Artyom
- Vampire_Artyom
- vampire_artyom
- Europe/Stockholm
- Yes
- No
After the latest snapshot I can't grant/revoke
advancements using command:/advancement grant Vampire_Artyom everything/advancement revoke Vampire_Artyom everythingIt gives the message:
Couldn't grant/revoke 0 advancements to Vampire_Artyom as they already have themBtw, I haven't got any advanecements
After the latest snapshot I can't grant/revoke custom crafts using command:
/advancement grant Vampire_Artyom everything/advancement revoke Vampire_Artyom everythingIt gives the message:
Couldn't grant/revoke 0 advancements to Vampire_Artyom as they already have themBtw, I haven't got any advanecements
Can't grant/revokeadvancementsCan't grant/revoke custom crafts
Leaves are destroyed when they are near wood blocks.
After creating a new world, I experienced a lot of lag. Then I found out that the enormous amount of lag is because the leaves of the dark oak trees, they started dissapering, but they were near the the generated dark oak log.
Leavesare destroyedwhentheyare nearwood blocks.Leaves dissappear when are near logs
Some "ё"-s are replaced by "е"-s in official translation of dead coral blocks.
Tube: "Блок м*е*ртвого трубчатого коралла" --> "Блок м*ё*ртвого трубчатого коралла"
Brain: "Блок м*е*ртвого коралла-мозговика" --> "Блок м*ё*ртвого коралла-мозговика"
Bubble: "Блок м*е*ртвого пузырчатого коралла" --> "Блок м*ё*ртвого пузырчатого коралла"
Fire: "Блок м*е*ртвого огненного коралла" --> "Блок м*ё*ртвого огненного коралла"
Horn: "Блок м*е*ртвого рогового коралла" --> "Блок м*ё*ртвого рогового коралла"
Changed symblos are indicated by "<symbol>"
Crashes of an opened-to-lan world
Crashes of an opened-to-lan world
EDIT: Now it simply crashes on world join...
While generating the world (tp-ing to a random place) some strange light glitches appear while the chuck hasn't loaded yet. That wasn't happening before!
While generating the world (tp-ing to a random place) some strange light glitches appear while the chuck hasn't loaded yet. That wasn't happening before!
While generating the world (tp-ing to a random place) some strange light glitches appear while the chuck hasn't loaded yet. That wasn't happening before!
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While generating the world (tp-ing to a random place) some strange light glitches appear while the chuck hasn't loaded yet. That wasn't happening before!
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The ``well hole`` isn't generated to the proper height.
Also, it may have been cut because of the cave
The ``well hole`` isn't generated to the proper height.
Also, it may have been cut because of the cave
The well isn't generated to the proper height.
Also, it may have been cut because of the cave
The bug
Water wells in new plains villages simply can't generate a bottom to them.
The reason for this is a typo in the Jigsaw block.
It is:minecraft:village/common/well_bottoms
While it should be:
minecraft:village/common/well_bottom
How to solve
Either rename the structure file or change the target pool of the jigsaw block.
Well invillage does not havebottomWater Wells in new plains Villages never generate with a bottom.
The bug
Water wells in new plains villages simply can't generate a bottom to them.
The reason for this is a typo in the Jigsaw block.
It is:minecraft:village/common/well_bottoms
While it should be:
minecraft:village/common/well_bottom
How to solve
Either rename the structure file or change the target pool of the jigsaw block.
The bug
Water wells in new plains villages simply can't generate a bottom to them.
The reason for this is a typo in the Jigsaw block.
It is:minecraft:village/common/well_bottoms
While it should be:
minecraft:village/common/well_bottom
How to solve
Either rename the structure file or change the target pool of the jigsaw block.
The bug
Water wells in new plains villages simply can't generate a bottom to them.
The reason for this is a typo in the Jigsaw block.
It is:minecraft:village/common/well_bottoms
While it should be:
minecraft:village/common/well_bottom
How to solve
Either rename the structure file or change the target pool of the jigsaw block.
Water Wells in new plains Villages never generate with a bottom.
Somehousesin new villageshave grass floor, grass andflowerplains_big_house_1 in new plains villages is missing a floor.
plains_big_house_1 in new plains villages is missing a floor.
The bug
There exist 2 absolutely identical desert weaponsmith's houses. This makes the weaponsmith's house twice as common which prevents variety in villages.
How to reproduce
Load two structures listed in chat in the screenshot below:
How to solve
Delete the
desert_sheperd_house_1.nbt file from the 18w50a.jar file.The bug
There exist 2 absolutely identical desert weaponsmith's houses. This makes the weaponsmith's house twice as common which prevents variety in villages.
How to reproduce
Load two structures listed in chat in the screenshot below:
How to solve
Delete the taiga_weapon_smith_1.nbt file from the 18w50a.jar file.
taiga_decoration_1 has trapdoors waterlogged when loading usingastructure block.taiga_decoration_1 has trapdoors waterlogged which results in a mess

























Well, because other minecarts do not explode on collision
Confirmed for 17w47a and 17w47b
Well, they were removed.
Check your chat settings.
Can someone see this? Pleeease...
Well, after adding another recipe, the same thing happened with that recipe, but I can not longer craft the totem recipe. Strange.
I think that's another bug, not those ones.
Well, it was fixed in the last shapshot
Somebody, name the report as Fixed.
Well, after the last snapshot they started working
Already Fixed
Sorry, I can't, I have already deleted that world because it was corrupted
No ability to grant the seed/coords. Mark as Cannot Reproduce.
Yup, should be reopened, thus, I have found out the reason for the bug and updated the description
(Affects Minecraft 18w48b, Minecraft 18w49a)
I have lost the world due to corruption in that snapshot
That is intact for ages...
Mark as reopened please...
Still waiting
resoooooooooooolved, can't reproduce
CAN reproduce! CAN
Finally :3
thanks :3
Works as intended properly, Mob Spawning means that only new mobs won't appear.
Huh. I think the best way here would be to add a setting somewhere in the menu.
Works as Intended.
This was fixed a looooong time ago, I don't even know in which version, resolve as fixed please
Was fixed already
Was fixed already
Not an issue anymore, mark as fixed
This one was a mess, just adding tons of recipes to one group results into recipes going off screen, so I think this is "Invalid"