SMP - Minecarts and other ridden entities - Player Invisible When Getting Off / Players floating
When riding minecarts, with my friends on our server,
we can no longer see eachother when one leaves his/her minecart.
The players turns invisible for one another until one logs out and in again.
Environment
Linux (Arch Linux) 64-Bit, OpenJDK7
Linked Issues
is duplicated by14
Created Issue:
SMP - Minecarts - Player Invisible When Getting Off
When riding minecarts, with my friends on our server,
we can no longer see eachother when one leaves his/her minecart.The players turns invisible for one another until one logs out and in again.
Environment
Linux (Arch Linux) 64-Bit, OpenJDK7
Linked Issues
is duplicated by1
TRASH-379
- Unresolved
- Open
- Public
- Unconfirmed
- Survival
- Invisible Leaving Minecarts Smp
- 1.4.2
is duplicated by
is duplicated by
clones
MC-4526
clones
MC-4526
is duplicated by
is duplicated by
is duplicated by
TRASH-379
is duplicated by
is duplicated by
is duplicated by
SMP - Minecarts and other ridden entities - Player Invisible When Getting Off / Players floating
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
This ticket is incomplete without the requested information, no response has been received within a reasonable time and we are assuming the issue has been resolved. If you are still experiencing this issue, we can reopen it at your request.
Duplicate of MC-1291 - Please use the search function to see if your bug has already been submitted. Currently 25% of tickets are being closed as duplicate.
When riding a track the player is still being rendered at the starting spot in sitting pose for other players. Until now I have been observing this when the track was longer than (say) 10 chunks. But with a new track at high altitude I am observing this also on shorter tracks. I even saw the cart once driving UNDER the track.
Okay its a duplicate of MC-1291 added my additional observations as comment there.
Duplicate of MC-1291, please use the search function to see if your bug has already been submitted. Currently over 53% of tickets are being closed as duplicate.
Sure, the same thing happens with minecarts, but i would not view this as a duplicate of MC-1291. That report was about people turning invisible AFTER leaving the minecart. What I describe here is people lagging and disappear WHILE riding it. Clearly not the same thing, and therefore this should not be put down.
On another note, I did some more testing and it would seem that the place to where the player seems to "jump" is the place where he got in the boat/minecart. Might make this easier to solve.
Ehm. . .
Client server desync?
Poor Dozer never was in the air!
That's not an early position.
Duplicate?
Would you so kind to have a look at those pictures above?
Player is clearly visible.
This bug is annoying and messing up our games. . .
Besides, if it is a duplicate, triplicate or what -
is no longer an issue?
MC-1291 is half a year old!
Regards
Meres
Duplicate of MC-1291, please use the search function to see if your bug has already been submitted. Currently over 55% of tickets are being closed as duplicate.
Duplicate of MC-1291, please use the search function to see if your bug has already been submitted. Currently over 56% of tickets are being closed as duplicate.
Nope, I read that post (MC-1291), and it's not a duplicate. It's quite a different issue. They talked about players becoming invisible after disembarking a cart. I'm talking about players glitching around all over the place UNTIL they disembark. MC-13208 is more like it, except it doesn't quite cover everything.
Even when driving from a location far away of other players (not streamed in) a single cart will drive and it will take time for the player to display.
This also happens on my LAN server. Though the player turns visible after a few minutes.
Also after entering/exiting (can't remember) a cart sometimes the player displays at distanced places and walks through walls for a few seconds. I'll try to get that as video.
Me and a couple friends experience this frequently on a server hosted by a friend off his computer. As soon as the player riding a cart moves out of your loaded chunks range, what is it 15x15 chunks, his model will often remain at that location. If you ride a cart up after him you'll see his model hovering in air without flapping there only to disappear after a little while or as you approach. But when arriving both players will usually not see each other until after a while or a relog.
I can confirm what Mikael Hartwig-Karlsson wrote. Very annoying.
Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Still in 1.4.6. At high altitude I was able to observe the behaviour on short tracks. There I even got one minecart driving UNDER the track.
By the way: die player avatar is still sitting at the place where he started the ride (On long tracks the avatar mainly stuck somewhere standing along the track).
It exists in the snapshots too, last one i checked was 13w05b.
This was on Windows 7 aswell so it's not limited to Linux.
Players appear to be jumping around because the game uses the same packet to mount and unmount entities.
Ive made some changes that appear to fix the floating players. I haven't experienced any players becoming invisible though.
In EntityPlayer add the following method:
In NetClientHandler change the handleAttachEntity method:
Ugh. That's kind of a kludge to get around the kludgy code that's already there. I tried to simplify that mess and ended up about where you did. Except it shouldn't be necessary with the changes to mounting in 1.6.1, or more specifically, the changes to unmounting. Since you no longer dismount by right-clicking the mount, but instead push the sneak key, EntityPlayer should no longer need to override mountEntity, and the check for "this.ridingEntity != par1Entity" should go right in NetClientHandler.HandleAttachEntity.
I see what you mean. I completely forgot they changed it. After testing in 1.6.1 the bug does appear to be fixed.
It is still a concern in the 1.8.1-prereleases, both with boats and horses... not sure about minecarts tho'.
Reopened, thanks
Can't confirm in 1.10.