Animals don't teleport to Player when target is air block
Wolves and or animals fail to teleport to the Player. they still follow the Player up to a certain distance.
Environment
Minecraft Version: 14w21b
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_05, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1253979568 bytes (1195 MB) / 1520435200 bytes (1450 MB) up to 1520435200 bytes (1450 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:ParallelGCThreads=8 -XX:+AggressiveOpts -Xms1500M -Xmx1500M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 14w21b
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.3345, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Linked Issues
is duplicated by37
Created Issue:
Wolves don't teleport to Player
Wolves fail to teleport to Player. they still follow the Player however.
- Note: screenshot does not show problem -
Environment
Minecraft Version: 14w21b
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_05, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1253979568 bytes (1195 MB) / 1520435200 bytes (1450 MB) up to 1520435200 bytes (1450 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:ParallelGCThreads=8 -XX:+AggressiveOpts -Xms1500M -Xmx1500M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 14w21b
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.3345, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Wolves fail to teleport to Player. they still follow the Player however.
- Note: screenshot does not show problem -
Wolves fail to teleport to Player. they still follow the Player however.
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Wolves fail to teleport to Player. they still follow the Player however.
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ing...]Wolves fail to teleport to Player. they still follow the Player however.
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Wolves fail to teleport to Player. they still follow the Player however.
Video: [Being Uploaded...]
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Wolves don't teleport to PlayerAnimals don't teleport to Player when target is air block
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Wolves fail to teleport to Player. they still follow the Player
however.Wolves and or animals fail to teleport to the Player. they still follow the Player up to a certain distance.
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Oh God why? It breaks one of my machines
Duplicate of MC-55661
Dupe of MC-55661
Dupe of MC-55661
Dupe of MC-55661
Dupe of MC-55661
I noticed the same teleportation issue with cats and dogs in 14w27b. It's probably that rabbits are also being affected by MC-55661.
But if tamed rabbits will teleport and cannot be made to sit, it's going to be very difficult to actually keep tamed rabbits around. So I'd keep that part of things open as a separate bug.
Dupe of MC-55661
Dupe of MC-55661
Dupe of MC-55661
Dupe of MC-55661
(14w31a)
Rabbit behavior is ridiculously confusing.
-Untamed rabbits and tamed rabbits are hard to distinguish, since there is no visual change.
-Untamed rabbits will sometimes accept carrots and enter breeding mode, and sometimes not. Begging mode doesn't affect this.
-Baby rabbits will constantly emit green sparkles when you right click carrots on them. They will NOT consume the carrots: no idea what the purpose of this is or if any of it is intended.
-I have never seen a rabbit teleport to me, so I have no idea if they are supposed to or not. (as mentioned, see MC-55661)
-They also don't sit, but I think that is intended.
I don't think this is really fixed. I think it's just that MC-55661 is broken even worse in 14w31a.
Dupe of MC-55661
Dupe of MC-55661
Dupe of MC-55661
Since the total-teleportation-breakage in 14w31a was fixed, rabbits will teleport again in 14w32a if you walk near a wall of appropriate blocks (e.g. a wall of glass blocks at least 2 high). They still won't teleport into air blocks (nor will dogs or cats) due to the remaining problems behind MC-55661.
Please reopen this bug. It was never actually fixed, just hidden by a different bug.
Dupe of MC-55661
Dupe of MC-55661
Dupe of MC-55661
On a side note, you are playing on 14w33c, not 1.7.10 as described in the versions affected.
> Not sure if it's related but animals that usually teleport to you, such as wolves and cats,
> are unable to keep up
Teleporting being broken in 1.8-pre1 is MC-55661.
Dupe of MC-55661
Dupe of MC-55661
Dupe of MC-55661
Dupe of MC-55661
Dupe of MC-55661
Dupe of MC-55661
Duplicate of MC-55661 due to better/more general information.
Fixed for 1.8.1. MC-55661
Fixed for 1.8.1. MC-55661
Fixed in 1.8.1-pre3. MC-55661



Please add a screenshot or GIF showcasing the bug.
I wonder if this is the result of the fix for this bug:
MC-50821They eventually will catch up to the player. However, they will walk through hell and high water to get there.
@jdtroubleThat's what I was thinking earlier.
When I tame a wolf it will see a skeleton and chase it so far away that it will not return unless you go and find it. They don't seem to teleport anymore either.
spawn and tame a wolf, then allow the wolf to attack the skeleton. if it gets far away enough the wolf will just stand and no matter how far you are away it will not teleport back to you or return by your side.
I experience this in 14w28b, but often the wolves don't follow either. I can see them in the distance, just standing there. Sometimes if I go nudge them they will begin following me again, but they do not keep up very well and rarely if ever teleport, so eventually they end up in the distance again not following at all.
