Arrow sound plays twice when shot into blocks
When an arrow gets shot into a block, it resettles itself once before coming to rest, causing the arrow impact sound to play twice in quick succession.
You can test this by firing an arrow into most blocks.
Environment
Windows 7 Professional, Java 7
Linked Issues
is duplicated by7
Created Issue:
Arrow sound plays twice when shot into blocks
When an arrow gets shot into a block, it resettles itself once before coming to rest, causing the arrow impact sound to play twice in quick succession.
You can test this by firing an arrow into most blocks.
Environment
Windows 7 Professional, Java 7
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
Duplicate of MC-29475, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being resolved as duplicate.
Duplicate of MC-29475, please use the search function to see if your bug has already been submitted. Currently over 47% of tickets are being resolved as duplicate.
Duplicate of MC-29475 - If you have not, please use the search function in the future, to see if your bug has already been submitted. If you could not find the original report, please comment with the keywords you searched for.
Duplicate of MC-29475 - If you have not, please use the search function in the future, to see if your bug has already been submitted. If you could not find the original report, please comment with the keywords you searched for.
Confirmed
confirmed again
Still happens in 13w38b/c !
Someone please update the affects versions list. Thx
Confirmed for 13w39a !
This still happens in 13w39b. Someone please update the affects versions list. Thx!
Still happens in 13w41a. Would anyone be so kind and update the "Affects versions" ?
Thx
Confirmed for 13w41b !
Confirmed for 13w42a !
Confirmed
Still not fixed in 13w42b !
Confirmed for 13w43a !
This annoying bug is still not fixed in 1.7!
Confirmed for 1.7.1
Confirmed for 1.7.2.
Still not fixed in 13w47a/b/c/d/e !
Confirmed for 13w48a/b
Confirmed for 13w49a
This stupid bug is still present in 1.7.3 and 1.7.4
Confirmed for 14w02a/b
Still not fixed in 14w04a
Confirmed for 14w06a/b
Seems to be more than just the sound, the arrows precision itself is messed up. Possibly the client running the collision code on the arrow before the server does and the server adjusts? The difference can be seen from 1.6.4 by firing low power arrows into a block in front of you. In 1.6 the arrow hits and stays, while in 1.7+ the arrows usually fall off, stick to the ground, get stuck in the block, turn black, etc.
Confirmed for 14w07a