Player can stop sneaking/gliding without space to stand up
The bug
You can stop sneaking even when there isn't space for your head when standing up.
Affected situations
Entities with solid collision box
You can still stop sneaking if there is an entity with solid collision box, like a shulker or boat above you.
/summon armor_stand ~1 ~0.2 ~ {NoGravity:1b,Passengers:[{id:"shulker",NoAI:1b}]}
/summon armor_stand ~1 ~0.2 ~ {NoGravity:1b,Passengers:[{id:"boat"}]}
Player model for blocks
This bug was partwise fixed for blocks by not enlarging the hitbox if there is no space. The problem is that the player model stops sneaking anyways.
Environment
Win10, JRE8u74x64
Linked Issues
is duplicated by62
Created Issue:
Levitation glitch through blocks
With the levitation effect you can glitch through blocks above you. For this to happen, you have to press shift multiple times while touching the block above you. Also take a look at the attachment.
Environment
Win10, JRE8u60x64
With the levitation effect you can glitch through blocks above you. For this to happen, you have to press shift multiple times while touching the block above you. Also take a look at the attachment.You can stop sneaking even when there isn't space for your head when standing up.
Levitation glitchthrough blocksPlayer can stop sneaking without space to stand up
is duplicated by
is duplicated by
Player can stop sneaking/gliding without space to stand up
is duplicated by
is duplicated by
is duplicated by
Win10, JRE8u6
0x64Win10, JRE8u66x64
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
relates to
A comment with security level 'global-moderators' was removed.
is duplicated by
relates to
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
relates to
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
A comment with security level 'global-moderators' was removed.
is duplicated by
is duplicated by
is duplicated by
is duplicated by
You can stop sneaking even when there isn't space for your head when standing up.
You can stop sneaking even when there isn't space for your head when standing up.
EDIT: Now only happens with shulkers
You can stop sneaking even when there isn't space for your head when standing up.
EDIT: Now only happens with shulkersYou can stop sneaking even when there isn't space for your head when standing up.
EDIT: Now only happens with a shulker above your head
old video: https://www.youtube.com/watch?v=f3hq-EiHCbA
Win10, JRE8u
66x64Win10, JRE8u74x64
is duplicated by
relates to
is duplicated by
is duplicated by
is duplicated by
You can stop sneaking even when there isn't space for your head when standing up.
EDIT: Now only happens with a shulker above your head
old video: https://www.youtube.com/watch?v=f3hq-EiHCbAThe bug
You can stop sneaking even when there isn't space for your head when standing up.
Affected situations
Entities with solid collision box
You can still stop sneaking if there is an entity with solid collision box, like a shulker or boat above you.
/summon armor_stand ~1 ~0.2 ~ {NoGravity:1b,Passengers:[{id:"shulker",NoAI:1b}]} /summon armor_stand ~1 ~0.2 ~ {NoGravity:1b,Passengers:[{id:"boat"}]}Player model for blocks
This bug was partwise fixed for blocks by not enlarging the hitbox if there is no space. The problem is that the player model stops sneaking anyways.
is duplicated by
is duplicated by
is duplicated by
relates to
Player can stop sneaking/gliding/swimming without space to stand up
Player can stop sneaking/gliding/swimmingwithout space to stand up
is duplicated by
relates to
is duplicated by
blocks
is duplicated by
relates to
is duplicated by
You're landing in that one high space,right? Well, your head is inside a block, suffocation damage is appropriate there. Suffocating while your head is in a block is intended, whether you should be able to stand up in a one high place is up for debate. Resolving to MC-90594.
Duplicate of MC-90594.
Please explain the issue in detail and provide steps to reproduce it. Does MC-90594 describe your issue?
Dupe of MC-90594
MC-90594 was resolved as "Working as Intended" (because of Creative Mode), but this ticket is about survival mode.
duplicate of MC-90594
Duplicate of MC-90594.
There, MC-90594.
Duplicates of MC-90594
wrong report listed as duplicated
MC-90594
duplicate of MC-90594
Thank you for your report!