14w31a too. Wolves and ocelots.
I seriously think it has something to do with them chasing the skeleton. But I can't explain the ocelots unless it's because they too chase creepers. The wolves did soooooo much better in beta. i love that the ai is better but adding the ai for the skeleton is very annoying in my opinion. Idk if anyone out there agrees.
What I am still experiencing with the wolves (now in 14w30c) has nothing at all to do with skeletons. In 1.7.9 I could travel with a pack of wolves and they would always stay close. Now, when I try to walk normally with even one or two wolves – no skeletons anywhere around – they quickly fall behind and stop following me. Even when they are close sometimes they just seem to lose interest. This bug also affects puppies caught in water, since I can no longer run quickly from the spot and have them teleport out to a safe location, so I have to be extra careful never to let any puppies get near even one block of water. For now I am keeping all my wolves sitting in a safe place and not breeding them, waiting for this bug to get fixed before I use them any more to keep from losing them.
I dug into this a little. Prior to 14w05b, the test for which blocks would cause "inWall" damage when a mob's head is inside was something like "material is solid and not transparent and Block.d() is true". I'm not sure what Block.d() is supposed to mean. In 14w05b, that was changed to something like "material is solid and Block.d() is true". But the test for whether a block was safe for dogs and cats to teleport into wasn't changed to match, causing
MC-50821since they'd still teleport into solid blocks with transparent material.Then in 14w21a, the check for a safe teleport-into blocks was changed, but instead of using the same method added in 14w05b for inWall damage (testing "material is solid and block fills the cube) it only tested Block.d(). And air returns true for Block.d(), causing this bug. This explains why I observed in 14w30 and earlier that they would teleport into glass.
But it looks like it's even more broken now in 14w31a. If I'm reading it right, the code for teleporting is trying to find a path to the player (within the mob's followRange), and if that fails it will try to teleport. In 14w31a that pathfinding method now always claims success (after scheduling the threaded pathfinding), so the mobs will never try to teleport.
My wolf behaves very strangely. I tamed some, and went back to my shelter 1,000 meters away and they were gone. I went back and found one. It was impossible to get it to follow escpecially across water, even without teleporting. Once it walked past me in the direction I was going. The wolf swam very slowly. Also, just as the wolf appeared to be halfway across the river it turned around. I pushed it out of the water and it jumped back in. It's like they don't know what they want to do. Until I get some leashes I decided to order the wolf to sit.
I have an update. I quit and re-opened my game. I guess the random wandering was due to normal roaming when near the wolf. I started the wolf following me by walking a little further ahead of it, and it follows. However, when I get a certain distance away from the wolf, it stops and just stands there. If I inch closer, there is a certain distance where the wolf will start walking toward me again. It's a lot like herding cattle with wheat, where they will follow you if you approach them with wheat, but if you get too far ahead of them they will stop.
While the additional bug added in 14w31a has been fixed in 14a32a, the original bug added in 14w21a (preventing mobs from teleporting to air blocks) has not yet been fixed.
Yeah in 14w32b, cats, dogs, and tamed rabbits will teleport to the player. It's kind of inconsistent, in that sometimes it takes a while for them to do it, but it will happen eventually.
My dogs don't teleport, I have waited three (minecraft) days, but they still don't teleport to me.
Oh btw, it's in 14w32d
Animals WILL teleport to you properly, but as Anomie X said, it needs to be into non-air blocks.
Observed in 14w33a. (for example, animals will only teleport into cacti in deserts)
Still exists in 14w34b
And 14w34d.
Still present in 1.8-pre1.
Still present in 1.8-pre2.
Still present in 1.8-pre3.
still there in 1.8
still here in release 1.8
This is still happening for me too in 1.8.
Can confirm in release 1.8
Traveling 4km from the closest jungle biome back to my spawn point with three cats in tow, let me tell you, that was a hassle. Just at normal walking pace and they wouldn't keep up. Even though they remained well in sight, they just sort of... stopped. I would have to run back to them to within 5-10m for them to start following me again. Sometimes they would teleport, but oftentimes not. Very frustrating.
I can confirm this is the case as of now. Dogs will sometimes teleport to the player, other times they seemingly get left behind. I couldn't find any consistent behavior or situations where they would always teleport to me. It seems random if they teleport or not now.
It doesn't seem to be completely broken (for dogs, at least).
I have a dog I'm using to kill skeletons in a skeleton farm on my server. The last time I logged in, I found the dog in the shack I'm living in temporarily, with low health. Presumably, a skeleton shot the dog a few times (they can do that rarely with the farm I designed) and shot the lead, breaking it and allowing the dog to teleport to me when I logged in.
