Dmitry Konev
- PreverseDmitry
- preversedmitry
- Europe/Stockholm
- Yes
- No
Inconsistent behaviour of dispencers with mob headsInconsistent behaviour of dispensers with mob heads
Also works in 1.14
The next page arrow inBook andQuill editing GUI on the last 100th page plays the "Page rustles" sound and subtitles but no action takes placeThe next page arrow in a book and quill editing GUI on the last 100th page plays the "Page rustles" sound and subtitles but no action takes place
1) Hand animation plays when right-clicking on a sign, probably because of 1.14's sign text color changing using dyes
2) Right-clicking on a sign with the same text color as dye plays hand animation
===========
YOU WILL PROBABLY MARK IT AS DUPLICATE
But hear me out first, how was the previous
MC-102633issue got closed and marked as duplicate? TheMC-102633is about arm animation not sing placement, arm animation never swung when clicking on a sign before 1.14's sign dying feature, therefore this is a bug that has nothing to do withMC-59277
1) Hand animation plays when right-clicking on a sign
, probably because of 1.14's sign text color changing using dyes2) Right-clicking on a sign with the same text color as dye plays hand animation
Code Analysis
Code analysis by [Mod] SPGoding can be found in this comment
===========YOU WILL PROBABLY MARK IT AS DUPLICATE
But hear me out first, how was the previous
MC-102633issue got closed and marked as duplicate? TheMC-102633is about arm animation not sing placement,arm animation never swung when clicking on a sign before 1.14's sign dying feature, thereforethis is a bug that has nothing to do withMC-592771) Hand animation plays when right-clicking on a sign
2) Right-clicking on a sign with the same text color as dye plays hand animation
Code Analysis
Code analysis by [Mod] SPGoding can be found in this comment
===========YOU WILL PROBABLY MARK IT AS DUPLICATE
But hear me out first, how was the previous
MC-102633issue got closed and marked as duplicate? TheMC-102633is about arm animation not sing placement, this is a bug that has nothing to do withMC-59277
1) Hand animation plays when right-clicking on a sign
2) Right-clicking on a sign with the same text color as dye plays hand animation
Code Analysis
Code analysis by [Mod] SPGoding can be found in this comment
===========YOU WILL PROBABLY MARK IT AS DUPLICATE
But hear me out first, how was the previous
MC-102633issue got closed and marked as duplicate? TheMC-102633is about arm animation not sing placement, this is a bug that has nothing to do withMC-592771) Hand animation plays when right-clicking on a sign
2) Right-clicking on a sign with the same text color as dye plays hand animation
Code Analysis
Code analysis by [Mod] SPGoding can be found in this comment
===========YOU WILL PROBABLY MARK IT AS DUPLICATE
But hear me out first, how was the previous
MC-102633issue got closed and marked as duplicate? TheMC-102633is about arm animation not sign placement, this is a bug that has nothing to do withMC-59277
- Hand animation plays when right-clicking on a sign
- Right-clicking on a sign with the same text color as dye plays hand animation
Code Analysis
Code analysis by [Mod] SPGoding can be found in this comment
- Hand animation plays when right-clicking on a sign
- Right-clicking on a sign with the same text color as dye plays hand animation
- Holding right-click on a sign with ink sac/glow ink sac causes off hand to play a hand animation instead of main hand
Code Analysis
Code analysis by [Mod] SPGoding can be found in this comment
1) place or find a spawner (for example, zombie)
2) start right-clicking on this spawner with the same mob type spawn egg (for example, Zombie Spawn Egg on Zombie Spawner)
3) hand animation is played
What should happen:
No hand animation, clicking with same mob type spawn egg on spawner changes nothing
What happens:
Hand animation
Fix version 20w22a did not actually fix the issue
Can any mod put all versions from 1.8 to 1.15 to "affected versions" please?
When interacting with a cauldron, the hand animation playsevenwhen it shouldn'tHand animation plays when using water bucket on a full water cauldron
1)Right-clicking on an emptycauldron with an emptybucket plays hand animation
2) Right-clicking on an empty cauldron with an empty glass bottle playshandanimation3) Right-clicking on a full cauldron with a bucket of water plays hand animation
4) Right-clicking on a full cauldron with a glass bottle of water plays hand animation
Right-clicking on a full water cauldron with a bucket of water plays hand animation and empties the bucket.
It doesn't happen with lava cauldrons (and lava buckets), and with powder snow cauldrons (and powder snow buckets).
