Player renders black in a 1x1 shaft with torch in upper block
To reproduce:
- dig into the ground 3 blocks, and jump in.
- place a torch at eye level.
- cover the space above you.
What you would expect:
- Your character in 3rd person view – or the items in your hand – ought to be pretty well lit.
What you see instead:
- Your character is dark, as if there were no light at all.
Environment
Java 1.7, Windows 7
- Fixed
Sealbudsman- 11
- 5
- Confirmed
- character light mob player rendering shaft torch
1.4.7 - 17w43b
1.4.7 13w06a 13w07a 1.5 1.5.1 1.5.2 13w18c 13w19a 1.7.4 14w06a 14w11a 14w11b 14w17a 14w18a 14w19a 14w21b 14w25b 14w26b 14w27a 14w28a 14w28b 14w29b 14w30c 14w32a 14w33a 1.8 1.8.1-pre3 1.8.1 1.8.2-pre4 1.8.3 1.8.6 15w31b 15w33b 15w35b 15w36c 15w37a 15w38a 15w40a 15w41b 15w42a 15w43a 15w43b 15w44a 15w46a 15w47a 15w47b 15w47c 15w49a 1.8.9 15w50a 15w51b 16w02a 16w03a 16w04a 16w05a 16w05b 16w06a 16w07a 16w07b 1.9-pre1 1.9 1.9.1-pre1 1.9.4 16w20a 1.10.2 16w32b 16w33a 16w36a 16w38a 16w39c 16w40a 16w41a 16w42a 16w44a 1.11 16w50a 1.11.2 17w06a 17w16b 1.12-pre6 1.12 1.12.1 1.12.2-pre1 1.12.2-pre2 1.12.2 17w43a 17w43b- 18w02a
Created Issue:
When player/mob's head in the same block as torch that's at the top of a 1x1 shaft, entity goes dark.
To reproduce:
- dig into the ground 3 blocks, and jump in.
- place a torch at eye level.
- cover the space above you.
What you would expect:
- Your character in 3rd person view – or the items in your hand – ought to be pretty well lit.
What you see instead:
- Your character is dark, as if there were no light at all.
You can place an additional torch at your feet, and it will remain dark. As long as there is a torch at your head, in that 2x1 space, you will remain dark.
It works with zombies in these confined spaces as well.
You can even make the shaft 3 tall, put the torch 3 high, and jump into it, to see the same effect.
It reminds me a lot of
MC-2799, but whereas that was related to light level of the block, this is more like light level on your player's entity.Environment
Java 1.7, Windows 7
To reproduce:
- dig into the ground 3 blocks, and jump in.
- place a torch at eye level.
- cover the space above you.
What you would expect:
- Your character in 3rd person view – or the items in your hand – ought to be pretty well lit.
What you see instead:
- Your character is dark, as if there were no light at all.
You can place an additional torch at your feet, and it will remain dark. As long as there is a torch at your head, in that 2x1 space, you will remain dark.
Torches and Redstone torches on the wall will have this effect. If however, one of the walls is a lit furnace, an activated redstone ore, or a glowstone, the entity will be lit as usual.
It works with zombies in these confined spaces as well.
You can even make the shaft 3 tall, put the torch 3 high, and jump into it, to see the same effect.
It reminds me a lot of
MC-2799, but whereas that was related to light level of the block, this is more like light level on your player's entity.
To reproduce:
- dig into the ground 3 blocks, and jump in.
- place a torch at eye level.
- cover the space above you.
What you would expect:
- Your character in 3rd person view – or the items in your hand – ought to be pretty well lit.
What you see instead:
- Your character is dark, as if there were no light at all.
You can place an additional torch at your feet, and it will remain dark. As long as there is a torch at your head, in that 2x1 space, you will remain dark.
Torches and Redstone torches on the wall will have this effect. If however, one of the walls is a lit furnace, an activated redstone ore, or a glowstone, the entity will be lit as usual.
It works with zombies in these confined spaces as well.
You can even make the shaft 3 tall, put the torch 3 high, and jump into it, to see the same effect.It reminds me a lot of
MC-2799, but whereas that was related to light level of the block, this is more like light level on your player's entity.To reproduce:
- dig into the ground 3 blocks, and jump in.
