The collision box of chests and conduits are incorrect
Chests and conduits have collision boxes that missalign with both their hitbox and texture. In the images, the end portal frame is fine, but the conduit & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual collision box is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit.
Steps to Reproduce
- Get a conduit or a chest.
- Stand on the block.
- Notice how you appear to 'float' above the block
Observed Results
You 'float' above the block.
Expected Results
The block's collision box should match with the texture, the player should not 'float' above the block.
Linked Issues
- Unresolved
Bumblebee
- 23
- 7
- Confirmed
- 538090
- Multiple
- iOS 15, iPadOS 15.1, Windows 10/11, Android OS 12
- block block-model collision-box vanilla-parity
1.19.20.22 Preview - 1.21.44 Hotfix
1.19.20.22 Preview 1.18.30.27 Preview 1.18.30.26 Beta 1.18.10.20 Beta 1.18.0.24 Beta 1.17.40.21 Beta 1.17.40.20 Beta 1.17.11 Hotfix 1.17.10.21 Beta 1.17.10.20 Beta 1.16.230.56 Beta 1.16.230.54 Beta 1.16.220 1.16.210.59 Beta 1.16.210.51 Beta 1.16.30.57 RTX Beta 1.16.200.53 Beta 1.16.30.53 RTX Beta 1.16.100.56 Beta 1.16.30.52 RTX Beta 1.16.100.55 Beta 1.16.100.54 Beta 1.15.0.11 RTX Beta 1.16.100.53 Beta 1.16.100.52 Beta 1.16.100.51 Beta 1.16.100.50 Beta 1.16.1 1.16.10 1.16.21 1.16.20 1.16.50 Hotfix (iOS) 1.16.40 Hotfix 1.16.61 (PS4) 1.16.200 1.16.201 Hotfix 1.16.221 Hotfix 1.17.0 1.17.30 1.17.41 Hotfix 1.18.12 Hotfix 1.19.10 1.19.30.20 Preview 1.19.11 Hotfix 1.21.44 Hotfix
Created Issue:
The hitbox of blocks is contrary to the texture
Like when i go on some partial blocks like conduits and chests, the player appears to be slightly higher than the actual texture.
Like when i go on some partial blocks like conduits and chests, the player appears to be slightly higher than the actual texture. In the images, the end portal frame is fine, but the path blocks & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual hitbox is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit
Like when i go on some partial blocks like conduits and chests, the player appears to be slightly higher than the actual texture. In the images, the end portal frame is fine, but the path blocks & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual hitbox is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit. With snow layers, you sink into the blocks for 1,2,3,5,6,and 7 snow layers
Thehitbox of blocks is contrary to the textureThe collision box of blocks is contrary to the texture
Like when i go on some partial blocks like conduits and chests, the player appears to be slightly higher than the actual texture. In the images, the end portal frame is fine, but the path blocks & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual hitbox is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit. With snow layers, you sink into the blocks for 1,2,3,5,6,and 7 snow layers
Steps to Reproduce
- Get a conduit, grass path, chest or another non-full block.
- Stand on the block.
- Notice how you appear to 'float' above the block
- Only works for some partial blocks like Stonecutters are normal.
Like when i go on some partial blocks like conduits and chests, the player appears to be slightly higher than the actual texture. In the images, the end portal frame is fine, but the path blocks & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual hitbox is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit. With snow layers, you sink into the blocks for 1,2,3,5,6,and 7 snow layers
Steps to Reproduce
- Get a conduit, grass path, chest or another non-full block.
- Stand on the block.
- Notice how you appear to 'float' above the block
- Only works for some partial blocks like Stonecutters are normal.
Observed Results
You 'float' above the block.
Expected Results
The block's model should match with the texture, the player should not 'float' above the block.
Like when i go on some partial blocks like conduits and chests, the player appears to be slightly higher than the actual texture. In the images, the end portal frame is fine, but the path blocks & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual
hitbox is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit.With snow layers, you sink into the blocks for 1,2,3,5,6,and 7 snow layers
Steps to Reproduce
- Get a conduit, grass path, chest or another non-full block.
- Stand on the block.
- Notice how you appear to 'float' above the block
- Only works for some partial blocks like Stonecutters are normal.
Observed Results
You 'float' above the block.
Expected Results
The block's
modelshould match with the texture, the player should not 'float' above the block.Like when i go on some partial blocks like conduits and chests, the player appears to be slightly higher than the actual texture. In the images, the end portal frame is fine, but the path blocks & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual collision box is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit.
Steps to Reproduce
- Get a conduit, grass path, chest or another non-full block.
- Stand on the block.
- Notice how you appear to 'float' above the block
- Only works for some partial blocks like Stonecutters are normal.
Observed Results
You 'float' above the block.
Expected Results
The block's collision box should match with the texture, the player should not 'float' above the block.
note:may be related to the snow bug, mc-i forgot
The collision box of blocks is contrary to the texture - chests and conduits
Like when i go on some partial blocks like conduits and chests, the player appears to be slightly higher than the actual texture. In the images, the end portal frame is fine, but the path blocks & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual collision box is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit.
Steps to Reproduce
- Get a conduit, grass path, chest or another non-full block.
- Stand on the block.