Hand animation plays when right-clicking on composter with anything in your hand
Hand animation should play only if the player is holding composable items
Llama doesn't run away if player punches itInconsistency in Llama and Trader Llama panicking when attacked
Inconsistency inLlama andTraderLlama panicking when attackedInconsistency in llama and trader llama panicking when attacked
It's called "block lag", if you are playing on a server, it's just server cannot keep up with all the players and what they are doing, if you are playing in singleplayer, your PC is just not strong enough. Try lowering your render distance to 4-5 chunks, lower other setting. It should work
Summon zombie that is able to summon reinforcements of other zombies
Put it under nether roof (y=127-125 should work)
Go into survival mode and attack the zombie
The zombie can summon another zombie on top of the nether roof
if zombie spawns holding an item (shovel, sword) this zombie will never despawn and will stay on the nether roof forever.
The issue was already reported but marked as Invalid (see
MC-159230)
Zombies, Zombified Piglins, Drowns, Husks can summon zombies (Reinforcements)on top of nether roofZombie Reinforcements can spawn on top of nether roof
Summon zombie that is able to summon reinforcements of other zombies
Put it under nether roof (y=127-125 should work)
Go into survival mode and attack the zombie
The zombie can summon another zombie on top of the nether roof
if zombie spawns holding an item (shovel, sword) this zombie will never despawn and will stay on the nether roof forever.
The issue was already reported but marked as Invalid (see
MC-159230)Affects Zombified Piglins, as they can summon normal zombies too.
Summon zombie that is able to summon reinforcements of other zombies
Put it under nether roof (y=127-125 should work)
Go into survival mode and attack the zombie
The zombie can summon another zombie on top of the nether roof, might take a few tries
if zombie spawns holding an item (shovel, sword) this zombie will never despawn and will stay on the nether roof forever.
The issue was already reported but marked as Invalid (see
MC-159230)Affects Zombified Piglins, as they can summon normal zombies too.
[HARD MODE ONLY]
Summon zombie that is able to summon reinforcements of other zombies
Put it under nether roof (y=127-125 should work)
Go into survival mode and attack the zombie
The zombie can summon another zombie on top of the nether roof, might take a few tries
if zombie spawns holding an item (shovel, sword) this zombie will never despawn and will stay on the nether roof forever.
The issue was already reported but marked as Invalid (see
MC-159230)Affects Zombified Piglins, as they can summon normal zombies too.
Tested in 20w19a, still works.
Still a thing.
Also relates to
Still in 20w20b, nothing changed.
ZombieReinforcements can spawn on top of nether roofZombie reinforcements can spawn on top of nether roof
Zombie reinforcements can spawn on top ofnether roofZombie reinforcements can spawn on top of Nether roof
Random polished_basalt in minecraft:bastion/hoglin_stable/stairs/stairs_3_4 where regular basalt is supposed to be.
The only polished_basalt in the structure
Random polished_basalt in minecraft:bastion/hoglin_stable/stairs/
stairs_3_4where regular basalt is supposed to be.The only polished_basalt in the structure
Random polished_basalt in every minecraft:bastion/hoglin_stable/stairs/____ where regular basalt is supposed to be. All in the same location, not matching with other basalt.
The only polished_basalt in the structure
Random polished_basalt in minecraft:bastion/hoglin_stable/stairs/stairs_3_4Random polished_basalt in every minecraft:bastion/hoglin_stable/stairs/____ structure
@Michael Wobst
Added screenshot
"Upgrade gear" was added in 20w17a so it does not apply to 20w16a
Compass and clocks workslike normal in villager trading GUICompasses and clocks work like normal in villager trading GUI
Using saddle on Strider has no subtitles.
It
works for Pig, Horse, DonkeyUsing saddle on Strider has no subtitles.
It does for mobs like Pig, Horse, Donkey, Mule
Confirmed for 20w21a
Using saddle on Strider has no subtitlesSaddling strider subtitle is missing
I feel like the issue is not fully explained in the description, I can't really add a video with a proper explanation of the issue right now, the description should be enough.
In 20w21a
Duplicate of
MC-163575
Intended Result:
Right-clicking on a Creeper with a Flint and Steel makes it blow up
Bug:
Player can keep right-clicking on a Creeper (with a Flint and Steel) even after the first time, even though the Creeper is going to blow up anyway, losing durability for each hand swing.
