Cloud z-fighting
Clouds should have a little bias in some direction, to avoid this
Created Issue:
Cloud z-fighting
Clouds should have a little bias in some direction, to avoid this
relates to
relates to
Summary:
This report applies to MCPE-36855 but does not duplicate it!
In version 1.16.220.50 (and in some of 1.19), z-fighting of clouds and full blocks have been fixed. But z-fighting still occur with some blocks.
Blocks that trigger z-fighting (I kind of double-checked everything):
- Big Dripleaf (curved tip only)
- Leaves
- Scaffolding
- Monster Spawner
- Sculk Sensor
- Stonecutter
- Anvil
Steps to reproduce:
- Build up to cloud level.
- Wait for the edge of the cloud.
- Place the block on the edge of the cloud.
Observed results:
Z-fighting occur between clouds and placed blocks.
Expected results:
There shouldn't be a z-fighting.
Video:
Summary:
This is a clone of MCPE-36855. The problem is completely back!
In version 1.16.230.54, all fixes that were in 1.16.210 were removed. All blocks flash again.
At the junction of clouds and blocks between blocks and clouds, z-fighting occurs (this will be especially important when the generation of new mountains is added).
Steps to reproduce:
- Build up to cloud level.
- Wait for the edge of the cloud.
- Place the block on the edge of the cloud.
Observed results:
Z-fighting occur between clouds and placed blocks.
Expected results:
There shouldn't be a z-fighting.
Video:
Fixed 1.16.220.50
Seems to be fixed in 1.16.210, except for blocks mentioned in
MCPE-119551.In version 1.16.230.54, all fixes that were in 1.16.210 were removed. All blocks flash again.
@EVGENSYPERPRO: please make a new report, and mention this one in the description.