Zombified then cured villager changed profession but not trades
Linked Issues
is duplicated by4
relates to4
Created Issue:
is he librarian or butcher
there was a butcher
i didnt locked his trade and infected him
then i cured him
he got a lectern as his workstation
now he is librarian but trading butchers items
is duplicated by
MCPE-80020Leveled, zombified, then cured villager switched trades but not professionCannot Reproduce
relates to
is he librarian or butcherCured villager changed profession but not trades
Cured villager changed profession but not tradesZombified then cured villager changed profession but not trades
relates to
is duplicated by
there was a butcher
i didnt locked his trade and infected him
then i cured him
he got a lectern as his workstation
now he is librarian but trading butchers items
is cloned by
is duplicated by
is cloned by
is duplicated by
relates to
relates to
is duplicated by
is duplicated by
I made a mistake requesting this to be resolved as a duplicate of MCPE-76993. That ticket is about a villager changing profession without changing trades, this ticket is about changing trades without changing profession.
This is similar to MCPE-117952, which I was able to reproduce for a short while back in April. I suspect that curing zombie villagers and having profession blocks already placed at the time of curing is relevant.
Seems to be the same issue that was reported at MCPE-76993.
Update August 1, 2021: set to “community consensus” based on example shared with me in outside discussion.
That was a disposable creative world for me to test things, unfortunately I don't have it anymore. I haven't been able to reproduce this glitch either, but I'll let you know if I encounter it again, I've been playing a lot with villagers.
That screenshot in MCPE-76993 is exactly what happened to me.
Same result as MCPE-76993, but apparently inverse process.
Did this occur on a single player world, or in multiplayer?
Thank you for your report!
We're tracking this issue in MCPE-76993, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MCPE-76993, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Updated to plausible based on picture evidence. Will update when I have thoroughly tested and checked for duplicates. This sound like some other reports I have seen and may help explain them.
This seems to be different from
MCPE-62080/MCPE-45513in which the villager's appearance also changes to match the new trades.If you have a copy of the world available, you might like to upload a copy of it for investigation.
If the world is larger than 10MB you can upload the world to OneDrive or a similar file sharing site, and then share the link.
When I had this issue, even though it gave stone Mason trades it still needed a lecture to refresh its trades. Don't know if the is helps but it might
Is this still an issue in the latest version? The release of 1.16.100 today fixed the related bugs
MCPE-62080andMCPE-56889, and that makes me think it may have fixed this issue as well. Since I was never able to reproduce the original report, I cannot be sure.If anyone is able to reproduce this issue, please reply and the report will be reopened.
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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Reopened based on user on Discord reporting in 1.17.40.
This bug did not negatively impact my gameplay but I did experience it yesterday.
Long before I had stashed some cured villagers (originally spawned as zombie villagers at night) in an open but protected area with access to beds and workstations. The only accessible workstations were brewing stands and cauldrons. A named villager, Bill for reference, chose a cauldron for a workstation and I elected not to trade with him for the time.
Some day cycles later, during a night upon luring another 4 zombie villagers into the area (lucky herd spawn) they proceeded to re-zombify the inhabitants including Bill. I captured all in boats and began curing each of them again. The primary occupation I intended to get use of was cleric as I wished to trade my rotten flesh surplus. I noticed Bill (not having locked in trades as a leather worker) elected for a new occupation as a cleric. However when I went to trade with them their trades were still that of a leather worker. I attempted to break the workstations and replace them but the same results occurred.
Amused on what was happening I decided to keep things as they were and traded with Bill to get them to master level. Here as you can see in the trade menu Bill is a max level cleric with the leather worker trades still.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Could you please provide a video showcasing the issue?
This ticket will automatically reopen when you reply.
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