Elytras can't open if the server is lagging or when moving upwards
When playing in singleplayer with lag, for example due to more chunks quickly loading, the game can't process the elytra opening, causing death when jumping off cliffs to start flying.
Also the elytra can only open, even in normal game, when the player is moving downwards. This causes problems if a player launches himself up with slimeblocks or tnt to glide for a long time, but presses space before he reached the peak while he is still moving up, causing the elytra to not open.
My fix suggestion would be to improve the elytra opening detection, especially when spamming space, and to allow elytra to open when the player is not on the ground, no matter if the velocity is up or down, making it a lot easier to start the elytra when launching up.
Created Issue:
Elytras can't open in laggy game or when moving up
When playing in singleplayer with lag, for example due to more chunks quickly loading, the game can't process the elytra opening, causing death when jumping off cliffs to start flying.
Also the elytra can only open, even in normal game, when the player is moving downwards. This causes problems if a player launches himself up with slimeblocks or tnt to glide for a long time, but presses space before he reached the peak while he is still moving up, causing the elytra to not open.
My fix suggestion would be to improve the elytra opening detection, especially when spamming space, and to allow elytra to open when the player is not on the ground, no matter if the velocity is up or down, making it a lot easier to start the elytra when launching up.Environment
Win 10 Java 1.8
When playing in singleplayer with lag, for example due to more chunks quickly loading, the game can't process the elytra opening, causing death when jumping off cliffs to start flying.
Also the elytra can only open, even in normal game, when the player is moving downwards. This causes problems if a player launches himself up with slimeblocks or tnt to glide for a long time, but presses space before he reached the peak while he is still moving up, causing the elytra to not open.
My fix suggestion would be to improve the elytra opening detection, especially when spamming space, and to allow elytra to open when the player is not on the ground, no matter if the velocity is up or down, making it a lot easier to start the elytra when launching up.When playing in singleplayer with lag, for example due to more chunks quickly loading, the game can't process the elytra opening, causing death when jumping off cliffs to start flying.
Also the elytra can only open, even in normal game, when the player is moving downwards. This causes problems if a player launches himself up with slimeblocks or tnt to glide for a long time, but presses space before he reached the peak while he is still moving up, causing the elytra to not open.
My fix suggestion would be to improve the elytra opening detection, especially when spamming space, and to allow elytra to open when the player is not on the ground, no matter if the velocity is up or down, making it a lot easier to start the elytra when launching up.
Win 10 Java 1.8
is duplicated by
is duplicated by
Elytras can't open in laggy gameor when moving upElytras can't open if the server is lagging or when moving upwards
relates to
relates to
Thank you for your report!
However, this issue is a Duplicate of MC-111444.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
This is the opposite problem to MC-111444. MC-111444 says that elytra do not open while ascending after being launched by a tnt cannon. this is intended function according to other bug reports.
In MC-143569, I have reported the opposite. After being launched by a tnt cannon, ascending, then beginning descent, elytra still do not open even in a game with no lag. This appears to be a broken function since elytra are supposed to open while falling, and this functionality existed in previous versions.
Since MC-111444 was fixed, due to this bug it's now possible to circumvent levitation completely if equipped with elytra by just deploying them.
Relates to MC-111444
I thought it not opening while travelling up was intentional. It's the same behavior as critical strikes. When the Elytra was first introduced I was always telling people "if you keep having problems doing it remember it works like critical strikes: you have to wait until the downwards part of the jump arc to use it".
Then again maybe Mojang changed their intention.