Falling Damage Is Randomized
When falling from any height in survival, your fall damage is randomized. It should be a standard amount, with no randomization.
To reproduce:
1.Equip feather falling 4 boots
2.Make a pillar 25 blocks tall, walk off, and see how much damage you get dealt.
3.Regenerate, your health and repeat as many times as you like. Mark down how much damage you take each time, and you will see it's anywhere from 2 1/2 to 6 hearts.
As you can see this is quite the issue with game balance, and needs a quick fix!
Linked Issues
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Created Issue:
Falling Damage Is Randomized
When falling from any height in survival, your fall damage is randomized. It should be a standard amount, with no randomization.
To reproduce:
1.Equip feather falling 4 boots
2.Make a pillar 25 blocks tall, walk off, and see how much damage you get dealt.
3.Regenerate, your health and repeat as many times as you like. Mark down how much damage you take each time, and you will see it's anywhere from 2 1/2 to 6 hearts.As you can see this is quite the issue with game balance, and needs a quick fix!
Occurs on the latest beta 1.16.0.51. This bug should be raised to a higher priority due to the long lifespan of this bug, and amount of problems and confusion this bug causes.
is duplicated by
relates to
Do you get the same damage every time and is it identical to not having FF at all? See MCPE-43356
Thank you for your report!
We're actually already tracking this issue at MCPE-43356, so I will resolve and link this ticket as a duplicate.
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Possibly you experienced MCPE-37680 or MCPE-43356.
This sounds like bugs that have been fixed in the past (MCPE-74561, MCPE-43356). Please verify that you are playing on the most recent version of the game. You may need to re-download from the store where you purchased it.
If the issue persists after doing the above, please reply with any detail you can provide, such as the fall distance, where you land, whether you are riding anything, etc. A video would be especially helpful. The ticket will automatically reopen when updated.
The bug here is not that Protection gives 5% damage reduction per level; instead, (from what I can tell) the bug is that Protection 4 functions as if it were Protection 5 (the converse of MCPE-82952). Using different combinations of protection on multiple pieces of armor gives different results.
So with the ender pearl example:
| Total prot | Prot breakdown | Damage |
|---|---|---|
| 5 | 2 + 2+ 1 | 4 |
| 5 | 3 + 2 | 4 |
| 5 | 4 + 1 | 3 |
| 9 | 3 + 2 + 2 + 2 | 3 |
| 9 | 4 + 3 + 2 | 3 |
| 9 | 4 + 4 + 1 | 2 |
I did not even try to test protection on fall damage because I could not get consistent fall damage from high falls. (Maybe a trace of MCPE-43356?)
I also tested 50-damage mele attacks against a health-boosted player wearing full leather armor (7 armor points) with different levels of protection. Results were as expected for 4% reduction/level applied after armor reduction, except when protection 4 was involved. Here is the most revealing data:
| Total prot | Prot breakdwon | Damage |
|---|---|---|
| 4 | 3 + 1 | 30 |
| 4 | 4 + 0 | 28 |
| 5 | 3 + 2 | 28 |
| 5 | 4 + 1 | 27 |
| 8 | 2 + 2 + 2 + 2 | 24 |
| 8 | 4 + 2 + 2 | 23 |
| 8 | 4 + 4 | 21 |
Note that the damage of 23 with Prot 4 + 2 + 2 is what you would expect from Prot 9, and the damage of 21 from Prot 4 + 4 is what you would expect from Prot 10.
this happens to me all the time
I have a raid farm and before I got elytra I would scaffold up and jump down from y=120-130ish to ground level (y=64ish)
I was always holding a totem in my hand and have feather falling 4 on my boots
occasionally I would use a totem… more often I would end up with 4-8 hearts damage… and every once in a while I'd take 2 hearts of damage
then sometimes when I fell onto the pillager outpost (which is y=87ish) I'd use totems more often than when I fell onto the ground which is, again, about 20 blocks lower
I thought this was an intended feature....
Affects 1.16.0.53.
Affects 1.16.0.55.
It's not intended and never will be.
I have a suggestion,the amount of fall damage dealt should be changed according to the difficulty .
Affects 1.14.60.
This issue breaks so many mob farms.
I fell off a 6 block tower and took no fall damage. Kinda OP
Fixed in 1.16.0.61!!!