Regular dirt can generate naturally on the surface near pools
The bug
Dirt can generate naturally on the surface near pools, which is pointless because it ends up becoming grass anyways. This also occurs with lava pools.
Reproduction steps
Note that reproducing this bug seems to be dependent on the order in which chunks are loaded. Therefore you might have to adjust your view distance and don't directly teleport to affected placed. The original reporter used 16 chunk render distance.
Last updated for 21w17a
- Seed:
-5208210088792058538
- Coordinates:
/teleport -12 76 -544
If you do not see dirt patches at the above location, try teleporting to the following location afterwards:
/execute in minecraft:overworld run tp @s -192.32 66.25 -644.35 -49.20 53.70
Linked Issues
Created Issue:
Regular dirt can generate naturally on the surface near pools
Dirt can generate naturally on the surface near pools, which is pointless because it ends up becoming grass anyways.
The example in the photograph can be found on seed -5208210088792058538 at -12 76 -544.
Dirt can generate naturally on the surface near pools, which is pointless because it ends up becoming grass anyways.
The example in the photograph can be found on seed -5208210088792058538 at -12 76 -544.
This might be intended.
Dirt can generate naturally on the surface near pools, which is pointless because it ends up becoming grass anyways.
The example in the photograph can be found on seed -5208210088792058538 at -12 76 -544.
Thismight be intended.This issue clones:
MC-124989.Dirt can generate naturally on the surface near pools, which is pointless because it ends up becoming grass anyways.
The example in the photograph can be found on seed -5208210088792058538 at -12 76 -544.
This issue clones:
MC-124989.Dirt can generate naturally on the surface near pools, which is pointless because it ends up becoming grass anyways.
The example in the photograph can be found on seed -5208210088792058538 at -12 76 -544.
The bug
Dirt can generate naturally on the surface near pools, which is pointless because it ends up becoming grass anyways.
Reproduction steps
Note that reproducing this bug seems to be dependent on the order in which chunks are loaded. Therefore you might have to adjust your view distance and don't directly teleport to affected placed.
Last updated for 21w17a
- Seed:
-5208210088792058538- Coordinates:
/teleport -12 76 -544If you do not see dirt patches at the above location, try teleporting to the following location afterwards:
/execute in minecraft:overworld run tp @s -192.32 66.25 -644.35 -49.20 53.70
clones
The bug
Dirt can generate naturally on the surface near pools, which is pointless because it ends up becoming grass anyways.
Reproduction steps
Note that reproducing this bug seems to be dependent on the order in which chunks are loaded. Therefore you might have to adjust your view distance and don't directly teleport to affected placed.
Last updated for 21w17a
- Seed:
-5208210088792058538- Coordinates:
/teleport -12 76 -544If you do not see dirt patches at the above location, try teleporting to the following location afterwards:
/execute in minecraft:overworld run tp @s -192.32 66.25 -644.35 -49.20 53.70The bug
Dirt can generate naturally on the surface near pools, which is pointless because it ends up becoming grass anyways.
Reproduction steps
Note that reproducing this bug seems to be dependent on the order in which chunks are loaded. Therefore you might have to adjust your view distance and don't directly teleport to affected placed. The original reporter used 16 chunk render distance.
Last updated for 21w17a
- Seed:
-5208210088792058538
- Coordinates:
/teleport -12 76 -544If you do not see dirt patches at the above location, try teleporting to the following location afterwards:
/execute in minecraft:overworld run tp @s -192.32 66.25 -644.35 -49.20 53.70
relates to
The bug
Dirt can generate naturally on the surface near pools, which is pointless because it ends up becoming grass anyways. This also occurs with lava pools.
Reproduction steps
Note that reproducing this bug seems to be dependent on the order in which chunks are loaded. Therefore you might have to adjust your view distance and don't directly teleport to affected placed. The original reporter used 16 chunk render distance.
Last updated for 21w17a
- Seed:
-5208210088792058538
- Coordinates:
/teleport -12 76 -544If you do not see dirt patches at the above location, try teleporting to the following location afterwards:
/execute in minecraft:overworld run tp @s -192.32 66.25 -644.35 -49.20 53.70
is duplicated by
Related to and basically the opposite of MC-224494.
In seed 8321433975529524506 at 80 30 -40 you'll find grass blocks that generate naturally in an underground pool. This should not occur.
It was not caused by enderman damage, and the world was generated in 21w19a.
Similarly to MC-224494, the chunk loading order may play a role in whether you see this occur or not. When this occurred for me, I did not teleport myself there. I had my view distance at 10.
The ores being exposed to the ground through lava pools is normal. As for the issue with the dirt appearing near surface lakes, that's being tracked in MC-224494 ![]()
Thank you for your report!
We're resolving and linking this ticket forward as a duplicate of MC-224494, as that ticket contains more detailed information and/or has already been triaged by Mojang.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Rivers do the same thing. If you have a custom world with the sea level lowered the dry riverbeds are dirt but grass eventually spreads to them (but the spread can only start once a player is close enough, so the player usually arrives early enough to witness it).
In the case of ponds I'm guessing it's so they don't have to specify 2 block types since it picks randomly between stone, sand, and dirt (fun fact: if you create multiple worlds using the same seed one of the few things that will be different is which of these block types a specific pond picked).
I've generated the world multiple times and every time it has been dirt there.
Clones
MC-124989. I don't think it was fixed in 1.14.3This also happens in 1.16.5, despite the attached screenshot.
They took a screenshot of the wrong pool. You can see exposed dirt in the background of the 1.16.5 photograph.
I don't think rivers do the same thing.
Can confirm in 1.17.1.
This is fixed in 21w40a