How to reproduce:
1) Spawn a Creeper or a Charged Creeper
2) Go into survival mode (creative mode works too but it won't lower flint and steel's durability)
3) Start right-clicking on a Creeper with a Flint and Steel
4) Player is still able to use
flint andsteel even after the first time while creeper blows up, making Player use more durability than 1.How it should work:
Player should only be able to right-click on a creeper once
Intended Result:
Right-clicking on a Creeper with a Flint and Steel makes it blow up
Bug:
Player can keep right-clicking on a Creeper (with a Flint and Steel) even after the first time, even though the Creeper is going to blow up anyway, losing durability for each hand swing.
How to reproduce:
1) Spawn a Creeper or a Charged Creeper
2) Go into survival mode (creative mode works too but it won't lower flint and steel's durability)
3) Start right-clicking on a Creeper with a Flint and Steel
4) Player is still able to use Flint and Steel even after the first time while creeper blows up, making Player use more durability than 1.
How it should work:
Player should only be able to right-click on a creeper once
Breaking
- Boats
- Minecarts
- Paintings
- Item Frames
has no impact on the item's durability. It is weird how axes and swords
deal more damage toboats and minecarts but are basically indestructible.To reproduce
- Spawn a boat
- Go into survival mode
- Attack a boat with a sword
→The sword takes no durability.
Breaking
- Boats
- Minecarts
- Paintings
- Item Frames
has no impact on the item's durability. It is weird how axes and swords break boats and minecarts faster but are basically indestructible.
To reproduce
- Spawn a boat
- Go into survival mode
- Attack a boat with a sword/an axe
→The sword takes no durability.
@Dmitry Konev I didn't say cheating being broken is a bug, but the fix did not work properly, it didn't stop cheating but hurts normal gameplay instead.
Dmitry Konev Any report that contains a modified server or game is marked as invalid.
Dmitry Konev do you have proof that this is intended?
Dmitry Konev, the official blog post specifically says that flowing water doesn't break rails anymore.
And I believe the reporter hopes rails could somehow be "waterlogged" by flowing water, which is a feature request instead of a bug report.
Dmitry Konev the wiki is written by players, and it reflects the opinion of the majority of players, how the the game currently should work.
Its true that the wiki is not telling what the intention of the develors is.
But many people playing that game have existing worlds, and they trust in the well know behavior and game updates should not destroy existing features in the game without offering an alternative to keep existing worlds.
Maybe a good middleway to either keep behavoir in existing worlds and to reduce the distance too, would be to make the "portal detection range" changeable in the world config.
So players with existing worlds could keep the portal detection range at 1024 (and 128 in Nether) and other players could have the 1.16.2 behavoir with a range of 128 (and 16 in nether).
@Dmitry Konev When existing features are suddenly broken, it is not a feature request.
The Idea to but it in the config is yust an idea how the old behavoir could be kept, AND the strange new behavoir could be applied to.
Dmitry Konev "Leave a cauldron outside in falling snow and it will fill with powder snow" that came from the change log here: https://www.minecraft.net/en-us/article/minecraft-snapshot-20w46a nothing about blazes or striders in powdered snow was mentioned therefor it is a feature request
Dmitry Konev, sorry I didn't notice MC-177122 was resolved as WAI.
Actually yeah. When you're searching for end cities you'll commonly go well beyond the 300k mark. @Dmitry Konev
Dmitry Konev please don't intentionally create duplicates of resolved reports. If you think the resolution is incorrect please head to the Discord or subreddit
@Dmitry Konev Isn't it about time though? 4 years since it got reported.
Dmitry Konev is this fixed for you as well in 1.18 pre1?

























































Related to
MC-147122But not dupe
@NeunEinser just that. Did that on 1.15pre-1. Totally works with villagers and players. Maybe I can send a video instead? Works with all sorts of activators
Added video
It is intentional
Never happened to me, playing on latest pre-release
@[Mod] NeunEinser are you sure it's duplicate? This report is for inconsistensy, only wither skeleton skulls actually getting dispensed, my other report is for 2 skulls dispensing at one time.