Yeah, this is driving me absolutely nuts. Makes it damn near impossible to handle a pet. I never realized the teleportation was such a significant feature before.
This has changed the way I play Minecraft, and not for the better. I used to travel with a pack of wolves. They were very useful for defense and for finishing off animals that I wanted to slaughter for their drops. Upon finding wolves for the first time in each world, I used to rejoice! Now, I don't even bother taming them, much less trying to move them anywhere with me. In worlds that I already have wolves I have them sitting safely somewhere, waiting for this issue to get fixed. When I walk somewhere at normal speed, they fall behind and stop following almost immediately, so that I have to keep turning around and making sure they are there so I don't lose them (and going back to lure them on again!), because if I lose them while traveling and don't know where, they are effectively lost forever unless I happen to wander through that chunk again at some future date. They teleport so rarely that it is now unexpected. I hope the Minecraft crew fixes this bug soon!
Seems to be fixed now. As soon as you touch the ground your wolves should teleport to you. If you're running a separate server be sure to update it as well, it seems to matter.
The most exciting part for me is that wolves now properly teleport to you when you're on horseback. It's time to go hunting!
This seems to be working in 1.8 for my sister and I, I'm not sure about everyone else though.
1.8, my wolf will not teleport to me in a desert biome.
Yes, because it was fixed in 1.8.1-pre3, not 1.8.
Sonicwave... it is not fixed. My wife and I were playing last night. Tamed 2 packs of wolves twice and they stopped following us after a short period of time. We were out exploring (looking for cats actually) and had to go back several times to retrieve the dogs. This became a real pain in the butt, so we decided to go on without them.
Cats are having the same problem.
Well stated Teresa. I hope Mojang takes care of this issue as working with animals is an important part of Minecraft.
My wolves seem to be back to normal in 1.8.1-pre3. I can use them again, and they don't lose interest in me anymore
Robert Johnston, are you still experiencing this in the pre-releases for 1.8.1, or only in the officially released 1.8? They didn't fix this problem for 1.8, but have it licked for 1.8.1 which is still upcoming. I can't tell from your comment what version you are using, but you may want to tell your launcher to use 1.8.1-pre3 if you are not already doing so. If you have made no modifications to your launcher, it will automatically load up only the official releases, not the developmental versions, so your wolves will still be dysfunctional until 1.8.1 officially launches at some time in the future. I had a brief buggy problem with 1.8.1-pre4, but am using 1.8.1-pre3 with no issues at all – just back up your saves files frequently as a pre-release may be less stable.
Can I expect to be hit with a typhoon of critters?
In pre-4, only 1 out of 4 cats teleported at a great distance using /tp, all of them followed though when walking and teleported when they could not catch up.
This is not resolved. Had to walk `6 cats in order for them not to get lost. If I ran or took a boat at speed, teleporting would not occur. I am using 1.8.1-pre4. Asa wild experiment, I bred 30 cats and went into a 3x3 tunnel and only three followed at a walking pace. Please do not mark this as resolved until it is validated by user group as working properly.
I am using Realms with no modifications to the client.
@Robert Johnston I might be wrong, but I think Realms only uses the latest release version. So, even if your client is 1.8.1-pre4, the Realm is still in 1.8.
@Robert Johnston: Pet teleporting works fine here in 1.8.1-pre4.
In release 1.8.1 I have observed cats disappearing mysteriously while I'm traveling with them. I'm not sure yet if this is a different issue or a resurgence of this one. The cats may be getting lost and failing to teleport, or they may be despawning.
Valiant Seventy: Do they appear after you log out and back in? (since
MC-65040describes mobs turning invisible)There is an issue describing untamed ocelots despawning (
MC-28424), but I've never heard (yet) about tamed mobs despawning.Still having issues getting them to follow in 1.8.7. Please reopen.
Works fine for me in 1.8.7. Your issues are probably something different.
@ Cadsuane Melaidhrin: You might be playing on a server that's running 1.8.0 server-side. Test it in singleplayer.
@BoxFigs The server is 1.8.6, so it is after the "fixed" version (though not as current as I thought). But I just checked it out in 1.8.7 single player to be sure, and it still occurred.
@Cadsuane Melaidhrin: Please provide exact steps to reproduce.
Having this same issue myself. Steps to reproduce are simple.
1. tame wolf
2. Walk away from wolf, flat ground or hills
3. Watch wolf be an idiot and not teleport or follow
Ryan, just to clarify:
After you tame a wolf, it sits down. Did you tell it to stand up before you walked away? It will not follow you if it is sitting.
I did tell it to stand. My apologies.
I'll also add i am in a server running 1.8.7 and the client is the same.
I'm having this issue when flying with Elytra.
Not fixed. I’m having this issue in my 1.20.4 world