In multiplayer, when a player is blocking with a shield, other players see the shield as the normal state
In multiplayer, when a player is blocking with a shield, other players see the shield as the normal state.
PS: Sorry, I have'nt upload any picture because of it's in multiplayer !
PPS: Sorry for my bad english, i'm French !
Environment
Linux Mint (Debian)
Linked Issues
is duplicated by9
Created Issue:
In multiplayer, when a player is blocking with a shield, other players see the shield as the normal state
In multiplayer, when a player is blocking with a shield, other players see the shield as the normal state.
PS: Sorry, I have'nt upload any picture because of it's in multiplayer !
PPS: Sorry for my bad english, i'm French !Environment
Linux Mint (Debian)
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Duplicate of MC-86253 – If you searched the tracker before creating this report, and were unable to find the indicated ticket, please comment with the keywords you searched for so that the original report can be improved.
Dupe of MC-86253
Thanks for the large report. We generally prefer one issue per report, though. Also, most of these have already been reported; feel free to vote for those ones:
Bows don't show animation while in offhand
This is MC-88356.
Shields and bows do not stay in the user’s hands when he aims with a bow and sneaks
This is MC-86127.
The sword slash particle animation is backwards when in third person front view.
I think this is MC-74764.
feature requests section
Feature requests should be posted onto /r/MinecraftSuggestions, not here; the tracker is for bugs only. Those are both fair suggestions (though you're not the only one who's suggested them).
The walking sound is not in sync with the players walk frequency in 3rd person, but in first person the screen bobbing is just right. Perhaps change the speed at which the legs & arms move?
I haven't noticed this one, and I don't think it's been reported. It does seem more like a feature request though. (I actually didn't realize that the bobbing was aligned; this'll probably bother me now
)
Walking on carpets makes the sound and running particle effect of the block underneath it.
This is MC-8820, but it's fundamentally caused by the next issue...
Running near water shows the sprinting particle effect coming from the water. This just looks cheap.
This is MC-1133, and it's rather hard to fix unfortunately since it's a fairly deep issue in the engine.
Small, thin floating lines and gaps in the corners appear on a person's character model and tools they are holding in both first person and third person
This is either MC-73186 or MC-1794.
Shield does not appear to be shielding in multiplayer when it actually is.
This sounds like MC-86253, but that was already fixed. It might also be MC-82995?
Why do spiders horizontally! Plz mojang! It’s not that difficult to fix!
Not entirely sure what you mean by this, so I'm going to go with 5.
In general, these are all valid bugs, but they've already been reported. Please search first, and try to stick to one bug per report, thanks.


I can confirm this bug. I uploaded some screens of my friend just holding a shield, and then blocking. There was no movement, and no way for another player to tell if the shield is idle or brought up.
can confirm as well for 15w35e, oddly enough, I'm also running a server on a Linux Mint machine.
can confirm on windows 7
This appears to be fixed in 15w38a, everyone should check to see if this is fixed in their own servers
Fix confirmed.