Casting issue: Sculk vibrations come from the wrong positions at high coordinates
Potentially caused by MC-191170.
When at excessive distances from the world origin (best reproduced over 2^24 blocks, so go for 20 million or more for roundness), it appears that vibrations sensed by sculk sensors can originate from positions rather distant from the expected source. For example, the sand block broken in the example screenshots provided displays a vibration being created at the far corner of the adjacent block, rather than the block which is being broken itself.
The exact coordinate of the sand block and sculk sensors in question, as well as the facing direction, can be found in the provided screenshots' F3 menus.
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relates to4
Created Issue:
Potential casting issue: Sculk vibrations appear to come from the wrong positions at high coordinates
Closely relates to MC-191170; potentially even caused by it.
When at excessive distances from the world origin, it appears that vibrations sensed by sculk sensors can originate from positions rather distant from the expected source. For example, the sand block broken in the example screenshots provided displays a vibration being created at the far corner of the adjacent block, rather than the block which is being broken itself.
The exact coordinate of the sand block and sculk sensors in question, as well as the facing direction, can be found in the provided screenshots' F3 menus.
relates to
Potential casting issue: Sculk vibrations appear to come from the wrong positions at high coordinatesCasting issue: Sculk vibrations appear to come from the wrong positions at high coordinates
Closely relates to MC-191170; potentially even caused by it.
When at excessive distances from the world origin (best reproduced over 2^24 blocks, so go for 20 million or more for roundness), it appears that vibrations sensed by sculk sensors can originate from positions rather distant from the expected source. For example, the sand block broken in the example screenshots provided displays a vibration being created at the far corner of the adjacent block, rather than the block which is being broken itself.
The exact coordinate of the sand block and sculk sensors in question, as well as the facing direction, can be found in the provided screenshots' F3 menus.
Closely relates to MC-191170; potentially even caused by it. Also related to MC-164352,
MC-186362, 192718When at excessive distances from the world origin (best reproduced over 2^24 blocks, so go for 20 million or more for roundness), it appears that vibrations sensed by sculk sensors can originate from positions rather distant from the expected source. For example, the sand block broken in the example screenshots provided displays a vibration being created at the far corner of the adjacent block, rather than the block which is being broken itself.
The exact coordinate of the sand block and sculk sensors in question, as well as the facing direction, can be found in the provided screenshots' F3 menus.
Closely relates to MC-191170; potentially even caused by it. Also related to MC-164352,
MC-186362,192718When at excessive distances from the world origin (best reproduced over 2^24 blocks, so go for 20 million or more for roundness), it appears that vibrations sensed by sculk sensors can originate from positions rather distant from the expected source. For example, the sand block broken in the example screenshots provided displays a vibration being created at the far corner of the adjacent block, rather than the block which is being broken itself.
The exact coordinate of the sand block and sculk sensors in question, as well as the facing direction, can be found in the provided screenshots' F3 menus.
Closely relates to MC-191170; potentially even caused by it. Also related to MC-164352,
MC-186362, MC-192718When at excessive distances from the world origin (best reproduced over 2^24 blocks, so go for 20 million or more for roundness), it appears that vibrations sensed by sculk sensors can originate from positions rather distant from the expected source. For example, the sand block broken in the example screenshots provided displays a vibration being created at the far corner of the adjacent block, rather than the block which is being broken itself.
The exact coordinate of the sand block and sculk sensors in question, as well as the facing direction, can be found in the provided screenshots' F3 menus.
Casting issue: Sculk vibrationsappear tocome from the wrong positions at high coordinates
relates to
Closely relates toMC-191170; potentially even caused by it. Also related to MC-164352,MC-186362, MC-192718When at excessive distances from the world origin (best reproduced over 2^24 blocks, so go for 20 million or more for roundness), it appears that vibrations sensed by sculk sensors can originate from positions rather distant from the expected source. For example, the sand block broken in the example screenshots provided displays a vibration being created at the far corner of the adjacent block, rather than the block which is being broken itself.
The exact coordinate of the sand block and sculk sensors in question, as well as the facing direction, can be found in the provided screenshots' F3 menus.
Potentially caused by MC-191170.
When at excessive distances from the world origin (best reproduced over 2^24 blocks, so go for 20 million or more for roundness), it appears that vibrations sensed by sculk sensors can originate from positions rather distant from the expected source. For example, the sand block broken in the example screenshots provided displays a vibration being created at the far corner of the adjacent block, rather than the block which is being broken itself.
The exact coordinate of the sand block and sculk sensors in question, as well as the facing direction, can be found in the provided screenshots' F3 menus.
Does MC-207260 describe your issue?







Can confirm.
Here's a case where they are generated as far as possible from the block as can be done with a precision loss of 2 (16777216+ blocks), namely the far corner of the block only diagonally adjacent; look closely for thin teal lines above the four stairs corner:
Can confirm in 1.17.1.
This appears to be fixed as of 22w17a, but I'm not sure when. I suspect 22w14a due to the fixing of
MC-207289- will have to test.22w12a seems to be the fix version.