Dylan Rivers
- creeper_hostage
- creeper_hostage
- Europe/Stockholm
- Yes
- No
Using Docm77's enderman farm design, sticky pistons can occasionally extend the block in front of them, however no
rretract it. I had heard that this bug had been fixed a while ago however, it is still presentUsing Docm77's enderman farm design, sticky pistons can occasionally extend the block in front of them, however not retract it. I had heard that this bug had been fixed a while ago however, it is still present (Pressure plate leading to a red stone dust/repeater into a block with the piston on it)
Using any texture pack which incorporates 'HD text'
Horses glitch into blocks and then take suffocation damageBaby horses glitch into blocks and then take suffocation damage
I was derping around with horses in creative, when I noticed that a baby horse was taking damage. Upon further testing (surrounding a horse with blocks) I found that if a horse is pushed too far into a block then it will take damage.
I was derping around with horses in creative, when I noticed that a baby horse was taking damage. Upon further testing (surrounding a horse with blocks) I found that if a horse is pushed too far into a block then it will take damage. [I happened to be using gravel as that is the block the first horse suffocated in]
This is one of these bugs, related to
MC-119, which Mojang are going to find difficult to fix. The only difference is that horses actually physically move into blocks and take damage.
I was derping around with horses in creative, when I noticed that a baby horse was taking damage. Upon further testing (surrounding a horse with blocks) I found that if a horse is pushed too far into a block then it will take damage. [I happened to be using gravel as that is the block the first horse suffocated in]
I was derping around with horses in creative, when I noticed that a baby horse was taking damage. Upon further testing (surrounding a horse with blocks) I found that if a horse is pushed too far into a block then it will take damage.
I was using Antvenom's custom texture pack which has a file included which makes grass in every biome bright green. I then proceeded toi change to the default texture pack, and the grass was all left bright green. However, on returning to the Antvenom custom texture pack the bright green grass is no longer present.
Placing down grass blocks in the desert used to give them a yellowish tinge, now they remain green. I then logged in on a completely different world and they grass was almost grey.
Placing down grass blocks in the desert used to give them a yellowish tinge, now they remain green. I then logged in on a completely different world and they grass was almost grey. Leaves are unaffected.
Biome specific coloursdo not work when switching texture packBiome specific colours randomly stop functioning, causing grass to show the incorrect colour for the biome you are in.
Placing down grass blocks in the desert used to give them a yellowish tinge, now they remain green. I then logged in on a completely different world and they grass was almost grey
. Leaves are unaffected.Placing down grass blocks in the desert used to give them a yellowish tinge, now they remain green. I then logged in on a completely different world and they grass was almost grey but leaving leaves unaffected. This bug is no longer limited to just changing texture packs and may occur any time a player loads up a world.
Biome specific colours randomly stop functioning, causing grass to show the incorrect colour for the biome you are in.
Placing down grass blocks in the desert used to give them a yellowish tinge, now they remain green. I then logged in on a completely different world and they grass was almost grey but leaving leaves unaffected.
This bug is no longer limited to just changing texture packs and may occur any time a player loads up a world.
Unable to reproduce in 13w19a
What is your screen resolution?
Also I think it might still be there, as the textures are not symmetrical
Using any of the WASD keys did nothing.
If a donkey/mule is walking around they will produce the correct new footstep sounds but upon riding them the sound will be that of a player moving very fast.
My issue is COMPLETELY different
This is not invalid
If digging a block (eg dirt), while your hand contains the same block, upon collecting a block of that type the breaking animation will reset.
Also, when flicking between objects on your hotbar, this will also cause the breaking animation to reset.
If digging a block (eg dirt), while your hand contains the same block, upon collecting a block of that type the breaking animation will reset.
If digging a block (eg dirt), while your hand contains the same block, upon collecting a block of that type the breaking animation will reset. This was apparently fixed in 13w03a accorning to
MC-3449but it is still in the latest snapshot and full release.
If digging a block (eg dirt), while your hand contains the same block, upon collecting a block of that type the breaking animation will reset. This was apparently fixed in 13w03a accorning to
MC-3449but it is still in the latest snapshot and full release.If digging a block (eg dirt), while your hand contains the same block, upon collecting a block of that type the breaking animation will reset. This will only happen when you have an empty hand and then an object is picked up. This also occurs when changing the item which you are holding.
Block breaking occasionally resets when an item like the one being held is picked up/upon changing the object being held
I don't get how a new one is added
If a squid is on the bottom of the sea or other body of water then it will make the corresponding sound of someone 'walking' over sand/dirt/clay, if touching that block.
Sticky pistons, even on a long pulse, will occasionally not retract with the block they are meant to retract.
