Cured zombie villagers don't keep their profession
When a zombie is cured, he should become the same type of villager he was before (priest -> zombie -> priest). The trades re-randomizing is understandable since he went through a huge trauma.
This doesn't happen, so I think it is a bug.
Linked Issues
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Created Issue:
Named villagers who become zombies lose their name as zombies and when cured
I think when a villager becomes a zombie, this new zombie should have the same name as the villager did. Also when this zombie is cured, he should become the same type of villager he was before (priest -> zombie -> priest) and keep his name.
This doesn't happen, so I think it is a bug.
I think when a villager becomes a zombie, this new zombie should have the same name as the villager did. Also when this zombie is cured, he should become the same type of villager he was before (priest -> zombie -> priest) and keep his name. The trades re-randomizing is understandable since he went through a huge trauma.
This doesn't happen, so I think it is a bug.
Named villagers who become zombies lose their name as zombies and professions when cured
Named villagers who become zombies lose their [name as zombies] and [name and professions when cured]
Named villagers who become zombies lose their[name as zombies]and[nameand professionswhen cured]Named villagers who become zombies lose their name as zombies and when cured. Also cured zombies get random professions.
Named villagers who become zombies lose their name as zombies and when cured. Alsocured zombies get random professions.Named villagers who become zombies lose their name as zombies and when cured. Also when cured, their professions are not the same.
Named villagers who become zombies lose their name as zombies and when cured. Also when cured, their professions are not the same.Cured zombie villagers don't keep their profession
I think when a villager becomes a zombie, this new zombie should have the same name as the villager did. Also when thiszombie is cured, he should become the same type of villager he was before (priest -> zombie -> priest)and keep his name. The trades re-randomizing is understandable since he went through a huge trauma.This doesn't happen, so I think it is a bug.
When a zombie is cured, he should become the same type of villager he was before (priest -> zombie -> priest). The trades re-randomizing is understandable since he went through a huge trauma.
This doesn't happen, so I think it is a bug.
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Duplicate of MC-11883 – If you searched the tracker before creating this report, and were unable to find the indicated ticket, please comment with the keywords you searched for so that the original report can be improved.
Dupe of MC-11883
The "villager -> zombie villager" case is covered by MC-11883.
edit: But only the profession and maybe the trades, your ticket is about tags in general.
Regression of MC-11883
Confirmed in 13w11a.
Still a concern in 1.7.4/5 and 1.8
Still happening in 14w33a.
Partially fixed in 15w35a:
Villagers turning into villager zombies keep their profession and name, but converting them back to villagers only keeps their name. Reducing ticket to remaining issues.
Confirmed for 15w35b
Confirmed for 15w35e
This bug is FIXED in 15w42a. Did many tests:
Sid Ben, I know this has been discussed in another report, but I don't think that that is a bug really. When a villager turns into a zombie, it spawns a Zombie with the Villager tag, and the Profession tag. The same would happen with a baby villager, except it would have the Baby tag. So it has a 5% chance to be baby, if it not already. Then, if it is a baby, it has a 5% chance to be a chicken jockey. Then there is the armor chances and all that. So if that is a bug, it would probably be more work to fix it then is worth it.
A way to fix this would be to store parts of the villager data in a compound tag called "VillagerData" (or similar). Storing and reading the data could work like this then:
Storing the data (Villager -> Zombie)
Reading the data (Zombie -> Villager)