbox. Instead speaking in general of all the platforms, I notice some more slowdown for example in the servers or in other cases (then it depends on the power of the device) so I would like the game to be free of lag already from the initial menu as it is for the java edition because it seems strange to me that on the same computer with windows 10 there is lag on bedrock and nobody on Java.
I add that there is also lag in the game loading on xbox one s. Another example (on all devices this time) is the drop in fps when launching the persistent potions that remain their particles on the ground reinderizate but this also happens if they throw away only 3/4 potions.
the thing that i don't understand is how he manages to lag at the start of minecraft on xbox one which is far more powerful than a phone with 2 gb of ram that instead does not lag at startup
On xbox one s there is a lot of delay with a few fps even when you start the game itself or load the marketplace or the settings for the first time, and in any case in the worlds there is no stable frame rate also also on windows 10 and on android you notice some slowdowns (even with a top of the range phone) but all this has been around for a long time not from 1.16 but from previous versions
apart from the fps in the game which are NEVER constant, I always see 60 fps on xbox one s and then some lag and fps go to 2/9 fps and this at the start of the game until the packages are loaded. Then also from windows 10 there are drops in fps especially in the servers. these days I will also publish a video about this
I can't use the java version because as soon as I start the game the fans go very fast and the game with even the lowest settings runs at maximum 4 fps, the processor is a ryzen 2
300u, two video cards, the first vega 3 mobile and the second is a radeon 530.
The weird thing is that minecraft bedrock runs at around 60 fps.
My old pc had much lower specs and ran at minimum 20 fps.
Please help me, thank you very much!
PS. the drivers are up to date.I can't use the java version because as soon as I start the game the fans go very fast and the game with even the lowest settings runs at maximum 4 fps, the processor is a ryzen 2200u, two video cards, the first vega 3 mobile and the second is a radeon 530.
The weird thing is that minecraft bedrock runs at around 60 fps.
My old pc had much lower specs and ran at minimum 20 fps.
Please help me, thank you very much!
PS. the drivers are up to date.
Saverio, as you're the reporter of this ticket, you don't need to comment if you want to confirm the issue for a new version.


























































in fact I can't play with this version but strangely the pre 5 is less problematic (I'll play with this up to 1.14.1)
I know that it should be a deliberate implementation.
when reloading with f3 + A the chunks next to me are reloaded but those after (after 2-3 chunck) are not all loaded but only some and if I wait it is not always said that in the end all are loaded. In case everyone loads and I fly with the creative or with the elytra the chuncks have the same loading problem. While if I place a block on the invisible chuncks these are immediately updated correctly, but the neighboring chunks do not change remaining invisible unless previously loaded
invisible Chunck updated chunk with block
then sometimes it happens that if I am moving fast and then I land on a chunck block already loaded this is recharged very slowly.
also happened to me, just that you reload your skin on the launcher taking the image from your computer and it will work again as before!
The problem of the resource pack also happens to me every now and then, but not on popular servers. I don't know the reason sincerely
how did he do?
1.14 causes this problem (referring to the previous video sent by Foo bar) to be verified by all those who play there even with very powerful computers.
I hope for the immediate release of 1.14.1 also to solve this bug only!
the 1.14 pre-release 5 didn't have this problem and it was also a snapshot! It seems strange that then in the official version this serious problem occurs (solved in old snapshots and in any case tolerable, not like now, which is worse than the snapshots)
@doge The problem unfortunately is not the lag of the version, because on this it is very well optimized, the real and proper problem is in the loading of the chunck that is full of bugs. The problem will be in the game codes that do not know which chuncks to load giving slowness and randomness in their loading.
Unfortunately it seems to have worsened in 1.14.1 pre-release 1 and the game is even slower.
