[Experimental] Wrong type of village in the desert
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Created Issue:
Wrong type of village in the desert
A few days ago, I found an out of place village. Here's a screenshot:
- Unresolved
- Open
- Unconfirmed
- Windows
- Windows 10, version 21H1
- 1.17.20.23 Beta
A few days ago, I found an out of place village. Here's a screenshot:
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[Experimental] Wrong type of village in the desert
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Summary:
Plains of villages can be generated in biomes such as jungle and swamp. At the same time, not a single part of the village is located on the plain and close (as in MCPE-41332), that is, villages are located entirely in the specified biomes.
This is not a duplicate of MCPE-136939, as villages in biomes where they can be generated are now generated correctly.
Examples of seeds (taken from comments on MCPE-136939 by Matthew Ferguson):
Plains village in a jungle Seed: 4345832 Coords: 131 125 149
Plains village in a swamp Seed: 16198093 Coords: 126 106 126
Steps to reproduce:
- Create a world with the specified seed.
- Move to the specified coordinates.
Observed results:
In a biome where villages are not generated (jungle, swamp) a plains village was generated.
Expected results:
This looks good since these villages will spawn residents with sparse textures, but for consistency with the java version, no villages should be generated in the jungle and swamp biome.
Image:


Duplicate MCPE-136939. This bug has already been fixed in beta versions and should be fixed in a future update (1.17.40+).
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This may be intentional, plains biome border can be just over sand blocks where village generated. Plains/forest doesn't have to have grass blocks in some places. Hope this helps.
I might be wrong here, but I've done some seed searches (just preempting requests for speed running seeds when 1.18 hits) and I don't think I've seen a non plains village. So it could be the village type selection isn't working due to the 3d biomes or something. (edit: turns out I was wrong, ether that or it changed in 1.17.30.25)
Still a problem in the experimental world at 1.17.40
This is possibly because of microbiomes. If a village well (the origin of the spawning) generates on at least 1 block of plains biome, it will generates a plains village even if the surroundings are not plains.
In the process of adjusting my seed finding tools for 1.18 I'm pretty sure I've discovered what's going on.
When its doing the biome check to place a village its using the world height (ie y=320), when placing the village it's choosing the village type from the biome at y=0. If the biome at y=0 doesn't have a village type you get a plains village.
I was able to run a search for villages that would be affected and that search seems to correctly identify when the problem will occur.
I've attached screenshot of 3 examples.
Seed 54278 /tp -208 98 -293
Seed 89360 /tp -267 100 -312
Seed 556420 /tp -224 114 -379
I can provide a list of search results if that would be useful.
Actually never mind just updated the beta version and it appears to be fixed now.
I don't think this has been completely fixed in 1.17.40.20.
Seed 230194497
/tp -783 120 90
There is no sign of plains biomes anywhere near here.
Screenshot:
Strictly speaking a village shouldn't spawn in a giant tree taiga hills biome. (Unless I'm recalling incorrectly)
I've also attached 2 biome maps. One with the biomes based on the "Preliminary Surface Level", and the other based on Y=320 (ie dimension height). You can see that at surface level the biome is a giant tree taiga hills, but at Y=320 it's a taiga biome.
What I've found is my automated searches will find villages that don't exist if I use surface height biomes for the "isFeatureChunk" check. But If I use Y=320 in the "isFeatureChunk" check the villages will be there, even if the surface biomes are inappropriate for a village to spawn. This leads me to believe there is an issue with the height being used in the "isFeatureChunk" check.
Can someone provide an example seed (with coordinates) for 1.17.40.21 Beta where this bug occurs? Since most of the information and screenshots here are from previous betas and it seems that this beta has changed around some of the world gen again. Also, I haven't been able to find any occurrences of this bug so far in this beta.
Resolving temporarily as Awaiting Response. Could someone please provide a seed and coordinates that can be used to reproduce this issue in the 1.17.40.21 Beta?
1.17.40.21 was mistakenly added to this report from
MCPE-142512. (MCPE-142512is actually a duplicate ofMCPE-41332) So it seems to me that the problem has been fixed in version 1.17.40.21It looks like villages now generate in the correct type when the biome they generate in has a village type.
However, 1.17.40.21 villages are generating in biomes they haven't traditionally.
Seed 4345832 (/tp 131 125 149) has a plains village in a jungle with the closest non jungle biome 96 blocks away.
I searched for seeds with a temple start and village start in the same chunk to demonstrate its definitely a jungle.
Seed 16198093 (/tp 126 106 126) has a plains village in a swamp with the closest non swamp biome 84 blocks away.
And like before witch hut to confirm the start Chunk biome.
I'm not sure if this is actually the same issue tho, and may even be intentional. These biomes do have distinct villager clothing, so might be nice to leave in as a rare village find.
I tested the seeds you specified and indeed. In these villages, there is no village slice in its home biome. This looks good, but it shouldn't be (for consistency with the Java version). Since this is a slightly different problem, it is better to create a new report (since these biomes should not contain villages at all, and it seems that only plains villages can be generated in these biomes).
I created
MCPE-142840