Spreadplayers Command Causes World Lag Until Restart
When you use the command /spreadplayers and the spreaddistance: float is a big number (5000 for example) makes the world slows down up to 6 times, in a medium-high end computer. In slower devices should be even slower. Once the world is restarted it works fine again
How to reproduce:
Open or create any world with cheats enabled
Execute the following command
/spreadplayers 0 0 5000 10000 @a
You will get teleported to a random location in the world in a 10000 radius and to y=255 (another bug related to the same command so recommended to use the command in gamemode creative)
Once you are in the ground trying to mine any block or make any action you will clearly see that it takes a lot to do.
Once the world is closed and reopened it work fine again
Expected behavior:
Do not lag the world and tp a player to a random location into the highest block that is not air
Linked Issues
is duplicated by6
Created Issue:
Spreadplayers Command Causes World Lag Until Restart
When you use the command /spreadplayers and the spreaddistance: float is a big number (5000 for example) makes the world slows down up to 6 times, in a medium-high end computer. In slower devices should be even slower. Once the world is restarted it works fine again
How to reproduce:
Open or create any world with cheats enabled
Execute the following command
/spreadplayers 0 0 5000 10000 @a
You will get teleported to a random location in the world in a 10000 radius and to y=255 (another bug related to the same command so recommended to use the command in gamemode creative)
Once you are in the ground trying to mine any block or make any action you will clearly see that it takes a lot to do.
Once the world is closed and reopened it work fine againExpected behaviour:
Do not lag the world and tp a player to a random location into the highest block that is not air
- Unresolved
- Open
- Unconfirmed
- Windows
- Windows 10
- 1.12.0
Fixed in 1.13
When you use the command /spreadplayers and the spreaddistance: float is a big number (5000 for example) makes the world slows down up to 6 times, in a medium-high end computer. In slower devices should be even slower. Once the world is restarted it works fine again
How to reproduce:
Open or create any world with cheats enabled
Execute the following command
/spreadplayers 0 0 5000 10000 @a
You will get teleported to a random location in the world in a 10000 radius and to y=255 (another bug related to the same command so recommended to use the command in gamemode creative)
Once you are in the ground trying to mine any block or make any action you will clearly see that it takes a lot to do.
Once the world is closed and reopened it work fine againExpected behaviour:
Do not lag the world and tp a player to a random location into the highest block that is not air
Fixed in 1.13
When you use the command /spreadplayers and the spreaddistance: float is a big number (5000 for example) makes the world slows down up to 6 times, in a medium-high end computer. In slower devices should be even slower. Once the world is restarted it works fine again
How to reproduce:
Open or create any world with cheats enabled
Execute the following command
/spreadplayers 0 0 5000 10000 @a
You will get teleported to a random location in the world in a 10000 radius and to y=255 (another bug related to the same command so recommended to use the command in gamemode creative)
Once you are in the ground trying to mine any block or make any action you will clearly see that it takes a lot to do.
Once the world is closed and reopened it work fine againExpected behavio
ur:
Do not lag the world and tp a player to a random location into the highest block that is not air
is duplicated by
is duplicated by
is duplicated by
Thank you for your report!
We're actually already tracking this issue at MCPE-49405. I've copied your notes to that ticket as a comment.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're actually already tracking this issue at MCPE-49405.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue at MCPE-49405.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – ?☃DCE7 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue at MCPE-49405, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue at MCPE-49405, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Now tracked at MCPE-49405.
Confirmed on Windows 10 v1.12.0.28. Lags in all gamemodes. Testing on realms is needed
Comments from MarsMan512 in
MCPE-56402:When you load into the world initially it starts at 20 ticks per second. However, after using spreadplayers and pushing everyone out thousands of blocks, the world tick rate drops to about 3 ticks per second. Even after everyone is teleported back the tick rate doesn't return to 20. Even if you teleport back to spawn, it won't get rid of the effect until you reload the world.
It doesn't matter how many people are in the world. It effects singleplayer as it does multiplayer.
Steps to reproduce:
Effects on the world:
MCPE-61086:Low end devices experience crashes.
the issue still there, removed the fixed in 1.13 text
Still occurs in 1.16.210.60, also affects all platforms not just Windows 10
Crashing my random TP system developed using this.
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Still an issue
Still an issue in 1.17.30
I can't reproduce this anymore in 1.20.whatever