Finnegan O'Donnell
- finnodonnell
- finnodonnell@yahoo.com
- Europe/Stockholm
- Yes
- No
Game Crashedin Bastion RemnantGame Crashed through series of lag spikes
I'm not sure about the cause, I'll post a comment down below in a minute, but
when I entered the bastion remnant, it shotmy mspt (ms ticks/milliseconds per tick) up super high,I reloadedthe world, andit just skyrocketed, the ms ticks started at normal single-digit numbers, then went up to 50 (lagging) then kept going higher and higher, within seconds it hit 1,000, then it kept going up until it hit over 20,000, then it crashed again a bit later, here's some pictures of when I noticed it, and the whole process.
(PS. It was ms ticks (server side, not client) it was not my computer)
I'm not sure about the cause, I'll post a comment down below in a minute, but randomly when I was testing the new snapshot for bugs, my mspt (ms ticks/milliseconds per tick) up super high, it eventually crashed, so I went back into the world, and the ms ticks just skyrocketed, the ms ticks started at normal single-digit numbers, then went up to 50 (lagging) then kept going higher and higher, within seconds it hit 1,000, then it kept going up until it hit over 20,000, then it crashed again a bit later, here's some pictures of when I noticed it, and the whole process.
(PS. It was ms ticks (server side, not client) it was not my computer)
Game Crashed through series of lag spikesFirework Rockets Crashed Game!
I'm not sure about the cause, I'll post a comment down below in a minute, but randomly when I was testingthe new snapshot for bugs, mymspt (ms ticks/milliseconds per tick) up super high, it eventually crashed, so I went back into the world, andthe ms ticks just skyrocketed, the ms ticks started at normal single-digit numbers, then went up to 50 (lagging) then kept going higher and higher, within seconds it hit 1,000, then it kept going up until it hit over 20,000, then it crashed again a bit later, here's some pictures ofwhenI noticed it, and the whole process.
(PS. It was ms ticks (server side, not client) it was not my computer)The cause was firework rockets, when I shot of a Flight Duration 127 in the nether, it crashed my game, my ms ticks (milliseconds per tick) went up super high, it eventually crashed, so I went back into the world, and quickly killed all the firework rockets, then my ms ticks quickly went back to 10 or so.
(PS. Someone could crash a server with this, they could simply encase it to prevent it from going up too high and despawning, and it would very quickly crash the server unless it had special protection from that)
So I recommend that you optimize fireworks in order to solve this problem
The cause was firework rockets, when I shot of a Flight Duration 127 in the nether, it crashed my game, my ms ticks (milliseconds per tick) went up super high, it eventually crashed, so I went back into the world, and quickly killed all the firework rockets, then my ms ticks quickly went back to 10 or so.
(PS. Someone could crash a server with this, they could simply encase it to prevent it from going up too high and despawning, and it would very quickly crash the server unless it had special protection from that)
So I recommend that you optimize fireworks in order to solve this problem
(I also spent an hour trying to figure this out so please do it for me)
I believe this is the full launcher log
It seems to work perfectly fine for me, are any sounds other than music off?
Maybe it falls under a different category
Will this be fixed soon, because I've been checking every day, and it doesn't say "Resolved", nor are there any other changes
I'm not sure where to put this, and nobodyelseI knowofhas noticed this, but by using advanced tooltips, you can see the durability of items, and helmets have less than boots,(this probably shouldn't be considered a bug, but it isn't really a feature request either, so I put it here). It's a simple fix, there's probably nobody in the world other than me who is going to notice it.Nobody I know has noticed this, but by using advanced tooltips, you can see the durability of items, and helmets have less than boots, even though they are more expensive, simple as that.










This shouldn't be patched, because the community loves it, and it would be like 17w49a, where pistons stopped leaving their blocks behind when given a one tick pulse, this would fix a bug, but devastate the community, and many people would wish for you to bring this feature back, because it costs more to set it up, and only gives you faster rates with certain plants, removing the need for massive, laggy farms just for getting quick rates with crops, the point is, this would upset the players, and shouldn't be patched. Anyways, what I'm saying is please don't remove this.
You should make backups for this sort of occasion, getting an Elytra in singleplayer is a lot harder than just mining 20 diamonds and buying it like on Hermitcraft
TNT is an entity, that's why it is pushed by water
You need more info, this is like saying that I was spamming with a pickaxe with my friend, and the bedrock just broke, you aren't giving enough information to fix the bug
This shouldn't be fixed, it is a very useful bug, similar to quasi-connectivity
This is a fairly good bug, because it allows for quarries. To avoid duplication glitches (like in bedrock edition) dispensers cannot be moved, so it is the only way to make movable tnt, and the only way to get renewable tnt, (other than gravity block dupers).
