Vex uses bow/crossbow animation when attacking
The vex mob uses bow/crossbow animation when they are about to attack a player, villager, iron golem, and wandering traders. They should be using the attack animation of the vindicator.
Linked Issues
- Fixed
DrownedZombie- 28
- 13
- Confirmed
- 291297
- Multiple
1.19.30.23 Preview - 1.19.21 Hotfix
1.19.30.23 Preview 1.17.30.21 Beta 1.17.11 Hotfix 1.17.20.23 Beta 1.17.20.22 Beta 1.17.10 1.16.20.53 Beta 1.16.0.59 Beta 1.16.0.57 Beta 1.14.1 Hotfix 1.13.0.9 Beta 1.13.0.6 Beta 1.12.0.11 Beta 1.12.0.2 Beta 1.11.0.10 Beta 1.11.0.3 Beta 1.11.0.4 Beta 1.11.0.5 Beta 1.11.0.7 Beta 1.11.0.8 Beta 1.10.1 (Windows 10 only) 1.10.0 1.11.0 1.12.0.4 Beta 1.12.0.6 Beta 1.11.1 1.11.2 1.11.4 1.12.1 1.12.0 1.14.60 Hotfix 1.16.1 1.16.201 Hotfix 1.19.21 Hotfix- 1.19.50
Created Issue:
Vex uses "bow animation"
The vex mob uses bow animation when there is a player or villager nearby.
The vex mob uses bow animation when the
re is aplayer or villagernearby.The vex mob uses bow animation when they engaged themselves to attack the player or villager.
The vex mob uses bow animation when they
engaged themselvesto attacktheplayerorvillager.The vex mob uses bow animation when they are about to attack a player, villager, iron golem, and wandering traders.
The vex mob uses bow animation when they are about to attack a player, villager, iron golem, and wandering traders. They were not like this before.
Vex uses "bow animation" when attacking
Vex uses"bow animation"when attackingVex uses bow/crossbow animation when attacking
The vex mob uses bow animation when they are about to attack a player, villager, iron golem, and wandering traders. They
were not like this before.The vex mob uses bow/crossbow animation when they are about to attack a player, villager, iron golem, and wandering traders. They should be using the attack animation of the vindicator.
Is related to the issues I made. See
MCPE-44029andMCPE-46220
is duplicated by
The arms of the vex uses the animation of the bow or crossbow while the legs of the vex do not move when they are flying. Before the vex had an animation issue, they used to have the same attack animation as the vindicator's and can move their legs, now the animations of the vex are broken. See video down here. Relates to MCPE-42933 and possibly relates to MCPE-46220.
Vexes should start taking damage after 30 to 119 seconds but in Bedrock they don't. Vexes should despawn by taking damage after 30 to 119 seconds.Also notice how the vex's arm position is different. Yes, it's is using the bow/crossbow animation. I have made multiple reports about vexes being very slow, and using an incorrect arm position. See MCPE-42933, MCPE-44029 and MCPE-46220.
Also notice that they have animation problems as well. See MCPE-44029 and MCPE-42933.
Relates to MCPE-42933 and MCPE-46220
Thank you for your report!
We're tracking this issue in MCPE-42933, so this ticket is being resolved and linked as a duplicate.
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Still in 1.16.200 betas
Affects 1.17.40.20
Affects 1.17.30
This is fixed alongside with the new Vex model and texture in 1.19.50.24 preview.
Fixed in 1.19.50