@[Mod] NeunEinser pre-3 fixed this issue as well
Seems intentional or "Won't fix" for me
Try reloading all resourcepacks, (even if you don't have any). Works for me
This is intentional
People reported it in the past, works as intended
When you get near mineshaft it happens, when minecart loads in chunks it plays a sound
You should probably mark MC-160926 as related to
This is intentional, endermen can pick up only some blocks and these blocks include plants like cactus, flowers and lily pads
I've seen this bug reported in the past, it's been here for a long time
Duplicate of
MC-929[Mod] violine1101, how many arm animation bugs were reported and still not fixed so far?
Duplicate of MC-14
Is it really not intentional? It is not like there are any particles when eating other slices in the first place
Wait it still works? I need to enchant it before fix asap
Probably duplicate of MC-165967
This is intentional, sign is a tile entity like chests or furnaces and cannot be moved by piston
Do entities even need an outline?
This is really cool, I have to do it before it is fixed
Still in 1.15.1
It is 100% client side, server did not take action yet but client keeps trying to preform this action, opening chest is a great example
I am sure it is intentional
Nothing works in unloaded chunks, if it worked in unloaded chunks game would not be able to keep up with everything in the world, if you want your bee farm to work at any given time make it in the spawn chunks in the overworld
Items do same thing, probably because of the size. Have you tested it on silverfish?
It's called "block lag", if you are playing on a server, it's just server cannot keep up with all the players and what they are doing, if you are playing in singleplayer, your PC is just not strong enough. Try lowering your render distance to 4-5 chunks, lower other setting. It should work
Works as intended
Did you spawn one in overworld? They turn into zombie pigmen in overworld after 15 seconds
When you report cheating being broken in a blocky game as a bug
@闫懋杰 that's the joke.
Duplicate of MC-154498
I attached the crash report. I can also record .mp4 to show the issue if it's needed
Same as if 2 mobs are touching each other, 2 players touching each other, etc. Is it even a bug?
I can no longer reproduce it. Close the issue
Both of these are litterally not bugs but features...
Yeah that's just how it works, mobs can't spawn on bedrock
Um @Mods excuse me?? Why did you resolve my report as Duplicate if my report was clearly made earlier than this one?
My report's ID is
MC-179904and this one is
MC-180248Why did you resolve it as a duplicate? Why? How come?
That's just sad.
It's probably about the dying feature, it's a Bedrock Edition exclusive.
Hey, each game can have its own quirkiness
That's not a bug
It's called Z-fighting, I highly doubt Mojang would fix it
Weird sugarcane underwater is probably one of those "intentional bugs".
Known for years, never bothered to fix.
It looks very funny. Would be shame if Mojang fixes it one day
If it gets fixed the community would get really upset. Plus it would remove all the builds above the nether roof. If you consider using nether roof cheating - don't go there.
Same as logging off at the right time while jumping in a portal. Boat is the easier way and works in multiplayer
Should be fixed. It can actually help in a search for endermen, I just wish they wouldn't teleport in caves and get stuck there forever
Crying obsidian comes from obsidian! The more you know.
Then report it to site bug tracker, also read the issue page creating guide
[Mod] Michael Wobst
I checked and they still fall from stairs
It's called waterlogging, was added in 1.13
They sometimes get lost and forget their beds, target other beds, even though their bed is right next to them, refuse to sleep. Never experienced issues with work stations (I play in my survival world on snapshots)
Relates to
MC-171585Relates to
MC-171585Relates to
MC-91893I swear I've seen Strider subtitles, "Strider chirps" or something like that. Was that by any chance fixed between snapshots?
Mods or helpers,
Subtitles sometimes appear in 20w13a in a broken way, but it was fixed since then. Issue should be closed.
Not WAI, can be exploited
Looks very cool
tbh same as using an empty bucket on water. It is inconsistent that
is closed but this one is open. Heck, you can fill empty bottles with water in creative mode.MC-90969This is a neat little feature from early versions, I see no need in changing it. Even if it would make pig turn into Piglin, there is no point since they turn into Zombie Piglins in the overworld anyways
Yup, still a thing in 20w22a. Please reopen
Fabian Zoller, should you really be asking that question? Mojang recently fixed working compasses and clocks in craftbook GUI, it would make sense to also report similar issues, so they are more likely to fix them. It would be done sooner or later anyways.
