Mushrooms on invisible bogged do not render when viewed from certain angles
The mushrooms on an invisible bogged's head will not render properly, or entirely when viewed in spectator mode, or when the entity is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible:
/effect give @e minecraft:invisibility infinite
- Change gamemode to spectator
Observed Behavior:
The mushrooms on the bogged's head will not be visible entirely from certain angles:
Expected Result:
The mushrooms would be visible at all times, regardless of the entity's effects, or the gamemode the player is in.
Fix:
One possible fix is to copy the textures of the 2D mushrooms to the opposite side of the plane. (This does cause z-fighting though, likely due to another underlying issue).
BoggedFix.zip

Linked Issues
relates to13
Created Issue:
Mushrooms on invisible bogged do not render when viewed from certain angles
The mushrooms on an invisible bogged's head will not render properly, or entirely when viewed in spectator mode, or when the entity is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible:
/effect give @e minecraft:invisibility infinite- Change gamemode to spectator
Observed Behavior:
The mushrooms on the bogged's head will not be visible entirely from certain angles:
![]()
Expected Result:
The mushrooms would be visible at all times, regardless of the entity's effects, or the gamemode the player is in.
Fix:
Add a 'backside' to the texture of the mushrooms:
Notes:
- The resource pack with the fix will cause z-fighting in some parts the fixed sections, because the opposite side of the 2D plane is not culled properly when the player is looking at it. The bogged model may require slight alterations to account for this.
- Related to other 'invisible entity rendering' issues:
(Will add later when other issues are done)
The mushrooms on an invisible bogged's head will not render properly, or entirely when viewed in spectator mode, or when the entity is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible:
/effect give @e minecraft:invisibility infinite- Change gamemode to spectator
Observed Behavior:
The mushrooms on the bogged's head will not be visible entirely from certain angles:
![]()
Expected Result:
The mushrooms would be visible at all times, regardless of the entity's effects, or the gamemode the player is in.
Fix:
Add a 'backside' to the texture of the mushrooms:
Notes:
- The resource pack with the fix will cause z-fighting in some parts the fixed sections, because the opposite side of the 2D plane is not culled properly when the player is looking at it. The bogged model may require slight alterations to account for this.
- Related to other 'invisible entity rendering' issues:
(Will add later when other issues are done)The mushrooms on an invisible bogged's head will not render properly, or entirely when viewed in spectator mode, or when the entity is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible:
/effect give @e minecraft:invisibility infinite- Change gamemode to spectator
Observed Behavior:
The mushrooms on the bogged's head will not be visible entirely from certain angles:
![]()
Expected Result:
The mushrooms would be visible at all times, regardless of the entity's effects, or the gamemode the player is in.
Fix:
Add a 'backside' to the texture of the mushrooms:
BoggedFix.zip![]()
![]()
Notes:
- The resource pack with the fix will cause z-fighting in some parts the fixed sections, because the opposite side of the 2D plane is not culled properly when the player is looking at it. The bogged model may require slight alterations to account for this.
- Related to other 'invisible entity rendering' issues:
(Will add later when other issues are done)
The mushrooms on an invisible bogged's head will not render properly, or entirely when viewed in spectator mode, or when the entity is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible:
/effect give @e minecraft:invisibility infinite- Change gamemode to spectator
Observed Behavior:
The mushrooms on the bogged's head will not be visible entirely from certain angles:
![]()
Expected Result:
The mushrooms would be visible at all times, regardless of the entity's effects, or the gamemode the player is in.
Fix:
Add a 'backside' to the texture of the mushrooms:
BoggedFix.zip![]()
![]()
Notes:
- The resource pack with the fix will cause z-fighting in some parts the fixed sections, because the opposite side of the 2D plane is not culled properly when the player is looking at it. The bogged model may require slight alterations to account for this.
- Related to other 'invisible entity rendering' issues:
(Will add later when other issues are done)The mushrooms on an invisible bogged's head will not render properly, or entirely when viewed in spectator mode, or when the entity is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible:
/effect give @e minecraft:invisibility infinite- Change gamemode to spectator
Observed Behavior:
The mushrooms on the bogged's head will not be visible entirely from certain angles:
![]()
Expected Result:
The mushrooms would be visible at all times, regardless of the entity's effects, or the gamemode the player is in.
Fix:
Add a 'backside' to the texture of the mushrooms:
BoggedFix.zip![]()
![]()
Notes:
- The resource pack with the fix will cause z-fighting in some parts the fixed sections, because the opposite side of the 2D plane is not culled properly when the player is looking at it. The bogged model may require slight alterations to account for this.
- Related to other 'invisible entity rendering' issues:
MC-256566 MC-253461 MC-227363 MC-256648 MC-271226 MC-271229 MC-271231 MC-271237
The mushrooms on an invisible bogged's head will not render properly, or entirely when viewed in spectator mode, or when the entity is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible:
/effect give @e minecraft:invisibility infinite- Change gamemode to spectator
Observed Behavior:
The mushrooms on the bogged's head will not be visible entirely from certain angles:
![]()
Expected Result:
The mushrooms would be visible at all times, regardless of the entity's effects, or the gamemode the player is in.
Fix:
Add a 'backside' to the texture of the mushrooms:
BoggedFix.zip![]()
![]()
Notes:
- The resource pack with the fix will cause z-fighting in some parts the fixed sections, because the opposite side of the 2D plane is not culled properly when the player is looking at it. The bogged model may require slight alterations to account for this.