- place a torch at eye level.
- cover the space above you.
What you would expect:
- Your character in 3rd person view – or the items in your hand – ought to be pretty well lit.
What you see instead:
- Your character is dark, as if there were no light at all.
You can place an additional torch at your feet, and it will remain dark. As long as there is a torch at your head, in that 2x1 space, you will remain dark.
Torches and Redstone torches on the wall will have this effect. If however, one of the walls is a lit furnace, an activated redstone ore, or a glowstone, the entity will be lit as usual.
You can even make the shaft 3 tall, put the torch 3 high, and jump into it, to see the same effect.
It works with mobs in these confined spaces as well (skeletons, zombies, creepers, slimes that jump etc). Also chickens and pigs will go dark in a 1x1. Blazes and magma cubes will be lit appropriately.
It reminds me a lot of
MC-2799, but whereas that was related to light level of the block, this is more like light level on your player's entity.
relates to
To reproduce:
- dig into the ground 3 blocks, and jump in.
- place a torch at eye level.
- cover the space above you.
What you would expect:
- Your character in 3rd person view – or the items in your hand – ought to be pretty well lit.
What you see instead:
- Your character is dark, as if there were no light at all.
You can place an additional torch at your feet, and it will remain dark. As long as there is a torch at your head, in that 2x1 space, you will remain dark.
Torches and Redstone torches on the wall will have this effect. If however, one of the walls is a lit furnace, an activated redstone ore, or a glowstone, the entity will be lit as usual.
You can even make the shaft 3 tall, put the torch 3 high, and jump into it, to see the same effect.
It works with mobs in these confined spaces as well (skeletons, zombies, creepers, slimes that jump etc). Also chickens and pigs will go dark in a 1x1. Blazes and magma cubes will be lit appropriately.
It reminds me a lot of
MC-2799, but whereas that was related to light level of the block, this is more like light level on your player's entity.
- as of 14w06a at least: the thing in your hand in 1st person view is well lit, but your character in 3rd person view is dark.
To reproduce:
- dig into the ground 3 blocks, and jump in.
- place a torch at eye level.
- cover the space above you.
What you would expect:
- Your character in 3rd person view – or the items in your hand – ought to be pretty well lit.
What you see instead:
- Your character is dark, as if there were no light at all.
You can place an additional torch at your feet, and it will remain dark. As long as there is a torch at your head, in that 2x1 space, you will remain dark.
Torches and Redstone torches on the wall will have this effect. If however, one of the walls is a lit furnace, an activated redstone ore, or a glowstone, the entity will be lit as usual.
You can even make the shaft 3 tall, put the torch 3 high, and jump into it, to see the same effect.
It works with mobs in these confined spaces as well (skeletons, zombies, creepers, slimes that jump etc). Also chickens and pigs will go dark in a 1x1. Blazes and magma cubes will be lit appropriately.
It reminds me a lot of
MC-2799, but whereas that was related to light level of the block, this is more like light level on your player's entity.
- as of 14w06a at least: the thing in your hand in 1st person view is well lit, but your character in 3rd person view is dark.
- Night Vision has the effect of lighting up these dark players / mobs.
Whenplayer/mob's headin the same block as torch that's at the top of a 1x1 shaft, entity goes dark.When entity in the same block as torch that's at the top of a 1x1 shaft, entity goes dark.
Whenentityin the same block as torchthat'sat the top of a1x1 shaft, entity goes dark.When a 2x1 tall or 1x1 entity's head is in the same block as torch at the top of a 2x1 shaft, entity goes dark
To reproduce:
- dig into the ground 3 blocks, and jump in.
- place a torch at eye level.
- cover the space above you.
What you would expect:
- Your character in 3rd person view – or the items in your hand – ought to be pretty well lit.
What you see instead:
- Your character is dark, as if there were no light at all.
You can place an additional torch at your feet, and it will remain dark. As long as there is a torch at your head, in that 2x1 space, you will remain dark.
Torches and Redstone torches on the wall will have this effect. If however, one of the walls is a lit furnace, an activated redstone ore, or a glowstone, the entity will be lit as usual.
You can even make the shaft 3 tall, put the torch 3 high, and jump into it, to see the same effect.
