Creating superflat world without layers causes to get "Classic Flat"
However it is possible to create an "empty" superflat world by just removing all layers, which will cause the game to generate a "Classic Flat" world
Linked Issues
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Created Issue:
Creating superflat world without layers causes to get "Classic Flat" and results in errors
However it is possible to create an "empty" superflat world by just removing all layers, which will cause the game to generate a "Classic Flat" world and throws these errors out:
[20:21:01 INFO]: Client> [20:21:01] [Server thread/INFO]: Starting integrated minecraft server version 14w26c [20:21:01 INFO]: Client> [20:21:01] [Server thread/INFO]: Generating keypair [20:21:01 INFO]: Client> [20:21:01] [Server thread/INFO]: Converting map! [20:21:01 INFO]: Client> [20:21:01] [Server thread/INFO]: Scanning folders... [20:21:01 INFO]: Client> [20:21:01] [Server thread/INFO]: Total conversion count is 0 [20:21:02 INFO]: Client> [20:21:02] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:furnace/0) but it's an invalid state. Defaulting to minecraft:furnace[facing=north] instead (minecraft:furnace/2) [20:21:02 INFO]: Client> [20:21:02] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:furnace/0) but it's an invalid state. Defaulting to minecraft:furnace[facing=north] instead (minecraft:furnace/2) [20:21:02 INFO]: Client> [20:21:02] [Server thread/INFO]: Preparing start region for level 0 [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/INFO]: Changing view distance to 8, from 10 [20:21:03 INFO]: Client> [20:21:03] [Server thread/INFO]: Marcono1234[local:E:8075da59] logged in with entity id 8149521 at (187.5, 4.0, -1525.5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/INFO]: Marcono1234 hat das Spiel betreten [20:21:04 INFO]: Client> [20:21:04] [Server thread/INFO]: Saving and pausing game... [20:21:04 INFO]: Client> [20:21:04] [Server thread/INFO]: Saving chunks for level 'Neue Welt'/Overworld [20:21:05 INFO]: Client> [20:21:05] [Server thread/INFO]: Saving chunks for level 'Neue Welt'/Nether [20:21:05 INFO]: Client> [20:21:05] [Server thread/INFO]: Saving chunks for level 'Neue Welt'/The EndI also got this earlier:
[20:15:55 INFO]: Client> java.io.IOException: Das Handle ist ungültig [20:15:55 INFO]: Client> at java.io.RandomAccessFile.seek(Native Method) [20:15:55 INFO]: Client> at azl.a(SourceFile:313) [20:15:55 INFO]: Client> at azl.a(SourceFile:253) [20:15:55 INFO]: Client> at azm.close(SourceFile:234) [20:15:55 INFO]: Client> at java.util.zip.DeflaterOutputStream.close(Unknown Source) [20:15:55 INFO]: Client> at java.io.FilterOutputStream.close(Unknown Source) [20:15:55 INFO]: Client> at azo.a(SourceFile:161) [20:15:55 INFO]: Client> at azo.c(SourceFile:149) [20:15:55 INFO]: Client> at bkp.b(SourceFile:32) [20:15:55 INFO]: Client> at bkp.run(SourceFile:25) [20:15:55 INFO]: Client> at java.lang.Thread.run(Unknown Source)But I am not sure if this had to do with this bug
However it is possible to create an "empty" superflat world by just removing all layers, which will cause the game to generate a "Classic Flat" world and throws th