Don't worry about their descriptions, there are many more advancements with "wrong" descriptions. For example, it says form and mine a block of obsidian, when you can just find it in a chest. Point is, don't worry about how they are described, it's just the simplest walkthrough to completing it.
This is from 20w13a, which added the logs_that_burn tag.{{}}
Chunk glitch/corruption, I'm very sorry, hopefully by giant, you don't mean like the tree Iskall85 is making on hermitcraft.
Not necessarily a bug, but more of a mob mechanic
why would you try to grow it on nylium, that's closer to being netherrack, this isn't really so much of a bug
What do you have in that area of the world? too many entities can easily crash a game, and 1.4.3, what are you doing back there? You're 11, soon to be 12 versions behind
That's a little better, 1.4.3, I don't know where I'd help you there, but how what does the crash report say?
It doesn't give me a crash report, (I checked the folder and tried without the Task Manager)
This is intended, it's "Frost Walker", it also protects from magma blocks, and I believe also campfires
Good job finding it, remember to look for it in spectator mode, so you can see X-Ray in case it's underground
Remember that mobs still can see you even while crouching and wearing the corresponding mob head, they can still see you at a certain distance
Why would you use "B" for hotkey 4?
Anyways though, this is probably just because the narrator is still set to Ctrl+B, it doesn't change automatically, so you're just doing both of them at the same time
This issue is a duplicate of
MC-163575Remember to double check that your issue is original, and not a duplicate
You should remember that if it had to render all sides of every block, with around 15,000 in each chunk, the game would be rather laggy, and this is less of a bug with minecraft, and more of a bug with your resource pack, which should add a bottom texture, plus, why do you use resource packs like that if they bother you with bugs,
JUST STICK WITH MINECRAFT'S TEXTURES
THEY'RE FINE
**Also, if they fixed this bug, it would be like starting a new world every time you loaded a different resource pack, or worse, it could be like starting a new world every time you load the world if you had a resource pack if it didn't save the isOpaque data
If it had to change that many blocks, it would cause lag in itself from all the block updates, and it would also cause essentially 25% more lag from having to render 6 sides instead of 5, it may be closer to 10 or 15%, but nobody wants that simply to fix some resource packs
This is from 20w13a, which added the logs_that_burn block and item tag
Just so you know this sounds like a Client-Side problem, FPS tend to be more dependent on your PC than minecraft
It has to do with mob's hitboxes getting slightly bigger when they grow up, so they can go partially into a block and suffocate or escape if it's made of a non-solid block like glass
I can not re-create this issue, are you certain you didn't somehow accidentally place those barriers, I removed all the blackstone, polished blackstone etc, but couldn't find any barriers, then I tried looking for them with the /fill command, but couldn't find any.
This is not a bug, I agree, but you should post this in https://feedback.minecraft.net/hc/en-us/community/topics/360000736431-Minecraft-Java-Edition-Snapshots?sort_by=votes
I'll try your seed, but mine hasn't had any, any i've tried three of them
But you were right, I'm not sure how you found this, being over 100,000 blocks from spawn
It does seem to be very rare though
if you went at 30 blocks per second (Elytra), and spent 5 minutes checking each bastion, it would take hours to find this one bastion, 100,000 blocks would take quite a while, my guess is that they were checking one out, teleporting a few thousand blocks, /locate, then a few more thousand until they found this, and on top of that, how did they find that barrier, they're invisible unless you hold one, and it's hidden under lava, making it almost impossible to find unless you're somewhat decent at commands, (like me) where you can just use /fill, and check the whole area in a few seconds
also, my game somehow crashed when I made it to a new one, I'm not sure about the cause yet
It always happens in that lava room, I just didn't get any of those rooms from the ones I checked
Reports are only accepted in English, but using google translate, They said the new mobs burn in fire, which is intended, Это предназначено для поведения
The rooms may be random, but that barrier is always there, which makes no sense, but how did a barrier get into that location, they aren't supposed to generate naturally
I also saw it up to 22,000 ms ticks, 5,000 isn't the limit, also, it somehow cleared up when I saved the world though, it was very strange
more info using F3 and talk about ms ticks and tx
Edit #2
I later found out it wasn't caused by the new structure, but instead is a bug where you can occasionally get what seem to be random lag spikes that can bring you down to 0 FPS, and 20,000 ms ticks, so I suggest you try to see what might be causing this, if I find out what it is, I'll tell you
I found out very soon after that it was custom fireworks, even though they had nothing to them except flight duration, it was too much with Flight Duration: 127. (the max) I understand that I'm probably not supposed to be using them, but I suggest that you optimize firework rockets, because as you saw, they can cause a lot of lag.