However, this issue is a Duplicate of MC-90594.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
...actually, I'd consider this bug to be blocked by MC-90594 ever since some point prior to 1.13.2-pre2.
I tested all mobs from the table in 19w12a. I did not test any other mobs. Here my results:
Horse: Hitbox is a bit higher than the torse, head is mostly outside. Eye height is right at the top, causing it to suffocate in water below solid blocks.
Donkeys have the same hitbox and eye height, despite being smaller.
Baby horses have too low hitboxes and the same suffocation problem.
Giant: Fixed.
Small armor stands: Eye height too low, hitbox a bit too low.
Baby zombie pigman: Hitbox too small, eye height slightly too low.
Baby zombies: Hitbox too small all around (very annoying), eye height ok.
Baby drowned: Hitbox too small, eye height ok.
Baby villager: Looks good. It's debatable whether the arms should be inside the hitbox.
Zombie pigman: Hitbox not high enough, eye height ok.
Baby zombie pigmen are in the list twice.
Baby husk: Hitbox too small, eye height too low.
Guardian: Hitbox too small all around, except for the bottom, eye position is hard to test due to MC-77576, but seems either ok or slightly too low.
Elder guardian: Same as regular guardian.
Ghast: Hitbox too small all around, eye position ok (but it's kind of weird that the eye position line isn't long enough to stick out).
Bat: Hitbox too far back, too high (not sure if intentionally wrong to be easier to hit), eye position is only correct on the lowest point of the up/down animation. It should probably be correct for the average.
Ender crystal hitbox is all kinds of weird, because there's the bedrock part, the up/down movement, it's probably meant to have a big hitbox to make it easier to hit it in the end fight, the eye position is pretty much irrelevant, … No idea what is intended here.
Zombie pigmen are in the list twice.
Zombie: Hitbox just about not high enough, width is debatable, because of torse, head, arms. Eye height ok.
Villager: See zombie.
Witch: See zombie and villager, but there's also the big witches hat.
Skeleton: Hitbox height good, width is debatable, eye height good.
Cave spider: Hitbox just about not high enough and not nearly wide/long enough. Eye position matches the top pair of eyes, not sure if that's intended or if it should be the average.
Vindicator: See zombie and villager.
Evoker: See zombie, villager and vindicator.
Parrot: Hitbox is too far back, height good, width debatable, eye height good.
Polar bear: Hitbox just about not high enough, width is debatable: should be longer and narrower, but all hitboxes are square, so I guess there has to be compromise. The hitbox should also probably be further forward. Eye position is way too high.
Panda: See polar bear, except that they are wider, so the short front/back length of the hitbox is a worse compromise.
Baby panda: See panda, but more extreme.
Fox: Hitbox is way too short in the forward/back direction, height looks good, but is hard to see, because the hitbox is so short that it doesn't even reach to the ears. Eye position looks good.
Llama spit: Can be tested now, hitbox is too small all around, eye position is arbitrary.
Player, not sneaking: Hitbox not high enough, eye position ok. Width debatable, like zombie, villager, vindicator and evoker.
Player, sneaking: Hitbox height looks ok, but is a bit hard to see, width debatable, eye height slightly too high.
Player, gliding: Very unclear, due to MC-90594. Looks pretty messed up when swimming at least.
Ender dragon: Hitbox looks reasonable for the farthest reaches of the head, wings, tail and feet in their animation, except that the tail sticks out slightly. Eye position is way too high.
May be a duplicate of MC-90594.
Tried it and it worked even with normal Levitation I, through a roof two blocks thick.
Caused by the player's hitbox being lower when sneaking.
Confirmed for 15w45a
Also affects flying.
@IzzyKart57 Flying=gliding
Can confirm in 15w47c
1. Gamemode 1
2. Fly against the ceiling
3. Keep pressing spacebar and press shift
4. Let go of shift (Make sure you did not stop pressing spacebar) and glitch trough ceiling.
Also works for survival mode on ladders with pressing ''W'' Instead of space
No levetation is needed
Can somebody explain why this is Works as Intended?