Changed the title to better describe the issue, both llamas should act the same
This is so wacky and weird, I love it
These items they hold actually exist, unlike GUI items. I think it should be WAI or WF
Relates to... a whole bunch of other hand animation-related issues
There is a difference between parity issue and a feature request
@Vladimir, I think this is intentional too. It highlights the block behind the torch
Relates to MC-166992
Confirmed for 1.16 Pre-Release 2. Also a parity issue since armor appears fine on villagers in Bedrock Edition
Can confirm for 1.16 Pre-2
@Ezerant don't be so mean! The minecart just wants to spin
It's been in the game for ages, that's just how it works.
A bit sad it was discovered before 1.16 release, but oh well.
Issue should be closed since similar issue was fixed not long ago.
Relates to
MC-166885What "Done" means? I've seen issues resolved as Done before but no idea what it means
Piglins turn into Zombified Piglins in other dimensions, this is an intended game behavior. You can always mod the game to make it possible if you really want.
Works as intended, they become suspicious of you
Doesn't seem like it has been fixed
Seems like it has been fixed, can no longer reproduce it
Duplicate of
MC-929Hoe should probably be the tool for Cactus, it would make sense.
Why leaves? Sword does not break leaves any faster
It probably is
I feel like they just used commands or intentory editting programs to obtain these boots and made it seem like it was legit. No other reports related to this issue, and soul speed is not obtainable using enchanting table
Yes, but Curses are completely different story. They are never supposed to be removed, even when crafted. The issue with repairing 2 items with curses was fixed
Seems like pre-1.14 village did not fully generate, and when you loaded chunks in 1.16 rc it got all messed up
Lakes probably shouldn't generate last, should they...
It's been reported so many times
Were you playing on peaceful mode? Hoglins turn into Zoglins after getting in the overworld and disappear on peaceful
It is probably intentional. You can't just make a mistake like that. And what's with "unproffesional" stuff, Minecraft is a video-game aimed for a large audience, let them meme as much as they want.
@Jacques Fel, It is still an issue that is present in the game
Probably WAI
Can't reproduce. They don't despawn as they should.
Duplicate of
MC-929Relates to MC-189617
MC-181095
@Lukas, I think you don't understand what this report is about.
I can imagine this ticket being WF
Farms have been using this for ages now, fixing it would be a terrible mistake.
Can confirm too, very weird.
Spent an hour searching for the simular issue, yet got marked as duplicate in seconds. Life sucks.
How is this a server issue? This is a client-side issue.
You're probably playing in Peaceful. That's just how TNT works in Peaceful.
Yes, except this is not a server issue, this is a client-side issue, and their client is not modified. It has nothing to do with server.
Can confirm for 1.16.3
Was able to reproduce this by just deviding the screen. There really should be a way to close this.
Confirmed for 1.16.3
Sadly, you're on the wrong bug report page. This is a Java Edition bug tracker. The bug tracker you're looking for is https://bugs.mojang.com/projects/MCPE/
This is a bug tracker, not a YouTube comment section. Please describe your issue, not yell for no reason. How can devs fix (resolve) your issue if you provided little to no details?
Did you know?
Minecraft costs money!
This bug was already reported before and will probably be fixed in 1.17
TLauncher is a password grabber, don't use it.
Speaking of, the username provided in the left bottom corner does not exist. TLauncher provides an ability to play an unlicensed copy of the game with ease. Mojang really should take it down, but I don't think they'll have any luck as it's based in Russia.
https://ru.namemc.com/search?q=JaydenLawson2211
Not really about "melting", but instead about water disappearing from said ice without particles.
I feel like it's just a troll report
I also have the same problem. (Vanilla - Windows 10) - tried on various seeds
This has been reported multiple times before, and the resolution is always the same: Report it to Hypixel. Lighting is different in 1.16 and 1.8 - the server Hypixel runs on.
1.16.4 is not out yet tho
Very informative.
1) Creepers do nto spawn during the day, unless there is a dark spot - creeper can go out of a cave nearby, or spawn in your terribly lit house.
2) Switch to Normal mode - creepers can one shot you on Hard. Or wear the blast resistance armor. Have a totem of undying in your off hand, or just black with shield - shields block 100% of creeper explotion damage.
3) As sliced block said, this is a feature request. You should address this on the feedback website. This section is for bugs in the game
Seems like a troll report. Cannot reproduce, no action in game can change the size of villagers (outside of IsBaby), especially milk bucket.
