Mob heads not dispensing from dispensers
When placing any mob heads in dispensers they don't dispense.
the item count does not go down or item dispensed.
Issue can be see in this gfycat.
Environment
OSX 10.9.1
Linked Issues
is duplicated by5
Created Issue:
Mob heads not dispensing from dispensers
When placing any mob heads in dispensers they don't dispense.
the item count does not go down or item dispensed.
Issue can be see in this gfycat.
Environment
OSX 10.9.1
Zatherz can you please read what i wrote and not what you think i wrote.
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Duplicate of MC-48239 - If you have not, please use the search function in the future, to see if your bug has already been submitted. If you could not find the original report, please comment with the keywords you searched for.
Duplicate of MC-48239
Duplicate of MC-48239
Dupe of MC-48239.
The bug
As stated in MC-45743 and MC-48239 it is intended that skulls and pumpkins are not dropped when they cannot be equipped for a mob in front or cannot be placed to spawn a mob (wither, snowman and iron golem). However, armor, shields and the elytra are dropped when they cannot be equipped.
Expected behavior
Armor, shields and the elytra are not dropped when there is no mob in front which can equip the item.
Code analysis
Based on 1.11.2 decompiled using MCP 9.35 rc1
The method net.minecraft.item.ItemArmor.DISPENSER_BEHAVIOR.new BehaviorDefaultDispenseItem() {...}.dispenseStack(IBlockSource, ItemStack) calls the method of the parent class which then drops the item.
Dispensers don't normally place heads Dragnoz, they can place wither skulls/pumpkins when the base of the golem is actually built.
But Zatherz is right, since Dispensers were changed to place wither skulls (= heads) to build a wither, the wont fire out any kind of head any more.
ah ok sorry that does make sense then...
but that breaks a lot of historic maps.. ok so use dropper instead.
ok thanks for the confirmation.
This is still an issue and is not intended. https://mojang.com/2014/01/minecraft-snapshot-14w04a/
I would love to see this bug fixed.
What exactly is not intended ?
He thinks that since they can be dispensed to build golems, they should be able to be dispensed as blocks. I disagree. Either all blocks should be dispensable (as blocks), or none of them, not some and not others.
It would be nice if the base of the golem doesn't exist, the dispenser drop the skull.
S0, check for golem- If golem all there, make golem. If golem partly there, drop head. If golem not there, do nothing?
That seems like a terrible idea. Consistency is good.