The tail and inside of the saddle on invisible camels will not render when viewed from certain angles
While messing around with camels I noticed that when viewing an invisible camel in spectator mode or when on the same time as them, a few 2D parts of their model will not render when viewed from certain perspectives.
The two texture mishaps I noticed is the inside of the saddle and the top side of the tail texture. This may just be an oversight, but I had also noticed this with the warden in MC-253461.
Linked Issues
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Created Issue:
Invisible Camel doesn't have overside of tail and inside of saddle texture when viewed in spectator mode
While messing around with camels, I noticed that when viewing an invisible camel in spectator mode, a few textures you would expect to be there, just aren't there at all. The two texture mishaps I noticed is the inside of the saddle and the top side of the tail texture. This may just be an oversight, but I had also noticed this with the warden in MC-253461.
Invisible Camel doesn't have overside of tail and inside of saddle texture when viewed from certain angles in spectator mode
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Invisible Camel doesn't have overside of tail and inside of saddle texturewhen viewed from certain anglesin spectator modeThe tail and inside of the saddle on invisible camels will not render when viewed from certain angles
While messing around with camels, I noticed that when viewing an invisible camel in spectator mode, a few textures you would expect to be there, just aren't there at all. The two texture mishaps I noticed is the inside of the saddle and the top side of the tail texture. This may just be an oversight, but I had also noticed this with the warden in
MC-253461.While messing around with camels I noticed that when viewing an invisible camel in spectator mode or when on the same time as them, a few 2D parts of their model will not render when viewed from certain perspectives.
The two texture mishaps I noticed is the inside of the saddle and the top side of the tail texture. This may just be an oversight, but I had also noticed this with the warden in MC-253461 .
The tail will not render when viewed in spectator mode, or when the entity is on the same team as the player.
Steps to Reproduce:
- Spawn a tadpole
- Make it invisible:
/effect give @e minecraft:invisibility infinite
- Change gamemode to spectator
Observed Behavior:
The tail of the tadpole will not be visible when looking at the left-hand side of the entity:
Expected Result:
The tail would be visible at all times, regardless of the entity's effects, or the gamemode the player is in:
Possible Fix:
Add a 'backside' to the texture of the texture of the tadpole's tail. Here is a resource pack which demonstrates this fix (could cause z-fighting):
Tadpole.zip
Notes:
Related to other 'invisible entity rendering' issues:
MC-269733 MC-256648 MC-256566 MC-253461 MC-271226 MC-271229 MC-271231 MC-271236 MC-271227 MC-271237 MC-271306 MC-271511 MC-271233 MC-271512





I can confirm this behavior. You can use the following command to reproduce this issue.
/summon minecraft:camel ~ ~ ~ {NoAI:1b,SaddleItem:{id:"minecraft:saddle",Count:1b},ActiveEffects:[{Id:14,Amplifier:0,Duration:999999}]}With the recent triage of the related issues (MC-256566, MC-271227, MC-271231, MC-271229, MC-271236, MC-271237) and the fact that MC-253461 remains open, I would like to request a review of this ticket to ensure it's resolution is representative of the current stance of these kinds of issues (that being, 2D planes not rendering from all angles when the entity is invisible). Despite the fact that this issue could be viewed as less noticable than others in comparison, it is arguably still as valuable to fix. Entities render properly when viewed normally, so faces not rendering due to the player's gamemode, the entity's teams/effects, or the player's positioning is unusual, and is unexpected to the player. Considering this issue was at one point triaged as well, I argue it makes sense to overturn it's resolution and to bring it in line with more recent reports.