I have, in my survival world, a 10 level enderman farm. Each level consists of 10 sticky pistons with a stone brick on the moving face. I check it once a week and find that out of the 200 pistons which are on there, approximately 10 will have randomly glitched out, leaving the blocks behind.
To reproduce: Set up a lot of pistons which will be activated a lot. Unload and load the area (
And world) at various times. After some time there will be some pistons which have glitched out.I have, in my survival world, a 10 level enderman farm. Each level consists of 10 sticky pistons with a stone brick on the moving face. I check it once a week and find that out of the 200 pistons which are on there, approximately 10 will have randomly glitched out, leaving the blocks behind.
To reproduce: Set up a lot of pistons which will be activated a lot. Unload and load the area (and world) at various times. After some time there will be some pistons which have glitched out.
What I expected to happen: Upon leaving the
inventorythe items would be thrown onto the ground.What actually happened: The items were deleted.
To recreate: 1. Place 2 combinable items in an anvil
2. Take damage from the dragon
3. The items will have been deletedWhat I expected to happen: Upon leaving the GUI the items would be thrown onto the ground.
What actually happened: The items were deleted.
To recreate: 1. Place 2 combinable items in an anvil
2. Take damage from the dragon
3. The items will have been deleted
Items in an anvil/crafting table are deleted if player is hurt by dragon
What I expected to happen: Upon leaving the GUI the items would be thrown onto the ground.
What actually happened: The items were deleted.
To recreate: 1. Place
2 combinable items in an anvil
2. Take damage from the dragon
3. The items will have been deletedWhat I expected to happen: Upon leaving the GUI the items would be thrown onto the ground.
What actually happened: The items were deleted.
To recreate: 1. Place items in anvil/crafting table
2. Take damage from the dragon
3. The items will have been deleted
SMP this is due to there being a poor connection between you and the server, SSP this is due to you having a poor processor.
Maybe it was breakdancing?
This is probably the 40th duplicate
That gamerule stops natural spawns only
You add that, but that wasn't the 27th duplicate of something
They must have used the first version of the texture ender tool, which did this to animated textures.
That's a texture pack glitch with dokucraft.
That's because they have aggroed to you in survival, they should forget about you in a few seconds.
Upon entering the nether, absorption hearts dis
sapear. They are however still there and functional as upon talking damage they will reappear. (See screenshots)Upon entering the nether, absorption hearts disappear. They are however still there and functional as upon taking damage they will reappear. (See screenshots)
Cobwebs / Places string have incorrect soundsCobwebs / Placed String have incorrect sounds
These are probably technical blocks, so Mojang probably won't support them.
As the title says, darkoak treesgenerate with Acacia leaves, a game breaking bug.The leaves which generate with Dark Oak trees are incorrectly named 'Acacia leaves' rather than 'Dark Oak leaves' due to them having an incorrect data value.
Dark OakgeneratesAcacia leavesDark Oak leaves incorrectly named 'Acacia leaves'






















I would not see this as an invalid point, seeing as it is a key part of a texture pack. The other bug report was submitted early last Month and there has been nothing done about it
No, this is even when powered for more than 1 tick
Maybe, I did check and couldn't see one
I get this, I also get an invisible XP bar in survival (Until I get a level) and an XP bar showing in creative. Should I file a seperate issue?
I just did with screenshots,
MC-13659Sorry :/ also what's a ticket?
Used to get 80, now get 15, running dedicated graphics on both, have made sure to set it in he control centre
Same for me, really annoying
with BDcraft 128x: Vanilla 20, Optifine 120. I have the same graphics card.
Still, moving
Sorry I thought the screenshots would attach to my comment. Still ~200 fps. Moving, ~10 fps
Tried with 1.5.2 pre-release. While standing still/going in a straight line it is completely smooth, when I move my cursor left or right it drops to 5 fps.
Still a lot of lag on 1.5.2. But only when scrolling left and right.
Yup
Fixed for me in latest snapshot
I am using default.
It just fixed itself. I have another bug then. Biome specific colours carry over from previous texture pack.
The grass was bright green on default, I relogged and it was yellow.
Yes, but trying to reproduce that with no results
Logged in, grass this colour. Relogged, fine. (Going with the pic)
Thank you for the change
I get this all the time, and my base is in the middle of the water
Yes, it is also present in other texture packs but in different places
Got it, I think it is just to do with screen resolution. So not a minecraft bug.
All axes are able to break all slabs in my testing
Dupe, sorry
I also get this
How can you call it fixed in the future?
