The damage tilt effect isn't accessible-friendly
The Bug:
The damage tilt effect isn't accessible-friendly.
When you take damage, the damage tilt animation is played. This basically shakes your screen. Due to the fix of MC-26678, the damage tilt now shows the direction of incoming damage and in some cases, this causes the screen to violently shake, thus potentially creating a distorting inconvenience for players since there is currently no way to disable this.
The in-game additions of the "Distortion Effects" slider and the "FOV Effects" slider heavily suggest that Mojang aims to make the game more accessible for audiences of any kind. The concept of accessibility is also reinforced by the triaging and fixing of bug reports such as MC-221686, MC-245937, MC-253881, MC-253367, and MC-253968. This persuades me to believe that the distortion severity of the damage tilt effect should be able to be controlled.
Steps to Reproduce:
- Give yourself the resistance effect and summon a zombie by using the commands provided below.
/effect give @s minecraft:resistance 999999 255 true/summon minecraft:zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:diamond_helmet",Count:1b}]} - Allow the zombie to attack you and watch closely as the damage tilt animation is played.
- Observe how the screen harshly jerks and how there's no way to stop this from happening.
Observed Behavior:
The damage tilt effect isn't accessible-friendly and cannot be disabled, thus in some cases creating a distorting inconvenience for players.
Expected Behavior:
There should be an option to control if or how much the damage tilt effect can make the screen shake.
Linked Issues
relates to8
Created Issue:
The damage tilt effect isn't accessible-friendly
The Bug:
The damage tilt effect isn't accessible-friendly.
When you take damage, the damage tilt animation is played. This basically shakes your screen. Due to the fix of
MC-26678, the damage tilt now shows the direction of incoming damage and in some cases, this causes the screen to violently shake, thus in some cases creating a distorting inconvenience for players.The in-game additions of the "Distortion Effects" slider and the "FOV Effects" slider heavily suggest that Mojang aims to make the game more accessible to in-game screen effects. The concept of accessibility is also reinforced by the triaging and fixing of bug reports such as MC-221686,
MC-245937,MC-253881,MC-253367, andMC-253968.Steps to Reproduce:
- Give yourself the resistance effect and summon a zombie by using the commands provided below.
/effect give @s minecraft:resistance 999999 255 true/summon minecraft:zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:diamond_helmet",Count:1b}]}- Allow the zombie to attack your and watch closely as the damage tilt is played.
- Observe how the screen harshly jerks and how there's no way to stop this from happening.
Observed Behavior:
The damage tilt effect isn't accessible-friendly and cannot be disabled, thus in some cases creating a distorting inconvenience for players.
Expected Behavior:
There should be an option to control if or how much the damage tilt effect can make the screen shake.
The Bug:
The damage tilt effect isn't accessible-friendly.
When you take damage, the damage tilt animation is played. This basically shakes your screen. Due to the fix of
MC-26678, the damage tilt now shows the direction of incoming damage and in some cases, this causes the screen to violently shake, thusin some casescreating a distorting inconvenience for players.The in-game additions of the "Distortion Effects" slider and the "FOV Effects" slider heavily suggest that Mojang aims to make the game more accessible
to in-game screen effects. The concept of accessibility is also reinforced by the triaging and fixing of bug reports such as MC-221686,MC-245937,MC-253881,MC-253367, andMC-253968.Steps to Reproduce:
- Give yourself the resistance effect and summon a zombie by using the commands provided below.
/effect give @s minecraft:resistance 999999 255 true/summon minecraft:zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:diamond_helmet",Count:1b}]}- Allow the zombie to attack you
rand watch closely as the damage tilt is played.- Observe how the screen harshly jerks and how there's no way to stop this from happening.
Observed Behavior:
The damage tilt effect isn't accessible-friendly and cannot be disabled, thus in some cases creating a distorting inconvenience for players.
Expected Behavior:
There should be an option to control if or how much the damage tilt effect can make the screen shake.
The Bug:
The damage tilt effect isn't accessible-friendly.
When you take damage, the damage tilt animation is played. This basically shakes your screen. Due to the fix of
MC-26678, the damage tilt now shows the direction of incoming damage and in some cases, this causes the screen to violently shake, thus potentially creating a distorting inconvenience for players since there is currently no way to disable this.The in-game additions of the "Distortion Effects" slider and the "FOV Effects" slider heavily suggest that Mojang aims to make the game more accessible for audiences of any kind. The concept of accessibility is also reinforced by the triaging and fixing of bug reports such as MC-221686,
MC-245937,MC-253881,MC-253367, andMC-253968. This persuades me to believe that the distortion severity of the damage tilt effect should be able to be controlled.Steps to Reproduce:
- Give yourself the resistance effect and summon a zombie by using the commands provided below.