- Notice how you appear to 'float' above the block
- Only works for some partial blocks like Stonecutters are normal.
Observed Results
You 'float' above the block.
Expected Results
The block's collision box should match with the texture, the player should not 'float' above the block.
Because the user did not disclose what blocks exactly the issue is about, and because most of the blocks he mentions have their own issues already, this issue is meant for conduits and chests only.
~ Magdalena Wardak___________________________
Like when i go on some partial blocks like conduits and chests, the player appears to be slightly higher than the actual texture. In the images, the end portal frame is fine, but the path blocks & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual collision box is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit.
Steps to Reproduce
- Get a conduit, grass path, chest or another non-full block.
- Stand on the block.
- Notice how you appear to 'float' above the block
- Only works for some partial blocks like Stonecutters are normal.
Observed Results
You 'float' above the block.
Expected Results
The block's collision box should match with the texture, the player should not 'float' above the block.
Because the user did not disclose what blocks exactly the issue is about, and because most of the blocks he mentions have their own issues already, this issue is meant for conduits and chests only.
~ Magdalena Wardak___________________________
Like when i go on some partial blocks like conduits and chests, the player appears to be slightly higher than the actual texture. In the images, the end portal frame is fine, but the path blocks & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual collision box is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit.
Steps to Reproduce
- Get a conduit
, grass path, chest or another non-full block.- Stand on the block.
- Notice how you appear to 'float' above the block
- Only works for some partial blocks like Stonecutters are normal.
Observed Results
You 'float' above the block.
Expected Results
The block's collision box should match with the texture, the player should not 'float' above the block.
Because the user did not disclose what blocks exactly the issue is about, and because most of the blocks he mentions have their own issues already, this issue is meant for conduits and chests only.
~ Magdalena Wardak___________________________
Like when i go on some partial blocks like conduits and chests, the player appears to be slightly higher than the actual texture. In the images, the end portal frame is fine, but the path blocks & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual collision box is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit.
Steps to Reproduce
- Get a conduit or a chest.
- Stand on the block.
- Notice how you appear to 'float' above the block
Observed Results
You 'float' above the block.
Expected Results
The block's collision box should match with the texture, the player should not 'float' above the block.
The collision box ofblocks is contrary to the texture -chests and conduitsThe collision box of chests and conduits are incorrect
Because the user did not disclose what blocks exactly the issue is about, and because most of the blocks he mentions have their own issues already, this issue is meant for conduits and chests only.
~ Magdalena Wardak___________________________
Like when i go on some partial blocks like conduits and chests, the player appears to be slightly higher than the actual texture. In the images, the end portal frame is fine, but the path blocks & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual collision box is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit.
Steps to Reproduce
- Get a conduit or a chest.
- Stand on the block.
- Notice how you appear to 'float' above the block
Observed Results
You 'float' above the block.
Expected Results
The block's collision box should match with the texture, the player should not 'float' above the block.
Like when i go on partial blocks like conduits and chests, the player appears to be slightly higher than the actual texture. In the images, the end portal frame is fine, but the conduit & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual collision box is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit.
Steps to Reproduce
- Get a conduit or a chest.
- Stand on the block.
- Notice how you appear to 'float' above the block
Observed Results
You 'float' above the block.
Expected Results
The block's collision box should match with the texture, the player should not 'float' above the block.
relates to
is duplicated by
Like when i go on partial blocks like conduits and chests, the player appears to be slightly higher than the actual texture. In the images, the end portal frame is fine, but the conduit & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual collision box is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit.
Steps to Reproduce
- Get a conduit or a chest.
- Stand on the block.
- Notice how you appear to 'float' above the block
Observed Results
You 'float' above the block.
Expected Results
The block's collision box should match with the texture, the player should not 'float' above the block.
Affects 1.17.30
Like when i go on partial blocks like conduits and chests, the player appears to be slightly higher than the actualtexture. In the images, the end portal frame is fine, but the conduit & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual collision box is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit.
Steps to Reproduce
- Get a conduit or a chest.
- Stand on the block.
- Notice how you appear to 'float' above the block
Observed Results
You 'float' above the block.
Expected Results
The block's collision box should match with the texture, the player should not 'float' above the block.
Chests and conduits have collision boxes that missalign with both their hitbox and texture. In the images, the end portal frame is fine, but the conduit & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual collision box is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit.
Steps to Reproduce
- Get a conduit or a chest.
- Stand on the block.
- Notice how you appear to 'float' above the block
Observed Results
You 'float' above the block.
Expected Results
The block's collision box should match with the texture, the player should not 'float' above the block.
Thank you for your report!
We're tracking this issue in MCPE-94126 and MCPE-12109, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main tickets it would be appreciated.
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this is a really bad visual bug that could cause issues with things that use pixel exact things like parkour?
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
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i'm working on it.
Relates to
MCPE-60024Affects 1.16.100
Affects 1.16.200.56 Beta
Grass path is being tracked at
MCPE-12109Changed the title a bit, and added a disclaimer at the top of the issue to not cause confusion - most of the blocks that the player mentions have their own issues logged already. So let's link this one with chests and conduits only.
Can someone make it relate to the other bug reports about blocks with incorrect collision boxes?
Relates to
MCPE-141510Affects 1.19.22