Ocelots/cats partially broken in some ways
• You can feed ocelots when they are neutral. By neutral I don't mean when they go towards you with their head down while you hold food, but when they stand still or walk and not running away from a player.
If this is intended, it doesn't do anything anyway. They don't mate (see MC-65991). But if MC-65991 gets fixed, that fix will probably only be useful for ocelot farms, which seems quite useless since you can tame them instead.
Personally, I think making wild ocelots mate shouldn't be possible.
• Feeding tamed cats sits them down.
• A player standing still while attracting an ocelot still has a chance of scaring the ocelot.
Linked Issues
is duplicated by1
relates to7
Created Issue:
Ocelots Can't Be Tamed
I can not tame any ocelots. They emit hearts when you feed them fish but their texture does not change and they still act likes ocelots and run away from their owner.
Ocelots Can't Be TamedOcelot AI is broken
I can not tame any ocelots. They emit hearts when you feed them fish but their texture does not change and they still act likes ocelots and run away from their owner.
- I can not tame any ocelots. They emit hearts when you feed them fish but their texture does not change and they still act likes ocelots and run away from their owner.
- They don't run away when scared
relates to
relates to
Ocelot/cat AI is broken
- I can not tame any ocelots. They emit hearts when you feed them fish but their texture does not change and they still act likes ocelots and run away from their owner.
- They don't run away when scared
- Feeding tamed cats sits them down
is duplicated by
Confirmed for 15w43a.
Note: You CAN tame ocelots, but you just have to hold fish and stay still for a while. When the ocelot goes slowly towards you, you give it fish.
- I can not tame any ocelots. They emit hearts when you feed them fish but their texture does not change and they still act likes ocelots and run away from their owner.
- They don't run away when scared
- Feeding tamed cats sits them down
Note: You CAN tame ocelots, but you just have to hold fish and stay still for a while. When the ocelot goes slowly towards you, you give it fish.
So, a problem is that you can "force" feed an ocelot even if it isn't calm(when you stand still with fish), which is originally not supposed to happen. I think.
- I can not tame any ocelots. They emit hearts when you feed them fish but their texture does not change and they still act likes ocelots and run away from their owner.
- They don't run away when scared
- Feeding tamed cats sits them down
Note: You CAN tame ocelots, but you just have to hold fish and stay still for a while. When the ocelot goes slowly towards you, you give it fish.
So, a problem is that you can "force" feed an ocelot even if it isn't calm(when you stand still with fish), which is originally not supposed to happen. I think.
- I can not tame any ocelots. They emit hearts when you feed them fish but their texture does not change and they still act likes ocelots and run away from their owner.
- They don't run away when scared
- Feeding tamed cats sits them down
Note: You CAN tame ocelots, but you just have to hold fish and stay still for a while. When the ocelot goes slowly towards you, you give it fish.
So, a problem is that you can "force" feed an ocelot even if it isn't calm(when you stand still with fish), which is originally not supposed to happen. I think.
Confirmed for 15w43b.
Ocelots now runs from the player, but they sometimes stop running.
Taming ocelots is a real pain in 15w44b. Almost impossible. Maybe even impossible.
- I can not tame any ocelots. They emit hearts when you feed them fish but their texture does not change and they still act likes ocelots and run away from their owner.
- They don't run away when scared
- Feeding tamed cats sits them down
Note: You CAN tame ocelots, but you just have to hold fish and stay still for a while. When the ocelot goes slowly towards you, you give it fish.
So, a problem is that you can "force" feed an ocelot even if it isn't calm(when you stand still with fish), which is originally not supposed to happen. I think.
• You can feed ocelots when they are neutral. By neutral I don't mean when they go towards you with their head down while you hold food, but when they stand still or walk and not running away from a player.
If this is intended, it doesn't do anything anyway. They don't mate (seeMC-65991). But ifMC-65991gets fixed, that fix will probably only be useful for ocelot farms, which seems quite useless since you can tame them instead.
Personally, I think making wild ocelots mate shouldn't be possible.• Feeding tamed cats sits them down.
• Sometimes ocelots run away when being attracted by a player that holds fish and stands totally still.
Ocelot/catAI is brokenOcelots/cats partially broken in some ways
• You can feed ocelots when they are neutral. By neutral I don't mean when they go towards you with their head down while you hold food, but when they stand still or walk and not running away from a player.
If this is intended, it doesn't do anything anyway. They don't mate (seeMC-65991). But ifMC-65991gets fixed, that fix will probably only be useful for ocelot farms, which seems quite useless since you can tame them instead.
Personally, I think making wild ocelots mate shouldn't be possible.• Feeding tamed cats sits them down.
•
Sometimes ocelots run away when being attracted by a player that holds fish and stands totally still.• You can feed ocelots when they are neutral. By neutral I don't mean when they go towards you with their head down while you hold food, but when they stand still or walk and not running away from a player.
If this is intended, it doesn't do anything anyway. They don't mate (seeMC-65991). But ifMC-65991gets fixed, that fix will probably only be useful for ocelot farms, which seems quite useless since you can tame them instead.
Personally, I think making wild ocelots mate shouldn't be possible.• Feeding tamed cats sits them down.
• A player standing still while attracting an ocelot still has a chance of scaring the ocelot.
relates to
relates to
is cloned by
55
Probably the "There is however the bug that the ocelot looks at you but does not come close to you or only comes close to you because it randomly walks in this direction." part combined with MC-89920:
You can feed ocelots when they are neutral. By neutral I don't mean when they go towards you with their head down while you hold food, but when they stand still or walk and not running away from a player.
If this is intended, it doesn't do anything anyway. They don't mate (seeMC-65991). But ifMC-65991gets fixed, that fix will probably only be useful for ocelot farms, which seems quite useless since you can tame them instead.
Personally, I think making wild ocelots mate shouldn't be possible.
How long did you try? If more than 60 seconds, something went wrong
I tried for nearly a minute and used up about 20 fish.
Confirmed for 15w43a.
Note: You CAN tame ocelots, but you just have to hold fish and stay still for a while. When the ocelot goes slowly towards you, you give it fish.
So, a problem is that you can "force" feed an ocelot even if it isn't calm(when you stand still with fish), which is originally not supposed to happen. I think.
Confirmed for 15w43b.
Ocelots now runs from the player, but they sometimes stop running.
Confirmed for 15w43c.
Confirmed for 15w44a.
Confirmed for 15w44b
Taming ocelots is a real pain in 15w44b. Almost impossible. Maybe even impossible.
This issue has been fixed in 15w45a
Confirmed for 15w46a.
Taming cats sits them down. Even if you stand still, it's still hard to tame them, they run away for no reason. Don't know if that's intended.
Reopen?
Check my last comment.
Reopened, given ticket to you.
Relates to:
MC-93807MC-65991Relates to:
Reproduced in 15w51b (dedicated world). Even spawned an ocelot in survival, and fed it fish. It activates love mode and nothing else happens.
Can confirm this for 1.9-pre1 but only if the player is moving his cursor pretty fast, so probably intended
Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w42a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.
I can say that they do not run away from players if that player hits them. I don't think this is part of the report though. I might make another report for that if its not been reported already.
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