/effect give @s minecraft:resistance 999999 255 true/summon minecraft:zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:diamond_helmet",Count:1b}]}- Allow the zombie to attack you and watch closely as the damage tilt animation is played.
- Observe how the screen harshly jerks and how there's no way to stop this from happening.
Observed Behavior:
The damage tilt effect isn't accessible-friendly and cannot be disabled, thus in some cases creating a distorting inconvenience for players.
Expected Behavior:
There should be an option to control if or how much the damage tilt effect can make the screen shake.
relates to
relates to
is duplicated by
Adding to this: the damage wobble from infront and behind moves where your cursor is, which causes you to reset block breaking if it pushes your cursor off a block, and it makes combat feel clunky and nauseating. I made a separate bug report for this: https://bugs.mojang.com/browse/MC-259414
relates to
The new damage tilt physically moves where the player's cursor is looking, rather than just tilting the screen in a direction depending on incoming damage.
The damage tilt never impeded gameplay like this. From my testing, the forward and back tilting seems to be purely visual for attacking mobs and breaking blocks (even when the tilt moves your cursor off of what you're aiming at, your input will still connect), and thus the desync is only visual. This is what I refer to when I say desync, as what you are aiming at is not what your cursor is over.
I want to stress that I am not suggesting that the tilt should make your inputs miss instead of desyncing, I'm suggesting that they shouldn't move the cursor at all. It's a damage tilt, but only the left/right wobble actually tilts (and thus the left/right wobble is the only one that doesn't cause issues) while the front/back wobble physically moves what you're aiming at.
This new cursor desync created by the forward/back damage tilt makes combat feel nauseating and unresponsive. I'm honestly not 100% sure how to solve this without removing the forward/back damage tilt entirely. However, in its current state I do not think the current behavior is healthy for the game's combat and general game feel. This should be evident by people asking for a toggle at MC-259197.
The best solution to this is to add an option to revert to the old damage tilt behavior, you should not have to completely disable the tilt entirely to not be at a disadvantage due to the visual confusion caused by the cursor movement.
Or alternatively, the forward and back damage tilt should be removed because they impede gameplay unlike the left and right damage tilts, and instances where they would be used are replaced with the sideways tilts.
Duplicate of MC-259197.
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The Bug:
Text scrolling speed isn't accessible-friendly.
In 23w06a, text scrolling was added to fix issues where text would be displayed outside of their buttons. This feature is really neat, however, in some cases where the given text is really long, it can scroll at a notably fast rate therefore making it barely legible, especially to individuals that suffer from dyslexia. While it's true that the fixing of MC-259893 would resolve a large portion of this core problem, remnants of it would still remain. Currently, the speed at which text scrolls is determined by how long the text is and there is currently no way to alter it.
The in-game additions of the "Distortion Effects" slider and the "FOV Effects" slider heavily suggest that Mojang aims to make the game more accessible for audiences of any kind. The concept of accessibility is also reinforced by the triaging and fixing of bug reports such as MC-221686, MC-245937, MC-253881, MC-253367, MC-253968, and MC-259197. This persuades me to believe that speed of text scrolling should be able to be controlled.
Steps to Reproduce:
- Change your language to one that consists of long pieces of text, for example, Catalan (Català).
- Navigate to your video settings and watch the speed at which text scrolls within buttons and sliders.
- Navigate to your accessibility settings and observe how there's no option to control the speed at which the text scrolls.
Observed Behavior:
Text scrolling speed isn't accessible-friendly and cannot be controlled, thus in some cases creating an inconvenience for players, especially to those for suffer from dyslexia.
Expected Behavior:
There should be an option to control the speed of text scrolling.
Blocked by MC-225335. Relates to MC-259197.
The bug
The visual tilt applied to the screen when falling, jumping or changing altitude when flying does not have an associated slider to control its intensity. This is unlike the damage tilt (MC-259197), nausea distortion and FOV changes, which do have such settings.
How to fix
Add a slider to Accessibility Settings to permit the intensity of this to be controlled.
I'm fully aware that this may be considered a feature request, however, since MC-255826 was confirmed to be an issue by Mojang themselves despite seeming like a feature request, I feel that this ticket (
MC-259197) may follow a similar resolution, hence my reasoning for the creation of this ticket.It may be worth implementing a screen flash of some sort to indicate the direction of damage when turned off, however this itself would likely also have its own accessibility implications.
The cursor position desync created from the forward and backward damage wobble also makes combat feel unresponsive/jerky/nauseating (this happens because the left/right damage wobble just tilts the screen, while the front/back damage wobble visually moves your cursor off of what it actually is pointing at). I've made the report MC-259414 to cover this aspect specifically.