Slabs and other non-full blocks do not create small "shadows" with smooth lighting enabled
Linked Issues
is duplicated by2
- Won't Fix
Connor Steppie
- 47
- 21
- Confirmed
Important
- Platform
- Lighting
- mojang_internal_2 smooth-lighting smooth-lighting-not-smooth
1.13.2 - 1.21
1.13.2 18w46a 18w47a 18w47b 18w48a 18w48b 18w49a 18w50a 19w02a 19w03a 19w03b 19w04a 19w05a 19w06a 19w07a 19w08b 19w09a 19w11a 19w12a 19w12b 19w13a 19w13b 19w14a 19w14b 1.14-pre2 1.14-pre5 1.14.2-pre3 1.14.3-pre3 1.14.3-pre4 1.14.4 19w34a 19w35a 19w36a 19w37a 19w38b 19w39a 19w40a 19w41a 19w42a 19w44a 1.15-pre1 1.15-pre2 1.15-pre3 1.15-pre4 1.15-pre5 1.15-pre6 1.15-pre7 1.15 1.15.1 1.15.1-pre1 1.15.2-pre1 1.15.2-pre2 1.15.2 20w06a 20w07a 20w08a 20w09a 20w10a 20w11a 20w12a 20w13a 20w14a 20w15a 20w16a 20w17a 20w18a 20w19a 20w20a 20w21a 20w22a 1.16-pre1 1.16-pre2 1.16-pre3 1.16-pre5 1.16-rc1 1.16 1.16.1 20w28a 20w29a 20w30a 1.16.2-pre1 1.16.3 1.16.4 20w45a 20w46a 20w51a 21w03a 21w05b 21w06a 21w11a 21w20a 1.17-pre1 1.17 1.17.1 21w38a 21w40a 21w41a 21w42a 21w43a 1.18-pre1 1.18-pre6 1.18-rc3 1.18.1 22w05a 1.18.2 22w11a 22w12a 22w16b 22w17a 1.19.2 22w44a 1.19.4-pre2 23w44a 1.20.4 23w51b 1.21
Created Issue:
Slabs and other non-full blocks do not create small "shadows" with smooth lighting enabled
Many similar-sounding issues to this have been reported, but not this one specifically, so this probably isn't a duplicate.
When a solid opaque block is placed on a surface, a small shadow is cast into the surrounding area. However, a slab does not create such a shadow. This effect can be observed on numerous other blocks, which causes them to look weird and out of place.
Many similar-sounding issues to this have been reported, but not this one specifically, so this probably isn't a duplicate.
When a solid opaque block is placed on a surface, a small shadow is cast into the surrounding area. However, a slab does not create such a shadow. This effect can be observed on numerous other blocks, which causes them to look weird and out of place.
Affects 1.14.3
Affects 1.14.2
Affects 1.14.1
Affects 1.14
Affects 1.16 Pre-Release 8
Affects 20w19a
Affects 20w18a
Affects 20w22a
Affects 20w17a
Affects 20w20b
Affects 20w16a
Affects 20w13b
Affects 1.15.2
Affects 1.15.1
Affects 1.15
Affects 1.16 Pre-Release 1
Affects 1.16 Pre-Release 4
Affects 1.16 Pre-Release 6
Affects 1.16 Pre-Release 7
is duplicated by
Relates to
MC-11783
Relates to
MC-11783The bug
When a solid opaque block is placed on a surface, a small shadow is cast into the surrounding area. However, a slab does not create such a shadow.
This effect can be observed on numerous other blocks, which causes them to look weird and out of place.
relates to
Relates to
MC-11783The bug
When a solid opaque block is placed on a surface, a small shadow is cast into the surrounding area. However, a slab does not create such a shadow.
This effect can be observed on numerous other blocks, which causes them to look weird and out of place.
is duplicated by
is duplicated by
relates to
is duplicated by
is duplicated by
This could actually be considered a duplicate of MC-139621, as I'm pretty sure snow layers are meant to have shadows casted on them by all blocks, including higher snow layers.
May relate to MC-139621
Thank you for your report!
We're tracking this issue in MC-139621, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Hi, now that i've seen some bugs marked as WAI are being reopened recently, maybe i can request a review for this issue as well? seeing how issues like MC-139621, MC-138211, and others have also some similarities and are being triaged, then i think this one should apply too.
Apparently this behavior is caused by a wrong lighting calculation that causes farmlands and grass paths to render too dark, making them look muddy. Sodium renderer fixes this calculation and makes those blocks to look how they should, so i'll attach some pictures in case the team reconsider it.
Isn't this a duplicate of MC-139621?
This might have to do with some of these blocks having light literally inside of them, as opposed to full blocks which cancel light.
Edit: ... and that these blocks don't create shadows → MC-139621.
Would MC-139621 happen to describe your issue?
Thank you for your report!
We're tracking this issue in MC-139621, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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I believe that this is a duplicate of MC-139621 although I could be wrong.
Paths and farmland are fine, they are affected by ambient occlusion (their sides are darkened towards the bottom). They don't cast a shadow, which is a separate issue that affects other partial blocks as well (slabs, stairs etc) - MC-139621
22w12a makes the extra darkness also be casted from 8 layers onto 7 layers, so that inconsistency is gone. However, the fact that 8 snow layers cast a shadow onto 7 layers is still present, which is itself an inconsistency since 7 doesn't darken 6 and so on.
I think this ticket should be resolved as Fixed, as the second issue is already covered by MC-64678 (8 casting onto 7), as well as MC-139621 (1-7 not casting onto the block below it).
Relates to MC-139621
Honey blocks don't cast shadows into surrounding blocks, unlike slime blocks. This doesn't seem to be a case of MC-139621, as the honey block renders as a full block (similar to soul sand, which was tracked in MC-177321 and fixed some time ago).
How to reproduce
- Enable smooth lighting.
- Place a honey block.
- Notice how it doesn't create surrounding shadows.
Expected result
Honey blocks would cast shadows into other blocks, like the slime block.
Observed result
Honey blocks lack ambient occlusion, making some setups visually awkward.



Is this new to the snapshot lighting system, or has this been an issue for longer?
Currently not at a computer, but I'm able to reproduce it on bedrock edition, so it's probably been around for longer.
Can confirm for 1.13.2.
pulpetti only say what versions it currently affects not past versions all your doing is blowing up emails
Affects 1.16.1
Affects 20w27a
Affects 1.16.2
Affects 20w45a
Affects 20w46a
Can confirm in 20w51a.
Affects 21w03a
Can confirm in 21w05b.
Affects 21w06a
Affects 21w11a
Affects 1.17 Pre-2
Can confirm in 1.17.
Can confirm in 1.17.1.
Affects 21w38a
Affects 21w40a
Affects 21w41a
Affects 21w42a
Affects 21w43a
Affects 1.18 Pre-1
Affects 1.18 Pre-3
Affects 1.18 Pre-6
Can confirm in 1.18.1.
Affects 22w11a
This now affects mud.
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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