Iron golem and villagers can leave their village
Linked Issues
is duplicated by4
Created Issue:
Iron golem freely leaves the village
Iron golems, instead of being in the center of the village, walk freely, and can even go far away from the village.
Added Attachments:
Changed Summary:
Iron golemfreelyleaves the village
Added Linked Issues:
is duplicated by
Added Linked Issues:
is duplicated by
MC-146140
Changed Summary:
Iron golem and villager leaves the village
Changed Description:
Iron golems and villagers, instead of being in the center of the village, walk freely, and can even go far away from the village.
Added Affects Versions: 19w12a
Added Affects Versions: 19w12b
Added Mojang Priority: Normal
Changed Summary:
Iron golem and villagers leaves the village
Added Affects Versions: 19w13a
Added Affects Versions: 19w13b
Added Linked Issues:
is duplicated by
Added Affects Versions: 19w14a
Added Category: Mob behaviour Village system
Removed Category: (Unassigned)
Added Affects Versions: 19w14b
Added Linked Issues:
is duplicated by
Added Attachments:
Added Affects Versions: 1.14-pre1
Added Linked Issues:
is duplicated by
Added Assignee:
ProfMobius (Thomas Guimbretiere)
Added Fixed Versions: 1.14-pre3
Added Linked Issues:
relates to
Added Linked Issues:
relates to
I am still not able to reproduce this, due to the existence of MC-145952


Confirmed that iron golems don't respect village boundaries unlike villagers.
Edit: the villagers could also wander off if they go into wander mode in the morning or get lost after being scared by a zombie or illager.
deconfirmed, villagers will also disrespect village boundaries
Can confirm these both happen
Some villagers don't have professions and tend to wander to the outskirts of their villages. I'm pretty sure this is intentional. Isn't that what's happening here? (Not sure about the golems though)
This effects old-style villages with no Workplace Blocks, as well as new style villages that players have completely renovated & removed all Workplace Blocks. Players playing on older maps can solve this problem themselves by placing Workplace Blocks, beds, & bells. (https://minecraft.gamepedia.com/Villager#Workplace_blocks
Fixes the following wandering/breeding/working behaviors:
*Farmers are on strike. Everyone's too busy holding hands & gossiping to get any work done. (Unemployed wandering Nitwits)
*Teenagers don't respect bedtime curfew. (No beds).
*Villagers have taken a sudden liking to exploring nearby pyramids with their cats & dancing around pools of lava. (unemployed wandering Nitwits)
*Pied Piper must have come & taken all the children away, because there aren't any. (No bell)
*Villagers throwing massive pool parties in lakes. (unemployed wandering Nitwits)
Does not fix the following problems:
*Villagers having Jacuzzi parties in the town well.
*Villagers hanging out on church rooftops & accidently bumping eachother off.
*Villager stable horses break-dancing on the troughs.
*Traveling salesman getting lost in pyramids.
*Traveling salesman packmule blocking doors.
*Traveling salesman getting lost in lakes.
*Villagers blocking doors.
*Overpopulation in massive player-built cities.
*Golems hanging around back patios & farmland.
*Too many golems in close proximity to eachother.