It works with mobs in these confined spaces as well (skeletons, zombies, creepers, slimes that jump etc). Also chickens and pigs will go dark in a 1x1. Blazes and magma cubes will be lit appropriately.
It reminds me a lot of
MC-2799, but whereas that was related to light level of the block, this is more like light level on your player's entity.
- as of 14w06a at least: the thing in your hand in 1st person view is well lit, but your character in 3rd person view is dark.
Night Vision has the effect of lighting up these dark players / mobs.To reproduce:
- dig into the ground 3 blocks, and jump in.
- place a torch at eye level.
- cover the space above you.
What you would expect:
- Your character in 3rd person view – or the items in your hand – ought to be pretty well lit.
What you see instead:
- Your character is dark, as if there were no light at all.
Additionally:
- You can place an additional torch at your feet, and it will remain dark. As long as there is a torch at your head, in that 2x1 space, you will remain dark.
- Torches and Redstone torches on the wall will have this effect. If however, one of the walls is a lit furnace, an activated redstone ore, or a glowstone, the entity will be lit as usual.
- You can even make the shaft 3 tall, put the torch 3 high, and jump into it, to see the same effect.
- It works with mobs in these confined spaces as well (skeletons, zombies, creepers, slimes that jump etc). Also chickens and pigs will go dark in a 1x1. Blazes and magma cubes will be lit appropriately.
- Night Vision has the effect of lighting up these dark players / mobs.
It reminds me a lot of
MC-2799, but whereas that was related to light level of the block, this is more like light level on your player's entity.Furthermore:
- as of 14w06a at least: the thing in your hand in 1st person view is well lit, but your character in 3rd person view is dark.
When a2x1 tall or 1x1entity's head isin the same block as torch at the top of a 2x1 shaft,entity goes darkWhen an entity's head is beside a torch in an enclose space, the entity goes dark
When an entity's head is beside a torch in an enclosed space, the entity goes dark
Whenanentity's head is beside a torch in an enclosed space,theentity goes darkWhen player/entity's head is beside a torch in an enclosed space, player/entity goes dark
To reproduce:
- dig into the ground 3 blocks, and jump in.
- place a torch at eye level.
- cover the space above you.
What you would expect:
- Your character in 3rd person view – or the items in your hand – ought to be pretty well lit.
What you see instead:
- Your character is dark, as if there were no light at all.
Additionally:
- You can place an additional torch at your feet, and it will remain dark. As long as there is a torch at your head, in that 2x1 space, you will remain dark.
- Torches and Redstone torches on the wall will have this effect. If however, one of the walls is a lit furnace, an activated redstone ore, or a glowstone, the entity will be lit as usual.
- You can even make the shaft 3 tall, put the torch 3 high, and jump into it, to see the same effect.
- It works with mobs in these confined spaces as well (skeletons, zombies, creepers, slimes that jump etc). Also chickens and pigs will go dark in a 1x1. Blazes and magma cubes will be lit appropriately.
- Night Vision has the effect of lighting up these dark players / mobs.
It reminds me a lot of
MC-2799, but whereas that was related to light level of the block, this is more like light level on your player's entity.Furthermore:
- as of 14w06a at least: the thing in your hand in 1st person view is well lit, but your character in 3rd person view is dark.
relates to
When player/entity's head is beside a torch in an enclosed space, player/entity goes darkTorch does not light player in 2x1 space
Torch does not light player in 2x1 spacePlayer renders black in a 1x1 shaft with torch in upper block
Confirmed in 16w05b.



I think the problem is that when an entity is "inside" a block/torch etc there is no light.It is pretty hard to explain.Well I think any block doesn't have light level on the inner side.
And this is also probably related to the lighting bugs(blackspots/other lighting glitches)
Ville, that makes sense to me and is easy to understand as far as it goes. But even so, the inconsistent behavior remains: a torch at the top of a 1x1 shaft will 'have no light inside it', whereas a torch anywhere else in a 1x1 shaft will 'have light inside it'.
Agreed, perhaps this will all vanish and go away with 1.5
Confirmed in 1.5pre Your torch goes very dark.
This happens with many transparent blocks.
Confirmed for 1.8.2 pre 2
Affects 1.9.4.
This issue has been fixed in snapshot 17w50a.