You need to place it on 9 blocks of materials (like iron, gold, diamond or emerald)
MC-132239PARITY: has been resolved as WAI - this report should be closed too for parityCan confirm
Also affects other projectiles like snowballs or eggs but it's probably intended
Relates to
Confirmed for 1.16.3 and 1.16.4 Pre-release 1
It may be intended but it makes more sense when they're grouped together instead of what it is now
Can confirm too
Relates to
MC-1797Relates to
MC-1797Relates to
MC-1797Can confirm for 1.16.3/1.16.4PR1
Can confirm for 1.16.4 Pre-release 1
You seem to speak English well, so reading the English MC Wiki shouldn't be a problem
Relates to
MC-1797@justin please don't call someone an idiot for no reason. This is not very nice of you.
Use OptiFine, as newer Minecraft versions are very laggy on low-end PCs
This is actually useful. It's a very easy way to define caves from everything else. Of all things this shouldn't be considered a bug in the first place.
MC-108is resolved only because community and developers accepted this behaviour as something that is intentional@Roeland Wubs moderators will close your report later
Are you playing on a server/realm/opened to LAN world?
How's Mojang supposed to fix something that is outdated and modified? Can you even hear yourself?
Confirmed for 1.16.3 and 1.16.4 RC1, although it shouldn't be considered a bug in the first place.
Tlauncher is not only a password grabber but also allows you to play the game illegally.
I doubt you'll go as far as 300k in the end, @RWQFSFASXC395248.
Discovered while testing MC-200901
Discovered while testing MC-200901
The reason moderators require you to post a screenshot with F3 opened is to prove if your game is modified or not. Bug reports are only accepted if done in vanilla (unmodified) gameplay
I cannot reproduce the issue
Maybe you should record a video of the crash occuring?
This is actually a duplicate of
MC-136374, which was marked as "Won't Fix". So yeah, you can still obtain 0 durability items with enough luck.@100 HP, why are you using such large fonts? Also the typos in bug titles are not a big deal, especially if the report was closed.
Can confirm for 1.16.3/1.16.4 RC1
100HP, can you provide the steps to reproduce this bug please? Because from what it seems right now, you just search for random bug reports and comment "Can confirm" on everything you see.
Reports for outdated versions are not considered valid, only the bugs that are currently present in 1.16.4 are accepted.
Cannot reproduce
I do not understand why every report is marked as dupe of this one, even if this one was marked as invalid for not meeting the requirement to run MC. I don't see a connection
These particles are supposed to appear at random, even with floating lava
@Alex Lecuyer Cobwebs are waterloggable on bedrock
Duplicate of
MC-203574Can confirm
Relates to
MC-203602andMC-203577I don't think this is invalid. It worked fine just an update ago, but now floating water no longer breaks the rails. I think rails that weren't waterlogged should be destroyed by floating water, like it was in 1.16.4
@[Mojang] Adrian Östergård all done.
It may sound weird but I cannot reproduce this issue no matter how hard I try (vanilla 20w45a).
It wouldn't be such an issue if lava cauldrons couldn't damage and set on fire, but they can, so I believe striders should get warm when inside of them too.
As always, it was left to devs to decide which behaviour is right.
I think it is working as intended, as no silk touch is needed to make it drop.
Some caves generate with water inside, this is normal.
Cannot reproduce
Wiki does not define what is intended and what is not, it just describes the current state of the game.
@ItsTinay, this ticket is already about waterlogging
Wikis are neutural, they don't have an "opinion", MC wiki only says how the game currently works and points to bug tracker reports if the behavior is believed to be a bug.
Cannot reproduce
Your game is modified
Isn't it the dupe of
MCPE-104259? Which was resolved as WAI.@Radon8472 then this is a feature request and not a bug report
Flowing water can only exist inside of some waterloggable blocks in Bedrock Edition.
This issue is actually a dupe of
MC-126520@Adam, I'm sure your endermite just died to an enderman
Just click with powder snow bucket. It doesn't make any sounds for some reason
Yup, the issue is gone now. Please close the report
Parity issues are only accepted for features added/changed in 1.15 and after
That's exactly how it is supposed to work.
Doesn't work with loom or cartography table
Or at least relates to
as this is either the same thing or very closely connected.MCPE-104259,Yes, should be closed as WAI parity
Relates to
MC-78314@Iosiv Visokogorskiy I'm sure it's not. This block does exist in creative inventory on Bedrock Edition, making this report valid as parity.
It's all fine, we all make mistakes
It still plays an animation (and empties bucket) in a full water cauldron - inconsistent with lava and powder snow cauldrons.