Since it's a snapshot I want to hope that everything is finally solved with the new official version!
however I put 1.14.1 because it is not possible to put the pre 1 in afflicted versions for now
I have the same problem in my world created in 1.13.1 (updated in many snapshots 1.14) now it is in 1.14.3 (with many aquariums and therefore also many fish taken from buckets) I noticed that when I went from 1.13.2 in a snapshot 1.14 a pufferfish in an aquarium had disappeared and no more fish were generated in the sea. Now I put the datapack, the fish are generated again in the oceans, but 3-4 fish disappeared in the second aquarium (some tropical fish disappeared and a puffer fish). I hope that if I update to the next snapshot 1.15 the datapack will continue to work and will not give errors.
After the datapack worked, I tried to remove it all remaining vanilla and it continues to work everything, (The fishes removed after installing the datapack are gone, they have disappeared).
I will no longer catch a fish until this problem is solved (I hope it will be fixed in 1.14.4)
But I still don't see fish in the rivers but only in the oceans or large spaces of water is it perhaps a case and will reappear soon?
I have the same problem with a world created in 1.13.1 updated also with snapshot 1.14 and so far everything was fine until at least 19w35a because in 19w36a even taking off the boots with soft landing I can not take damage but you hear a very soft sound that makes understand that the damage has been muted
in my world in three weeks ago I took a parrot but flying with the elite up to 2000 blocks away I noticed that he had not teleported home so I had to use / summon to avoid having to take the parrot that was too far away.
I remember that in old versions my animals were transported wherever I went.
P.S.
I had a problem with a cat that did not teleport to me even though I walked away but it was always going around the bed with my checkpoint I had to break the bed to follow me, obviously on foot because otherwise there would be no tp for too much distance between me and him.
I hope you solve this problem thanks!
OK thank you
here is how to temporarily solve the problem

activate the LAN game and activate tricks then change the 4 rules to true
the bees after being blocked near the fences do not try to change direction or to fly higher to go beyond the obstacle, even if pushed in other directions they tend to return towards the fence, not even returning to their hive after a while. It occurs best with Minecraft 19w34a 2019-08-23 15-46-59_Trim.mp4
diagonally connected fences
I realized that this is a duplicate I put the images in
MC-159447the problem persists in the 19w36a since the 1.15 will fix many problems I recommend you to take this also into consideration.
confirmed for 19w36a
it appears a lot in snapshots 1.15 but also in some versions 1.14
it should only occur by loading the 1st level automatically (since there are no saves)
I have also encountered this problem with an LG hd TV (720p)
you had to buy it in the same place. The hero pass you purchased on the Microsoft store can only be used with minecraft dungeons (windows 10 on the Microsoft store) and not the one on the minecraft dungeons website (compatible with windows 7+).
also confirmed for the 1.16.0 release. I put pictures to better understand
IT'S NORMAL! from alex or steve we start to create a custom skin, but it is possible only with these 2 and not with the custom skin or with those taken in the marketplace, for obvious reasons of incompatibility.
@Jasper George Humberston
in fact I also have bad performance when starting the game on xbox one s all digital but I have 4 worlds.
sorry if I removed my comments but I saw that my request must be made with a separate ticket already created by a user. I was referring to the lag that there is only at the start of the game on xbox one but in the end then the game has good fps
Summary: the game works well on xbox one but the initial loading / startup is very slow and with some lag, perhaps due to the fact that only xbox one synchronizes the worlds with xbox Live servers compared to windows 10, mobile etc.
@Kyle I confirm I was wrong ticket I was referring to the lag that there is only at the start of the game on xbox one but in the end then the game has good fps
I found a new version of the most updated driver, I opened minecraft and the fps are less than 30 and in any case the cpu and the gpu are working at a resolution lower than hd 1366x705, but the fps range from 2 up to a maximum of about 27.
My old computer had at least 17 to 40 fps in newly created worlds like this.
How can I solve?
PS. java is the one included in the launcher, I don't have java on my computer!
however I gave 4g of ram in version 1.16.2 release in the java code string (from the launcher) but pressing f3 results in only 2048 mb (2gb)
i set the dedicated gpu (radeon 530) but the fps are those, maybe even worse, is there a need to optimize the game for my gpu? the old one was much less performing than this one but on minecraft I'm having this problem