eseerrorsout:[20:21:01INFO]: Client>[20:21:01] [Server thread/INFO]: Starting integrated minecraft server version 14w26c [20:21:01 INFO]: Client> [20:21:01] [Server thread/INFO]: Generating keypair [20:21:01 INFO]: Client> [20:21:01] [Server thread/INFO]: Converting map! [20:21:01 INFO]: Client> [20:21:01] [Server thread/INFO]: Scanning folders... [20:21:01 INFO]: Client> [20:21:01] [Server thread/INFO]: Total conversion count is 0 [20:21:02 INFO]: Client> [20:21:02] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:furnace/0) but it's an invalid state. Defaulting to minecraft:furnace[facing=north] instead (minecraft:furnace/2) [20:21:02 INFO]: Client> [20:21:02] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:furnace/0) but it's an invalid state. Defaulting to minecraft:furnace[facing=north] instead (minecraft:furnace/2) [20:21:02 INFO]: Client> [20:21:02] [Server thread/INFO]: Preparing start regionforlevel 0 [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/INFO]: Changing view distance to 8, from 10 [20:21:03 INFO]: Client> [20:21:03] [Server thread/INFO]: Marcono1234[local:E:8075da59] logged in with entity id 8149521 at (187.5, 4.0, -1525.5) [20:21:03 INFO]: Client> [20:21:03] [Server thread/INFO]: Marcono1234 hat das Spiel betreten [20:21:04 INFO]: Client> [20:21:04] [Server thread/INFO]: Saving and pausing game... [20:21:04 INFO]: Client> [20:21:04] [Server thread/INFO]: Saving chunksforlevel 'Neue Welt'/Overworld [20:21:05 INFO]: Client> [20:21:05] [Server thread/INFO]: Saving chunks for level 'Neue Welt'/Nether [20:21:05 INFO]: Client> [20:21:05] [Server thread/INFO]: Saving chunks for level 'Neue Welt'/The EndI also got this earlier:
[20:15:55 INFO]: Client> java.io.IOException: Das Handle ist ungültig [20:15:55 INFO]: Client> at java.io.RandomAccessFile.seek(Native Method) [20:15:55 INFO]: Client> at azl.a(SourceFile:313) [20:15:55 INFO]: Client> at azl.a(SourceFile:253) [20:15:55 INFO]: Client> at azm.close(SourceFile:234) [20:15:55 INFO]: Client> at java.util.zip.DeflaterOutputStream.close(Unknown Source) [20:15:55 INFO]: Client> at java.io.FilterOutputStream.close(Unknown Source) [20:15:55 INFO]: Client> at azo.a(SourceFile:161) [20:15:55 INFO]: Client> at azo.c(SourceFile:149) [20:15:55 INFO]: Client> at bkp.b(SourceFile:32) [20:15:55 INFO]: Client> at bkp.run(SourceFile:25) [20:15:55 INFO]: Client> at java.lang.Thread.run(Unknown Source)But I am not sure if this had to do with this bug
However it is possible to create an "empty" superflat world by just removing all layers, which will cause the game to generate a "Classic Flat" world and throws this error out:
[11:02:42 INFO]: Client> 10.07.2014 11:02:42 io.netty.util.concurrent.DefaultPromise notifyListener0 [11:02:42 INFO]: Client> WARNUNG: An exception was thrown by rd.operationComplete() [11:02:42 INFO]: Client> java.util.NoSuchElementException: decoder [11:02:42 INFO]: Client> at io.netty.channel.DefaultChannelPipeline.getContextOrDie(DefaultChannelPipeline.java:905) [11:02:42 INFO]: Client> at io.netty.channel.DefaultChannelPipeline.addBefore(DefaultChannelPipeline.java:160) [11:02:42 INFO]: Client> at io.netty.channel.DefaultChannelPipeline.addBefore(DefaultChannelPipeline.java:153) [11:02:42 INFO]: Client> at gn.a(SourceFile:286) [11:02:42 INFO]: Client> at rd.a(SourceFile:91) [11:02:42 INFO]: Client> at rd.operationComplete(SourceFile:88) [11:02:42 INFO]: Client> at io.netty.util.concurrent.DefaultPromise.notifyListener0(DefaultPromise.java:631) [11:02:42 INFO]: Client> at io.netty.util.concurrent.DefaultPromise.notifyListener(DefaultPromise.java:608) [11:02:42 INFO]: Client> at io.netty.util.concurrent.DefaultPromise.addListener(DefaultPromise.java:130) [11:02:42 INFO]: Client> at