Farmland and dirt path are rendered too dark when surrounded by solid blocks with Smooth Lighting enabled
When you surround farmland by a solid block it gets a shadow and renders darker.
That makes it difficult to see if it is hydrated or not.
This only happens with smooth lighting turned on.
Created Issue:
Farmland is darker, when surrounded by solid blocks (smooth lighting)
When you surround farmland by a solid block it gets a shadow and renders darker.
That makes it difficult to see if it is hydrated or not.
This only happens with smooth lighting turned on.
Farmland, Pathway is darker, when surrounded by solid blocks (smooth lighting)
is duplicated by
A comment with security level 'global-moderators' was removed.
is duplicated by
Farmland, Pathway isdarker,when surrounded by solid blocks(smoothlighting)Farmland and dirt path are rendered too dark when surrounded by solid blocks with Smooth Lighting enabled
is duplicated by
This is intended, see MC-64678 - as for the texture suggestion, please visit Minecraft Suggestions on Reddit or visit the Feedback website.
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Also affects cake (MC-234085), extinguished campfires (MC-234087), lightning rods (MC-234089), stonecutters (MC-236121), grindstones (MC-236373), chains (MC-236374), candles and sea pickles (MC-236376), farmland and path blocks (MC-64678), trapdoors (MC-175626), anvils, buttons, daylight detectors, fence gates, fences, piston heads, snow layers, tripwire hooks and walls. I will no longer create any new issues to avoid cluttering the bug tracker. Instead, I will edit this comment to add any affected blocks.
22w12a makes the extra darkness also be casted from 8 layers onto 7 layers, so that inconsistency is gone. However, the fact that 8 snow layers cast a shadow onto 7 layers is still present, which is itself an inconsistency since 7 doesn't darken 6 and so on.
I think this ticket should be resolved as Fixed, as the second issue is already covered by MC-64678 (8 casting onto 7), as well as MC-139621 (1-7 not casting onto the block below it).
Thank you for your report!
We're tracking this issue as MC-64678, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Won't Fix, which means this is considered a bug but won't be fixed. The description of that ticket or the comments might explain the rationale. Please do not leave a comment on the linked ticket.
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The bug
Planes inside of a block model will be darkened if said block is adjacent to another block which stops light. However, the extent of that darkening does not take into account where said plane is within the block, resulting in strange and often unsightly results.
This is the core issue responsible for the occurrence of MC-51113, MC-249087, and, by extension, MC-64678.
How to reproduce
- Download the attached resource pack
- Build the following arrangement of blocks:

- Activate the resource pack
Expected results
The white horizontal bars comprising the model on the two glass blocks would be the same shade of white and would appear to be visually continuous due to being coplanar.
Actual results
The white bar from the glass block touching the solid stone block is much, much darker than the glass block with an air gap between it and the stone block:
Related very closely to MC-64678, and is likely 'Won't Fix' given the other issue's resolution.








Confirmed for 15w44b.
Hi, now that i've seen some bugs marked as WAI are being reopened recently, maybe i can request a review for this issue as well? seeing how issues like
MC-139621, MC-138211, and others have also some similarities and are being triaged, then i think this one should apply too.Apparently this behavior is caused by a wrong lighting calculation that causes farmlands and grass paths to render too dark, making them look muddy. Sodium renderer fixes this calculation and makes those blocks to look how they should, so i'll attach some pictures in case the team reconsider it.