taiga_fisher_cottage_1 is filled with water
The bug
In the taiga biome spawns the new village type of course, but the fisherman's house is flooded with water. I suppose that the water must be within the stairs, but they are not well waterlogged.
How to reproduce
Seed: -2331244733676812243 Coordinates: /execute in minecraft:overworld run tp @p 4857 66 25773 -90 0
Linked Issues
is duplicated by14
relates to4
Created Issue:
Village house with water inside
In the taiga biome spawns the new village type of course, but the fiserman's house is flooded with water. I suppose that the water must be within the stairs, but they are not well waterlogged.
Environment
I'm on Mac OS, with version 18w50a. My Java version is 1.0
relates to
is duplicated by
I'm on Mac OS, with version 18w50a. My Java version is 1.0
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
The bug
In the taiga biome spawns the new village type of course, but the fisherman's house is flooded with water. I suppose that the water must be within the stairs, but they are not well waterlogged.
How to reproduce
Seed: -6281103121319784973 Coordinates: /execute in minecraft:overworld run tp @s -951.70 75.50 301.30 -44.10 36.75
is duplicated by
Village housewith waterinsidetaiga_fisher_cottage_1 is filled with water
is duplicated by
is duplicated by
The bug
In the taiga biome spawns the new village type of course, but the fisherman's house is flooded with water. I suppose that the water must be within the stairs, but they are not well waterlogged.
How to reproduce
Seed: -6281103121319784973 Coordinates: /execute in minecraft:overworld run tp @s -951.70 75.50 301.30 -44.10 36.75The bug
In the taiga biome spawns the new village type of course, but the fisherman's house is flooded with water. I suppose that the water must be within the stairs, but they are not well waterlogged.
How to reproduce
Seed: -2331244733676812243 Coordinates: /execute in minecraft:overworld run tp @p 4857 66 25773 -90 0
is duplicated by
is duplicated by
is duplicated by
relates to
relates to
is duplicated by
relates to
...I had thought this was intentional!
Good to see it getting fixed
NB : note that MC-140973, MC-140759, MC-140975 and MC-143112 are very similar issues. They are all due to mistakes made when creating village's structures or arranging those in files where they shouldn't be.
The bug
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers ! More generally, villages will have a really small amount of villagers in comparison with the number of houses. An other issue is that Iron Golems won't spawn naturally, 99% of the time. This is also due to the doors requirement (you need more than 21 in a village, and naturally generated ones don't have such a number), which is too high and should be reduced.
Example of an empty village in 19w07a (this seed isn't working anymore since 19w08a because village generation changed, but the issue remains unfixed) :
Seed : 5419467522569981067
Coordinates : -2550 ~ 2150
No villager spawned in this village.

This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plains Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1
- plains_weaponsmith_1
Plains Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- plains_butcher_shop_2
- plains_fletcher_house_1
- plains_shepherds_house_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1
- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112) - snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2
- snowy_shepherds_house_1
- snowy_small_house_8
- snowy_tannery_1
- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Snowy Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- snowy_small_house_8
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)


- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)


- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112) - taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112) - taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
It seems like even if the jigsaw block is generated, the villager doesn't spawn sometimes. Example : a Jigsaw block is generated in all plains small houses but in the given seed there isn't any villager despite that a small house was generated in the village. I don't really know what causes this issue, and I maybe should create an other bug report for that.
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to MC-140975.
Thank you for your report!
However, this issue is a Duplicate of MC-141034.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue is a Duplicate of MC-141034.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue is a Duplicate of MC-141034.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue in MC-141034, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're actually already tracking this issue in MC-141034, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're tracking this issue in MC-141034, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in MC-141034, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-141034, which is a report that has not been resolved yet.
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Finally saving in the future with Data Packs those Taiga Decorations that required water in the inside so it didn’t become “Villager traps”. Probably this fix includes an indirect fix for another more common vanilla example that happened in a Village house due to this water spreading problem MC-141034



Seems to be related to
MC-130584Is this still an issue in 19w11b?
This issue still exist in 19w11b. when generate structure minecraft:village/taiga/houses/taiga_fisher_cottage_1.
Was fixed already
Actually it still happens; the village in the seed just changed, so I updated the seed and coordinates to make this reproducible again.
Confirmed for 20w06a
Confirmed for 20w15a
Confirmed for 20w20b - example seed:
2469973750442905586
Coordinates: -26/81/335
Here is a command to easily reproduce it /setblock ~ ~ ~ structure_block
{mode:"LOAD", name:"village/taiga/houses/taiga_fisher_cottage_1"}In 1.16.3