Blocking with two shields in 3rd person mode
The bug
In first person mode you will only block with your main hand shield, but in third person mode you will block with both. Though I think it isn't needed
How to reproduce
Video demonstrating the issue: https://www.youtube.com/watch?v=a6rJKS9DR6o
Code analysis
Code analysis by Marcono1234 can be found in this comment.
Linked Issues
is duplicated by30
relates to8
- Fixed
[Mod] AsteraothMatthew Richardson
- 13
- 7
- Confirmed
- (Unassigned)
- block shield third-person
15w31a - 20w17a
15w31a 15w31b 15w32a 15w32c 15w33c 15w34a 15w34d 15w36c 15w38a 15w44b 1.9.1 1.9.2 1.10.2 16w33a 16w43a 16w44a 1.12.2 17w45b 17w46a 17w47a 17w47b 1.13 18w30b 18w31a 18w32a 18w33a 1.13.1-pre1 1.13.1 1.13.2 18w43b 18w45a 18w46a 18w48a 18w48b 18w49a 18w50a 19w04b 19w07a 19w12b 19w13b 19w14a 19w14b 1.14.3 1.15.2 20w12a 20w13b 20w17a- 1.16-pre8
Created Issue:
Visual blocking glitch
in first person you will only block with your main hand sword, but in third person you will block with both. Though I think it isn't needed, Video of bug: https://www.youtube.com/watch?v=a6rJKS9DR6o
Environment
When you have a sword in each hand, in first person you will only block with your main hand sword, but in third person you will block with both
is duplicated by
When you have a sword in each hand, in first person you will only block with your main hand sword, but in third person you will block with both
is duplicated by
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is duplicated by
Visual blocking glitchBlocking with two swords in 3rd person mode
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is duplicated by
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Blocking with two swords in 3rd person modeBlocking with two shields in 3rd person mode
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is duplicated by
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relates to
is duplicated by
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relates to
is duplicated by
is duplicated by
in first person you will only block with your main hand sword, but in third person you will block with both. Though I think it isn't needed, Video of bug: https://www.youtube.com/watch?v=a6rJKS9DR6o
Code analysis by Marcono1234 can be found in this comment .
relates to
is duplicated by
in first person you will only block with your main hand s
word, but in third person you will block with both. Though I think it isn't needed, Video of bug: https://www.youtube.com/watch?v=a6rJKS9DR6o
Code analysis by Marcono1234 can be found in this comment.
in first person you will only block with your main hand shield, but in third person you will block with both. Though I think it isn't needed, Video of bug: https://www.youtube.com/watch?v=a6rJKS9DR6o
Code analysis by Marcono1234 can be found in this comment.
is duplicated by
is duplicated by
relates to
relates to
in first person you will only block with your main hand shield, but in third person you will block with both. Though I think it isn't needed, Video of bug: https://www.youtube.com/watch?v=a6rJKS9DR6o
Code analysis by Marcono1234 can be found in this comment.
The bug
In first person mode you will only block with your main hand shield, but in third person mode you will block with both. Though I think it isn't needed
How to reproduce
Video demonstrating the issue: https://www.youtube.com/watch?v=a6rJKS9DR6o
Code analysis
Code analysis by Marcono1234 can be found in this comment.
relates to
duplicate of MC-82995
Dupe of MC-82995
Dupe of MC-82995
Dupe of MC-82995
Dupe of MC-82995
Dupe of MC-82995
Seems like MC-82995.
Thanks for the large report. We generally prefer one issue per report, though. Also, most of these have already been reported; feel free to vote for those ones:
Bows don't show animation while in offhand
This is MC-88356.
Shields and bows do not stay in the user’s hands when he aims with a bow and sneaks
This is MC-86127.
The sword slash particle animation is backwards when in third person front view.
I think this is MC-74764.
feature requests section
Feature requests should be posted onto /r/MinecraftSuggestions, not here; the tracker is for bugs only. Those are both fair suggestions (though you're not the only one who's suggested them).
The walking sound is not in sync with the players walk frequency in 3rd person, but in first person the screen bobbing is just right. Perhaps change the speed at which the legs & arms move?
I haven't noticed this one, and I don't think it's been reported. It does seem more like a feature request though. (I actually didn't realize that the bobbing was aligned; this'll probably bother me now
)
Walking on carpets makes the sound and running particle effect of the block underneath it.
This is MC-8820, but it's fundamentally caused by the next issue...
Running near water shows the sprinting particle effect coming from the water. This just looks cheap.
This is MC-1133, and it's rather hard to fix unfortunately since it's a fairly deep issue in the engine.
Small, thin floating lines and gaps in the corners appear on a person's character model and tools they are holding in both first person and third person
This is either MC-73186 or MC-1794.
Shield does not appear to be shielding in multiplayer when it actually is.
This sounds like MC-86253, but that was already fixed. It might also be MC-82995?
Why do spiders horizontally! Plz mojang! It’s not that difficult to fix!
Not entirely sure what you mean by this, so I'm going to go with 5.
In general, these are all valid bugs, but they've already been reported. Please search first, and try to stick to one bug per report, thanks.
confirmed, but only when both are occupied by a sword
Confirmed.
Also happens with swords (at least with diamond sword...)
Confirmed.
Will you please look at my bug report, too? It was marked as a duplicate of this, but it is much more informative and also tells bugs about dual wielding with other items such as bows, tools, and eyes of enders.
MC-85236Resolving as invalid since blocking was removed in 15w33c.
Still applies to shields.
I tested it in the latest snapshot (34a). Both shields are protecting you from damage (tested using skeletons on both shields). Even though both shields block, only one of the shields get damaged for it
MC-86655is not completely this bug, they are related though. Only the main hand shield gets damaged, while indeed both shields block you from damage.Confirmed for
Confirmed for
This report is duplicated by:
MC-86197MC-87917Please link to this comment in the description
The following is based on decompiled version of Minecraft 1.11 using MCP 9.35 beta. All method and class names are the names used in the decompiled version.
The reason why this happens is because the method net.minecraft.client.renderer.entity.RenderPlayer.setModelVisibilities(AbstractClientPlayer) is not setting the ArmPose's based on the used item, but instead based on what the items in both hands can do.
The following shows how this could be solved using the existing methods net.minecraft.entity.EntityLivingBase.getActiveItemStack() and net.minecraft.entity.EntityLivingBase.getActiveHand().
This change also fixes
MC-88356&MC-86197.How are they duplicates? Marking them as related instead
They are duplicates because the RenderPlayer is setting the pose to what can be done with both items. For example with
MC-86197the one item has eating as action and the other item has blocking as action. Both poses would be diplayed, but as eating has no arm pose only blocking is displayed.But you can leave them as related if you want to.
Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.
This is an automated comment on any open or reopened issue with out-of-date affected versions.
Confirmed for 18w30b
Confirmed for 18w31a
Confirmed for 18w50a
Affects 20w13b
Affects 20w17a
Fixed in 1.16 Pre-release 8.
Confirmed fixed in 1.16-pre8.