The player's swimming state is not saved, which can cause suffocation and potential loss of items
- Fixed
Connor Steppie
- 5
- 3
- Confirmed
- (Unassigned)
1.13-pre5 - 19w13b
1.13-pre5 1.13-pre6 1.13-pre7 1.13-pre8 1.13-pre9 1.13-pre10 1.13 18w30a 18w30b 18w31a 18w32a 18w33a 1.13.1-pre1 1.13.1-pre2 1.13.1 1.13.2-pre1 1.13.2-pre2 1.13.2 18w43b 18w43c 18w44a 18w45a 18w46a 18w47a 18w47b 18w48a 18w48b 18w49a 18w50a 19w08b 19w09a 19w11a 19w11b 19w12b 19w13a 19w13b- 19w14a
Created Issue:
Saving and quitting while swimming causes the player to stand up even when they should not be able to
Searched, couldn't find anything.
If the player swims into a one-block-high area, quits the game and logs back in, they would expect to remain ina swimming position. However, they will instead be standing back up, causing them to suffocate in blocks above them.
Searched, couldn't find anything.
If the player swims into a one-block-high area, quits the game and logs back in, they would expect to remain in a swimming position. However, they will instead be standing back up, causing them to suffocate in blocks above them.
relates to
Searched, couldn't find anything.
If the player swims into a one-block-high area, quits the game and logs back in, they would expect to remain in a swimming position. However, they will instead be standing back up, causing them to suffocate in blocks above them.
Saving and quitting while swimming causes the player to stand up even when they should not be able toThe player's swimming state is not saved, which can cause suffocation
relates to
The player's swimming state is not saved, which can cause suffocation and potential loss of items
Identical to MC-132482 in cause, however results differ.
If you swim into a one block high space, then save and quit, when you log back in, you will have teleported to the nearest available space above where you logged out. One would expect to have logged back in to remain in a swimming state in the same location.
Likely resulted from the fix to MC-129863/MC-131116/MC-130572/MC-132482.
This can happen in many different cases:
- Placing a lily pad within yourself (
MC-667) - Closing a door on yourself
- Closing a fence gate on yourself
- Having a piston push a block into your feet
- Solid plants growing within a player (e.g. bamboo, trees)
- Intersecting a falling block after it lands
- Having a piston push a block into your head (likely intended - especially if the pushed block comes from above, and makes for easy entrances to one-block-high passageways)
- Using an ender pearl to enter a one block high area (likely intended - stops you from suffocating, and sounds very useful)
- Closing a trapdoor on yourself (likely intended - makes for easy entrances to one-block-high passageways, assuming the trapdoor is waist height)
It would be best if all intersections with the top half of the player still caused them to start crawling, but all intersections with the bottom half would not.


Relates to
MC-97201Fixed in 19w14a