bogged issues
MC-14539Skeletons, bogged, and strays can shoot behind themselves when their movement speed attribute is set to zero
Low
MC-87093Skeleton, wither skeleton, stray and bogged arm animation glitch if they can't reach you
Low
MC-260003Skeleton, stray, wither skeleton, bogged and illusioner will not adjust its aiming height due to the hitbox size of the target
Low
MC-268557Z-fighting occurs around the shoulders of bogged
Low
MC-268566When summoned with no AI the Bogged does not carry a bow
Duplicate
MC-268571Bogged is listed in biomes in vanilla datapack, not update_1_21
Fixed
MC-268578Bogged mob sits wrong in boats
Fixed
MC-268594Stray and bogged with melee weapons won't apply the corresponding effect to target
Works As Intended
MC-268598The "weight" of skeletons in swamp biomes is too high causing less bogged spawns
Fixed
MC-268629Changing world difficulty does not update firing speed of existing skeletons
Low
MC-268636Heads and skulls are misaligned with the heads of strays and boggeds when worn
Normal
MCPE-179283Bogged's model and texture does not match Java Edition
Fixed
MC-271233Outer skull and moss layer on invisible bogged don't render at all like other model parts
Low
MC-271236Mushrooms on invisible bogged do not render when viewed from certain angles
Low
MC-271773The right/left arms and legs of all skeleton variants cannot be independently retextured
Community Consensus
MC-274418Inconsistent "sheared" entity data name between sheep and bogged
Invalid