- Related to other 'invisible entity rendering' issues:
MC-256566 MC-253461 MC-227363 MC-256648 MC-271226 MC-271229 MC-271231 MC-271237 MC-271227
relates to
relates to
relates to
relates to
The mushrooms on an invisible bogged's head will not render properly, or entirely when viewed in spectator mode, or when the entity is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible:
/effect give @e minecraft:invisibility infinite- Change gamemode to spectator
Observed Behavior:
The mushrooms on the bogged's head will not be visible entirely from certain angles:
![]()
Expected Result:
The mushrooms would be visible at all times, regardless of the entity's effects, or the gamemode the player is in.
Fix:
Add a 'backside' to the texture of the mushrooms:
BoggedFix.zip![]()
![]()
Notes:
- The resource pack with the fix will cause z-fighting in some parts the fixed sections, because the opposite side of the 2D plane is not culled properly when the player is looking at it. The bogged model may require slight alterations to account for this.
- Related to other 'invisible entity rendering' issues:
MC-256566 MC-253461 MC-227363 MC-256648 MC-271226 MC-271229 MC-271231 MC-271237 MC-271227The mushrooms on an invisible bogged's head will not render properly, or entirely when viewed in spectator mode, or when the entity is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible:
/effect give @e minecraft:invisibility infinite- Change gamemode to spectator
Observed Behavior:
The mushrooms on the bogged's head will not be visible entirely from certain angles:
![]()
Expected Result:
The mushrooms would be visible at all times, regardless of the entity's effects, or the gamemode the player is in.
Fix:
One possible fix is to copy the textures of the 2D mushrooms to the opposite side of the plane. (This does cause z-fighting though, likely due to another underlying issue).
BoggedFix.zip![]()
![]()
Notes:
Related to other 'invisible entity rendering' issues:
MC-256566 MC-253461 MC-227363 MC-256648 MC-271226 MC-271229 MC-271231 MC-271237 MC-271227
relates to
relates to
relates to
relates to
relates to
relates to
The mushrooms on an invisible bogged's head will not render properly, or entirely when viewed in spectator mode, or when the entity is on the same team as the player.
Steps to Reproduce:
- Spawn a bogged
- Make it invisible:
/effect give @e minecraft:invisibility infinite- Change gamemode to spectator
Observed Behavior:
The mushrooms on the bogged's head will not be visible entirely from certain angles:
![]()
Expected Result:
The mushrooms would be visible at all times, regardless of the entity's effects, or the gamemode the player is in.
Fix:
One possible fix is to copy the textures of the 2D mushrooms to the opposite side of the plane. (This does cause z-fighting though, likely due to another underlying issue).
BoggedFix.zip![]()
Notes:
Related to other 'invisible entity rendering' issues:
MC-256566 MC-253461 MC-227363 MC-256648 MC-271226 MC-271229 MC-271231 MC-271237 MC-271227
relates to
relates to
The stinger, legs, wings, and antennae will not render when viewed in spectator mode, or when the entity is on the same team as the player.
Steps to Reproduce:
- Spawn a bee
- Make it invisible:
/effect give @e minecraft:invisibility infinite
- Change gamemode to spectator
Observed Behavior:
- The antennae will not be visible when viewed from the 'outer' sides of the bee
- The wings will not be visible from the underside of the bee
- The stinger will not be visible when viewed from the left-'hand' side of the bee
- The legs will not be visible from the back of the bee
From a certain angle, this issue is incredibly obvious to the player, making the bee just look like a single cube almost:
Without Fix:
Expected Result:
All 2D elements would be visible at all times, regardless of the entity's effects, or the gamemode the player is in.
Partial Fix:
One possible fix is to copy the textures of the different elements to the opposite side of their respective 2D modelplane.
(This does cause z-fighting though, likely due to another underlying issue).
Here is a pack which partially fixes this, due to an issue with MC-256371, and the aforementioned z-fighting.
BeeFix.zip
Notes:
With the recent triage of the related issues (MC-256566, MC-271227, MC-271231, MC-271229, MC-271236, MC-271237) and the fact that MC-253461 remains open, I would like to request a review of this ticket to ensure it's resolution is representative of the current stance of these kinds of issues (that being, 2D planes not rendering from all angles when the entity is invisible). Despite the fact that this issue could be viewed as less noticable than others in comparison, it is arguably still as valuable to fix. Entities render properly when viewed normally, so faces not rendering due to the player's gamemode, the entity's teams/effects, or the player's positioning is unusual, and is unexpected to the player. Considering this issue was at one point triaged as well, I argue it makes sense to overturn it's resolution and to bring it in line with more recent reports.
The tail will not render when viewed in spectator mode, or when the entity is on the same team as the player.
Steps to Reproduce:
- Spawn a tadpole
- Make it invisible:
/effect give @e minecraft:invisibility infinite
- Change gamemode to spectator
Observed Behavior:
The tail of the tadpole will not be visible when looking at the left-hand side of the entity:
Expected Result:
The tail would be visible at all times, regardless of the entity's effects, or the gamemode the player is in:
Possible Fix:
Add a 'backside' to the texture of the texture of the tadpole's tail. Here is a resource pack which demonstrates this fix (could cause z-fighting):
Tadpole.zip
Notes:
Related to other 'invisible entity rendering' issues:
MC-269733 MC-256648 MC-256566 MC-253461 MC-271226 MC-271229 MC-271231 MC-271236 MC-271227 MC-271237 MC-271306 MC-271511 MC-271233 MC-271512



Can confirm Confirmed..png
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