Boat Texture Map Issue
Boat Texture double maps the short edge over the long edges on the boat texture. Screenshots!
(The purple lines indicate the width of that particular map)
If you need more information, let me know.
Environment
Windows 7 Professional x64
i5-2500K
16GB PC3-12800 (4 DIMM)
GTX 560TI
Created Issue:
Boat Texture Map Issue
Boat Texture double maps the short edge over the long edges on the boat texture. Screenshots!
(The purple lines indicate the width of that particular map)
If you need more information, let me know.
Environment
Windows 7 Professional x64
i5-2500K
16GB PC3-12800 (4 DIMM)
GTX 560TI
Added Attachments:
Added Affects Versions: 1.8
Added Assignee:
[Mojang] Grum (Erik Broes)



What exactly is the problem with this, though?
It's better visible with Misa's boat texture. The texture used for the short side of the boat is additionally used on the long side of the boat as an overlay or something like that. Dunno if already reported somewhere ...
The issue is, this creates a visual "tear" as seen in Misa's Texture pack screenshot. If Texture artists want a different Short Edge Art than Long Edge art, it gets negated because the Short is overlaying the Long. Aslo, you can see where the pattern seems cutoff, but mere is just overlayed what should be there.
@Zombie Hunter : Thanx for the Screen, didn't think to put on a pattern to better represent the issue.
Yes! this is annoying and makes boats look ugly if you opt to not just stick with a horizontal line all the way around. If you want a design on your boat, like with Misa's boat, it ends up cutting in and looking bad.
Hey.
This is still an issue in the latest version of Minecraft, snapshot 14w31a. Can we update the "affected versions" tag?
Thanks,
Still an issue.
This ticket was definitely valid at the time. I fixed up the UVs of the new boats however