You cannot be serious, that is NOTHING like this bug
It;s fine, we all make mistakes
Can confirm for 13w22a
Confirmed 13w22a
Also when riding a donkey only walking sounds are produced, not the new donkey sounds
Well its just an annoyance which should not happen. Don't mark it as invalid when it is not
Really annoying
If a block is moving when a aplayer logs out it will become a ghost block. I can confirm.
This is not invalid, seeing as it doesn't even count as a feature on the PC, it is just accepted game mechanics
That's not true as without the fast GPU I get 5 rather than 20 (I used to get 60 and more) I mean this isn't an issue for me anymore as I now own a desktop, is there a way to unsubscribe?
I believe this to be fixed in 13w24a as far as I can tell, after loading up multiple old and new worlds multiple times.
It is because you are able to catch the hitbox of the fence below (1.5 blocks), and therefore the next fence is now only 1 block, which you are able to jump over
I can confirm this with John Smith (32x) and Soartex Fanver (64x), however not SMP's revival (16x)
I think the reason is that the game is trying to show you the health of the entity (like with a horse) but seeing as it does not have any it comes up blank
Its something that should be there and isn't, therefore a bug.
Can confirm
This would be so simple to change
I think this cannot be fixed as it takes time to change all the UI which you see on that screen, but it is better with new resource packs
Could be intentional, so you don't break blocks when killing mobs (However a dev will have to confirm that)
Please tell me if more information is needed before marking it as incomplete.
You're in creative, everything is instamine whatever you are holding... of course it is intentional
I think it works like adventure mode block breaking, but only with swords
Villagers* And that's due to the fact I don't think that villager AI has edge detection
Duplicate + Works as Intended
Duplicate + Works as intended
Look at the top lead
I did get this on the snapshot the horse GUI was added, but the bare horses remained
But why not via the 2 normal TNT ignition methods?
facepalm
Are you serious? Surely this is a bug which should be fixed before release, or maybe you could fix it for a 1.6.2 in a few weeks, but waiting until 1.7 is ridiculous.
Well as long as you fix
MC-119then OKI searched 'minecart break 1.6.1'
Still affects 1.6.1 however I am unable to add to the affected versions for some reason.
Still affects 1.6.1 however I am unable to add to the affected versions for some reason.
Using a mobile device I guess thats done it
Also text is shifted to the left it seems. Should I create a separate ticket?
Can confirm in 1.6.1 on the default resource pack
Oops MCpatcher bug, didn't even realise I had it though
Yeah sorry about that.
Because otherwise it would look really ugly
I have played on multiple servers and have noticed almost no delay. Perhaps you have poor ping?
This is a feature request
Fixed
Fixed
Indeed this does occasionally happen
Oh dear still in 1.6.2
Well the mods on here won't take that
This is not a feature request, it is an annoying incorrect texture which should not be like it is.
Still in 1.6.2
Points to comment above yours
Points to comment above yours
On a 1.6.2 server hosted by me there is absolutely no delay
Visible with Sphax PureBDcraft
I'd say the solution would be that it just can't be placed on the piston rod
Please update for 1.6.2
Indeed it is
At least I believe it to be wood, however I am certain it is not the intended sound
This is a bug with server plugins
Here
I had it in 1.5 as well, I am not sure if I am just mistaken. Shall try to record it in a bit.
OK, so because you are saying yet, does that mean it is going to be added in the very near future? (Seeing as it has been around since cobwebs were added)
Alright then, hopefully they will see this and it might remind them
Wool blocks, with torches on. But I don't think that would make the difference, unless the torches are causing the incorrect sound?
That will teach me to consider every detail, however insignificant they may be.
Can a mod reopen this please?
Evil, evil is his one and only name
I can confirm this, but seeing as it is only the first snapshot it will probably be added later
I'm hoping these are just placeholders and get replaced by new wood and new leaves with corresponding saplings
this just generates a perfectly normal looking island to me
this is a random occurance which can be fixed by a relog (Also been reported already)
Leave it, a mod will just mark it as a duplicate
I agree with Trevor
I have seen this in the most recent snapshots, when the grass turns the colour in the third picture, could a mod reopen this?
Please update to latest full release + snapshot
This is invalid, the server is bukkit.
Please, post some screenshots of the bug.
Dinnerbone
Dinnerbone <3
This bug is rather serious and must be fixed before the release of 1.7.
Phew, not as serious as I thought.
Swamp trees are simply oak trees with vines on, and there are no 'big birch trees'
Sneaky sneaky Dinnerbone
Stop creating 'issues' , they are all feature requests or working as intended.
That is the only error information I get, tell me what information you want to know and I will add it.