io.netty.channel.DefaultChannelPromise.addListener(DefaultChannelPromise.java:93) [11:02:42 INFO]: Client> at io.netty.channel.DefaultChannelPromise.addListener(DefaultChannelPromise.java:28) [11:02:42 INFO]: Client> at io.netty.util.concurrent.DefaultPromise.addListeners(DefaultPromise.java:166) [11:02:42 INFO]: Client> at io.netty.channel.DefaultChannelPromise.addListeners(DefaultChannelPromise.java:99) [11:02:42 INFO]: Client> at io.netty.channel.DefaultChannelPromise.addListeners(DefaultChannelPromise.java:28) [11:02:42 INFO]: Client> at gq.run(SourceFile:157) [11:02:42 INFO]: Client> at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:354) [11:02:42 INFO]: Client> at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:353) [11:02:42 INFO]: Client> at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [11:02:42 INFO]: Client> at java.lang.Thread.run(Unknown Source)
Creating superflat world without layers causes to get "Classic Flat"and results in errors
However it is possible to create an "empty" superflat world by just removing all layers, which will cause the game to generate a "Classic Flat" world
and throws this error out:[11:02:42 INFO]: Client> 10.07.2014 11:02:42 io.netty.util.concurrent.DefaultPromise notifyListener0 [11:02:42 INFO]: Client> WARNUNG: An exception was thrown by rd.operationComplete() [11:02:42 INFO]: Client> java.util.NoSuchElementException: decoder [11:02:42 INFO]: Client> at io.netty.channel.DefaultChannelPipeline.getContextOrDie(DefaultChannelPipeline.java:905) [11:02:42 INFO]: Client> at io.netty.channel.DefaultChannelPipeline.addBefore(DefaultChannelPipeline.java:160) [11:02:42 INFO]: Client> at io.netty.channel.DefaultChannelPipeline.addBefore(DefaultChannelPipeline.java:153) [11:02:42 INFO]: Client> at gn.a(SourceFile:286) [11:02:42 INFO]: Client> at rd.a(SourceFile:91) [11:02:42 INFO]: Client> at rd.operationComplete(SourceFile:88) [11:02:42 INFO]: Client> at io.netty.util.concurrent.DefaultPromise.notifyListener0(DefaultPromise.java:631) [11:02:42 INFO]: Client> at io.netty.util.concurrent.DefaultPromise.notifyListener(DefaultPromise.java:608) [11:02:42 INFO]: Client> at io.netty.util.concurrent.DefaultPromise.addListener(DefaultPromise.java:130) [11:02:42 INFO]: Client> at io.netty.channel.DefaultChannelPromise.addListener(DefaultChannelPromise.java:93) [11:02:42 INFO]: Client> at io.netty.channel.DefaultChannelPromise.addListener(DefaultChannelPromise.java:28) [11:02:42 INFO]: Client> at io.netty.util.concurrent.DefaultPromise.addListeners(DefaultPromise.java:166) [11:02:42 INFO]: Client> at io.netty.channel.DefaultChannelPromise.addListeners(DefaultChannelPromise.java:99) [11:02:42 INFO]: Client> at io.netty.channel.DefaultChannelPromise.addListeners(DefaultChannelPromise.java:28) [11:02:42 INFO]: Client> at gq.run(SourceFile:157) [11:02:42 INFO]: Client> at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:354) [11:02:42 INFO]: Client> at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:353) [11:02:42 INFO]: Client> at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [11:02:42 INFO]: Client> at java.lang.Thread.run(Unknown Source)
is duplicated by
A comment with security level 'global-moderators' was removed.
Is this still an issue in the most recent versions (i.e. 1.10.2, or 16w42a) of Minecraft?
Confirmed for Minecraft v1.8.3.
Confirmed for 15w46a
Workaround is generating world only with Air.
Confirmed for 1.13.1.
Fixed in 1.16 Pre-release 3.
Confirmed fixed.