Blocks/items held by witches are flipped upside-down
The bug
Blocks held by witches are upside-down. Assuming that it uses the same rendering methods used for players I would expect all items to be displayed correctly.
How to reproduce
- Use the following command:
/setblock ~ ~ ~ repeating_command_block{Command:"/data merge entity @e[type=witch,limit=1] {HandItems:[{id:\"tnt\",Count:1b}]}",auto:1b} replace - Spawn a Witch
Linked Issues
Created Issue:
Blocks held by witches are flipped upside-down
Might relate to:
Blocks held by witches are upside-down. Assuming that it uses the same rendering methods used for players I would expect all items to be displayed correctly.
Might relate to:
The bug
Blocks held by witches are upside-down. Assuming that it uses the same rendering methods used for players I would expect all items to be displayed correctly.
How to reproduce
- Use the following command
/setblock ~ ~ ~ repeating_command_block 0 replace {Command:"/entitydata @e[type=Witch] {HandItems:[{id:\"tnt\"}]}",auto:1b}- Spawn a Witch
relates to
Might relate to:
The bug
Blocks held by witches are upside-down. Assuming that it uses the same rendering methods used for players I would expect all items to be displayed correctly.
How to reproduce
- Use the following command
/setblock ~ ~ ~ repeating_command_block 0 replace {Command:"/entitydata @e[type=Witch] {HandItems:[{id:\"tnt\"}]}",auto:1b}- Spawn a Witch
The bug
Blocks held by witches are upside-down. Assuming that it uses the same rendering methods used for players I would expect all items to be displayed correctly.
How to reproduce
- Use the following command
/setblock ~ ~ ~ repeating_command_block 0 replace {Command:"/entitydata @e[type=Witch] {HandItems:[{id:\"tnt\"}]}",auto:1b}- Spawn a Witch
The bug
Blocks held by witches are upside-down. Assuming that it uses the same rendering methods used for players I would expect all items to be displayed correctly.
How to reproduce
- Use the following command (16w32a+)
/setblock ~ ~ ~ repeating_command_block 0 replace {Command:"/entitydata @e[type=witch] {HandItems:[{id:\"tnt\",Count:1b}]}",auto:1b}- Spawn a Witch
Blocks/items held by witches are flipped upside-down
relates to
The bug
Blocks held by witches are upside-down. Assuming that it uses the same rendering methods used for players I would expect all items to be displayed correctly.
How to reproduce
- Use the following command
(16w32a+)/setblock ~ ~ ~ repeating_command_block 0 replace {Command:"/entitydata @e[type=witch] {HandItems:[{id:\"tnt\",Count:1b}]}",auto:1b}- Spawn a Witch
The bug
Blocks held by witches are upside-down. Assuming that it uses the same rendering methods used for players I would expect all items to be displayed correctly.
How to reproduce
- Use the following command:
/setblock ~ ~ ~ repeating_command_block 0 replace {Command:"/entitydata @e[type=witch] {HandItems:[{id:\"tnt\",Count:1b}]}",auto:1b}- Spawn a Witch
The bug
Blocks held by witches are upside-down. Assuming that it uses the same rendering methods used for players I would expect all items to be displayed correctly.
How to reproduce
- Use the following command:
/setblock ~ ~ ~ repeating_command_block 0 replace {Command:"/entitydata @e[type=witch] {HandItems:[{id:\"tnt\",Count:1b}]}",auto:1b}- Spawn a Witch
The bug
Blocks held by witches are upside-down. Assuming that it uses the same rendering methods used for players I would expect all items to be displayed correctly.
How to reproduce
- Use the following command:
/setblock ~ ~ ~ repeating_command_block{Command:"/data merge entity @e[type=witch,limit=1] {HandItems:[{id:\"tnt\",Count:1b}]}",auto:1b} replace
- Spawn a Witch
relates to
is blocked by
The bug
Blocks held by witches are upside-down. Assuming that it uses the same rendering methods used for players I would expect all items to be displayed correctly.
How to reproduce
- Use the following command:
/setblock ~ ~ ~ repeating_command_block{Command:"/data merge entity @e[type=witch,limit=1] {HandItems:[{id:\"tnt\",Count:1b}]}",auto:1b} replace
- Spawn a Witch
The bug
Blocks held by witches are upside-down. Assuming that it uses the same rendering methods used for players I would expect all items to be displayed correctly.
How to reproduce
- Use the following command:
/setblock ~ ~ ~ repeating_command_block{Command:"/data merge entity @e[type=witch,limit=1] {HandItems:[{id:\"tnt\",Count:1b}]}",auto:1b} replace- Spawn a Witch
Relates to MC-93932

Can confirm for 1.10.2. All items and blocks are affected, including the witch's potions.
Can confirm for MC 1.12.1.
Fixed in 19w44a.