Re-entering water while in a crawling state can cause the player to visually stand up
Relates to MC-129863 as this produces the same effect but requires slightly different execution.
How to reproduce
- Set up the apparatus shown. (all water blocks are sources)
- Sprint-swim through the water to the top.
- Exit the water into the one-high space and switch into third person view.
- Reverse back into the water and sink slightly.
- Your character will begin to visually be standing up even though they are actually not and should not be able to due to the presence of blocks.
- While the character is beginning to stand up, swim upwards to the top again.
This bug seems to be purely visual, but is extremely weird nonetheless.
Linked Issues
is blocked by1
relates to5
Created Issue:
Re-entering water while in a crawling state can cause the player to visually stand up
Relates to
MC-128472andMC-129863as this produces the same effect but requires slightly different execution.To reproduce:
1. Set up the apparatus shown. (all water blocks are sources)
2. Sprint-swim through the water to the top.
3. Exit the water into the one-high space and switch into third person view.
4. Reverse back into the water.
5. Your character will appear to visually be standing up even though they are actually not and should not be able to due to the presence of blocks.This bug seems to be purely visual, but is extremely weird nonetheless.
Relates to
MC-128472andMC-129863as this produces the same effect but requires slightly different execution.To reproduce:
1. Set up the apparatus shown. (all water blocks are sources)
2. Sprint-swim through the water to the top.
3. Exit the water into the one-high space and switch into third person view.
4. Reverse back into the water and sink slightly.
5. Your character will appear to visually be standing up even though they are actually not and should not be able to due to the presence of blocks.This bug seems to be purely visual, but is extremely weird nonetheless.
Relates to
MC-128472andMC-129863as this produces the same effect but requires slightly different execution.To reproduce:
1. Set up the apparatus shown. (all water blocks are sources)
2. Sprint-swim through the water to the top.
3. Exit the water into the one-high space and switch into third person view.
4. Reverse back into the water and sink slightly.
5. Your character willappearto visually be standing up even though they are actually not and should not be able to due to the presence of blocks.This bug seems to be purely visual, but is extremely weird nonetheless.
Relates to
MC-128472andMC-129863as this produces the same effect but requires slightly different execution.To reproduce:
1. Set up the apparatus shown. (all water blocks are sources)
2. Sprint-swim through the water to the top.
3. Exit the water into the one-high space and switch into third person view.
4. Reverse back into the water and sink slightly.
5. Your character will begin to visually be standing up even though they are actually not and should not be able to due to the presence of blocks.
6. While the character is beginning to stand up, swim upwards to the top again.This bug seems to be purely visual, but is extremely weird nonetheless.
is blocked by
is blocked by
Relates to
MC-128472andMC-129863as this produces the same effect but requires slightly different execution.To reproduce:
1. Set up the apparatus shown. (all water blocks are sources)
2. Sprint-swim through the water to the top.
3. Exit the water into the one-high space and switch into third person view.
4. Reverse back into the water and sink slightly.
5. Your character will begin to visually be standing up even though they are actually not and should not be able to due to the presence of blocks.
6. While the character is beginning to stand up, swim upwards to the top again.This bug seems to be purely visual, but is extremely weird nonetheless.
Relates to
MC-128472andMC-129863as this produces the same effect but requires slightly different execution.How to reproduce
- Set up the apparatus shown. (all water blocks are sources)
- Sprint-swim through the water to the top.
- Exit the water into the one-high space and switch into third person view.
- Reverse back into the water and sink slightly.
- Your character will begin to visually be standing up even though they are actually not and should not be able to due to the presence of blocks.
- While the character is beginning to stand up, swim upwards to the top again.
This bug seems to be purely visual, but is extremely weird nonetheless.
is blocked by
relates to
relates to
relates to
relates to
Relates to
MC-12and8472MC-129863as this produces the same effect but requires slightly different execution.How to reproduce
- Set up the apparatus shown. (all water blocks are sources)
- Sprint-swim through the water to the top.
- Exit the water into the one-high space and switch into third person view.
- Reverse back into the water and sink slightly.
- Your character will begin to visually be standing up even though they are actually not and should not be able to due to the presence of blocks.
- While the character is beginning to stand up, swim upwards to the top again.
This bug seems to be purely visual, but is extremely weird nonetheless.
Relates to
MC-129863as this produces the same effect but requires slightly different execution.How to reproduce
- Set up the apparatus shown. (all water blocks are sources)
- Sprint-swim through the water to the top.
- Exit the water into the one-high space and switch into third person view.
- Reverse back into the water and sink slightly.
- Your character will begin to visually be standing up even though they are actually not and should not be able to due to the presence of blocks.
- While the character is beginning to stand up, swim upwards to the top again.
This bug seems to be purely visual, but is extremely weird nonetheless.
The issue I'm still experiencing apparently is already described by MC-131116
Blocks MC-131116, not relates to
Likely resulted from the fix to MC-129863/MC-131116/MC-130572/MC-132482.
This can happen in many different cases:
- Placing a lily pad within yourself (
MC-667) - Closing a door on yourself
- Closing a fence gate on yourself
- Having a piston push a block into your feet
- Solid plants growing within a player (e.g. bamboo, trees)
- Intersecting a falling block after it lands
- Having a piston push a block into your head (likely intended - especially if the pushed block comes from above, and makes for easy entrances to one-block-high passageways)
- Using an ender pearl to enter a one block high area (likely intended - stops you from suffocating, and sounds very useful)
- Closing a trapdoor on yourself (likely intended - makes for easy entrances to one-block-high passageways, assuming the trapdoor is waist height)
It would be best if all intersections with the top half of the player still caused them to start crawling, but all intersections with the bottom half would not.




Blocked by
MC-129863as of 1.13-pre5No longer blocked
Blocked by
MC-129863again