Outer skull and moss layer on invisible bogged don't render at all like other model parts
The bogged's outer skull and moss on their body which the player normally sees is not rendered at all when the bogged is invisible, and either the player is in spectator, or the bogged is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible
/effect give @n[type=bogged] minecraft:invisibility infinite
- Change your gamemode to spectator
Observed Behavior:
The bogged's outer skull and moss will not be visible at all, the player will only see the inner mushroom part.
Expected Result:
The bogged's skull and moss would be visible regardless of it's invisibility status, shared team with the player, or the player's gamemode.
Screenshots/Videos:
Notes:
Will add related issues later
Created Issue:
Bogged skull does not render at all when invisible under certain circumstances
The bogged outer skull which the player normally sees is not rendered at all when the bogged is invisible, and either the player is in spectator, or the bogged is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible
Observed Behavior:
The bogged's outer skull will not be visible at all, the player will only see the inner mushroom part.
Expected Result:
The bogged's skull would be visible regardless of it's invisibility status, shared team with the player, or the player's gamemode.
Screenshots/Videos:
Notes:
Will add related issues later
The bogged outer skull which the player normally sees is not rendered at all when the bogged is invisible, and either the player is in spectator, or the bogged is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible
Observed Behavior:
The bogged's outer skull will not be visible at all, the player will only see the inner mushroom part.
Expected Result:
The bogged's skull would be visible regardless of it's invisibility status, shared team with the player, or the player's gamemode.
Screenshots/Videos:
Notes:
Will add related issues later
The bogged outer skull which the player normally sees is not rendered at all when the bogged is invisible, and either the player is in spectator, or the bogged is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible
/effect give @e minecraft:invisibility infiniteObserved Behavior:
The bogged's outer skull will not be visible at all, the player will only see the inner mushroom part.
Expected Result:
The bogged's skull would be visible regardless of it's invisibility status, shared team with the player, or the player's gamemode.
Screenshots/Videos:
Notes:
Will add related issues later
The bogged outer skull which the player normally sees is not rendered at all when the bogged is invisible, and either the player is in spectator, or the bogged is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible
/effect give @e minecraft:invisibility infinite- Change your gamemode to spectator
Observed Behavior:
The bogged's outer skull will not be visible at all, the player will only see the inner mushroom part.
Expected Result:
The bogged's skull would be visible regardless of it's invisibility status, shared team with the player, or the player's gamemode.
Screenshots/Videos:
Notes:
Will add related issues later
Bogged skull doesnot render at all when invisible under certain circumstancesBogged skull and moss do not render at all when invisible under certain circumstances
The bogged's outer skull and moss on their body which the player normally sees is not rendered at all when the bogged is invisible, and either the player is in spectator, or the bogged is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible
/effect give @e minecraft:invisibility infinite- Change your gamemode to spectator
Observed Behavior:
The bogged's outer skull and moss will not be visible at all, the player will only see the inner mushroom part.
Expected Result:
The bogged's skull and moss would be visible regardless of it's invisibility status, shared team with the player, or the player's gamemode.
Screenshots/Videos:
Notes:
Will add related issues later
The bogged's outer skull and moss on their body which the player normally sees is not rendered at all when the bogged is invisible, and either the player is in spectator, or the bogged is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible
/effect give @e minecraft:invisibility infinite- Change your gamemode to spectator
Observed Behavior:
The bogged's outer skull and moss will not be visible at all, the player will only see the inner mushroom part.
Expected Result:
The bogged's skull and moss would be visible regardless of it's invisibility status, shared team with the player, or the player's gamemode.
Screenshots/Videos:
Notes:
Will add related issues later
The bogged's outer skull and moss on their body which the player normally sees is not rendered at all when the bogged is invisible, and either the player is in spectator, or the bogged is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible
/effect give @e minecraft:invisibility infinite- Change your gamemode to spectator
Observed Behavior:
The bogged's outer skull and moss will not be visible at all, the player will only see the inner mushroom part.
Expected Result:
The bogged's skull and moss would be visible regardless of it's invisibility status, shared team with the player, or the player's gamemode.
Screenshots/Videos:
Notes:
Will add related issues later
Bogged skull and mossdo not render at all when invisibleunder certain circumstancesSkull and moss on invisible bogged do not render translucent under certain circumstances
Skull and moss on invisible bogged do not render translucentunder certain circumstancesSkull and moss on invisible bogged are not visible, and do not render as translucent
Skull and moss on invisible boggedare not visible, and do not render as translucentOuter skull and moss layer on invisible bogged don't render at all (specifically translucently) like other model parts
Outer skull and moss layer on invisible bogged don't render at all(specifically translucently)like other model parts
relates to
relates to
The bogged's outer skull and moss on their body which the player normally sees is not rendered at all when the bogged is invisible, and either the player is in spectator, or the bogged is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible
/effect give @eminecraft:invisibility infinite- Change your gamemode to spectator
Observed Behavior:
The bogged's outer skull and moss will not be visible at all, the player will only see the inner mushroom part.
Expected Result:
The bogged's skull and moss would be visible regardless of it's invisibility status, shared team with the player, or the player's gamemode.
Screenshots/Videos:
Notes:
Will add related issues later
The bogged's outer skull and moss on their body which the player normally sees is not rendered at all when the bogged is invisible, and either the player is in spectator, or the bogged is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible
/effect give @n[type=bogged] minecraft:invisibility infinite- Change your gamemode to spectator
Observed Behavior:
The bogged's outer skull and moss will not be visible at all, the player will only see the inner mushroom part.
Expected Result:
The bogged's skull and moss would be visible regardless of it's invisibility status, shared team with the player, or the player's gamemode.
Screenshots/Videos:
Notes:
Will add related issues later
The tail will not render when viewed in spectator mode, or when the entity is on the same team as the player.
Steps to Reproduce:
- Spawn a tadpole
- Make it invisible:
/effect give @e minecraft:invisibility infinite
- Change gamemode to spectator
Observed Behavior:
The tail of the tadpole will not be visible when looking at the left-hand side of the entity:
Expected Result:
The tail would be visible at all times, regardless of the entity's effects, or the gamemode the player is in:
Possible Fix:
Add a 'backside' to the texture of the texture of the tadpole's tail. Here is a resource pack which demonstrates this fix (could cause z-fighting):
Tadpole.zip
Notes:
Related to other 'invisible entity rendering' issues:
MC-269733 MC-256648 MC-256566 MC-253461 MC-271226 MC-271229 MC-271231 MC-271236 MC-271227 MC-271237 MC-271306 MC-271511 MC-271233 MC-271512




Can confirm. (Bogged.png
doesn't seem to be fully visible) (Skeleton.png
the skeleton's skull seems to be fully visible and overall the skeleton is visible)