This shouldn't be Works as Intended, this could be a map breaking bug. I'm currently making an adventure map where there is levitation parkour, but the player can easily get out of the room with this.
Exactly, it can break adventure maps and it can be exploited on normal survival, especially multiplayer. This should not be a Works as Intended.
Affects 15w50a
Wait?! Works as intended?
Well... We have a new way to get to the top of the nether, now we need to know how to get back down without dying. Don't forget your obsidian and flint and steel!
@[Mojang] Grum (Erik Broes) Hello... Can you hear me... I was wondering why this issue was marked as Works As Intended...
This is not a discussion forum. This ticket has been marked for review, there is no need to keep asking.
I'm not sure if the workers know this, but I believe the reason why you can do this now, because in the snapshots, sneaking has actually changed the player's hitbox, moving it slightly down when shifting, which makes sense, but moves it higher when standing. So when you're beneath a block while flying up or jumping up, shifting will make your hitbox a slight smaller, allowing the player to move up a little, but when standing up, your hitbox increases, allowing a small part of your hitbox to go inside the block, allowing you to phase through it.
Finally, thank you! @William Pai, that's exactly the reason. Maybe disable the ability to unsneak when hitbox would normally go through the block?
Cannot confirm fixed for 16w04a
With the provided setup the player takes suffocation damage
When the player has 3 layers of snow below him, he still stands up, only his hitbox is a little bit shorter
Cannot reproduce suffocation damage. Still considering it fixed.
"With the provided setup the player takes suffocation damage"
Confirmed for 16w04a
My setup: http://imgur.com/EDVPzCi
Just go up to the top of the ladder and spam ship while pressing w.
Hmm. Can you still glitch through ceilings?
No. But you do take suffocation damage.
Well, you are mashing your head into the ceiling.
However "When the player has 3 layers of snow below him, he still stands up, only his hitbox is a little bit shorter" is probably still a bug
most likely not, that's how [Mojang] Jeb (Jens Bergensten) decided to fix this, by just keeping the hitbox smaller until there's space for the full hitbox
But if it detects already that the hitbox cannot be larger why has the player then the default height?
So is this intended now or not?
The fix works fine for me
Wait wait wait, something important, please reopen this; In 1.9 pre-2, this is still fixed, however it's not fixed for the hitbox of shulkers!
@Spake Miner You mean if you have a shulker above your head?
Yes.
You're saying we are able to unsneak into shulkers?
I think the shukers are intended as it is (standing on top, sneaking and unsneaking), you kinda need to see shulkers as pistons in this case, they push you into the block.@[Mod] redstonehelper Yes
@user-f2760, Spake Miner said it happens with a shulker above your head.
I added a demonstration video.
Still the same story, you should see them as a piston (the I pad refuses to load the mp4, so I can't watch it ATM), so the shulker just pushes itself into your head space@user-f2760 That's not the problem. I used a shulker facing sideways, but you can still (always) unsneak into them, just like you could with blocks before that was fixed. I attached a lower-quality video.
@FVbico That still doesn't mean it shouldn't be fixed. Also, this is extra important, since you can only get levitation when there is a Shulker nearby.
now that I can finally view the mp4, I understand what you both mean, thanks
Confirmed for 1.9.4, just reproduced on a ladder with a block above.
Can confirm for MC 1.12.1.
Seems to be fixed? Can anyone confirm this?
No. I just tried to reproduce this for the first time: First I was pushed out. Then I stood more in the middle and was able to stand up and be inside the shulker and boat.
Fabian Röling Oh yeah forgot the shulker thing haha
Affects 1.13-pre6
Affects 1.13-pre7
Affects full release of 1.13.1, relates to
MC-129863Affects 1.13.2, 18w47a and 18w47b. Currently blocks
MC-129863.Affects 18w50a, can I request ownership of this ticket?
Relates to
MC-128472,MC-131116