It always happens in that place in that room, you can use these two commands and spectator mode to find them easier
/execute at @e run fill ~-15 ~-15 ~-15 ~15 ~15 ~15 minecraft:diamond_block replace barrier
/execute at @e run fill ~-15 ~-15 ~-15 ~15 ~15 ~15 minecraft:air replace lava
This will replace the barrier with a diamond block, and remove all of the lava around it
There's another barrier at the cords -10374 57 102245
You require 30 levels, but only use 3, this is from the addition of lapis in 1.8
this is a duplicate
This is a duplicate
Spawners ignore the mob cap, be more careful next time
Write in English
You cannot delete bug reports
This is like the 20th time I've seen this issue
This is intended, ghasts have a much higher "weight" in the soul sand valley, which in basic terms means they spawn much more
did you open a chest or mine a gold block, gold ore, nether gold ore, or gilded blackstone near them?
Because that angers them
I wrote a bug report about firework rockets, but I haven't noticed this one
This is like the 30th duplicate of this bug
try adding a screenshot
Don't see it
Stop posting these "culling" bugs, just list down all the blocks that don't cull in this report
I don't really see the bug, I see some X-ray glitches, but that's it, and those are very common in resource packs that change designs like these do
They said the cauldron does not react properly with water
(google translate)
Move your portal, or make a different one in the nether for it to connect to
This is no place for requests like this, this is the place for bugs only, go to Minecraft Feedback in order to post requests
He said soul block isn't making bubbles
(google translate)
odos os blocos de água devem ser blocos de origem
If this is 1.15.2 no idea, 20w07a had a bug where all villagers with saved memory disappeared
How can you call this a bug?
This is a request
It is peaceful mode, but I don't play peaceful mode that much, so I'm not sure if that is normal or not
They don't have item physics, this is more of a feedback request rather than a bug
Put bedrock bugs in the bedrock edition bug projects, not java edition
the progress bar hasn't gone up at all, and it has been over a complete minecraft day?
WRITE IT "ENGLISH"
用英语写
(google translate)
I wouldn't consider it a "*Bug", but *this should be fixed, however, it would be very annoying having two campfires that don't stack, so I'm not sure if I want this to be patched, after all, it adds up to renewable soul soil
It only saves every here and there if I remember correctly, but I may be mistaken
This is more of a client side issue, however, mojang, another optimization to chunk loading would be much appreciated
Is there a barrier of any kind between you and the end crystal, or are you too far away, because it does have limited range, and it can be blocked with blocks
Maybe you didn't let it save
You guys really need to start searching for bugs before you post them, this is like the 20 or 30th time I've seen this bug of "Enchanted Armor doesn't Glint", I made the mistake once, but I'm never making it again, please search before posting bugs.
Also, what was your difficulty?
Minecraft bedrock edition
https://paste.ubuntu.com/p/P9hSYw4gpB/
I believe this was the full launcher log, tell me if it wasn't
This is an account problem, not a bug
(PS. Learn English, Can't, not Cant)
This isn't exactly a bug, a leaf may not be considered a solid block, but it is a solid cube, like glass
resistance 5 (4) is enough to grant invincibility, because it removes 100% of all incoming damage FYI, 256 (255) is unneeded
But I also have noticed this bug, where if you give yourself a potion effect, then relog, the GUI shows up, but the potion has no effect; it remembers you have the effect, but it doesn't "USE" the effect, so you will still take the same amount of damage.
This is not a bug, but merely a request, I also believe you can kill them if you really want to get them off, sorry.
This is not a bug, but instead a missing feature, instead of here, post this on minecraft feedback next time
I thought this was intended, where every extra strider is 10 times rarer
This is a duplicate of
MC-176032Make use of the Search feature next time
They were ignited, and continued to try to explode you
This is more of a missing feature, and less of a bug
Nevertheless, it should be fixed
They can change their trades if you leave them too long, also, they can only lose their job during a certain time of day, so just bring some emeralds and paper to lock in their trade for when you get a good book like mending
1 This is for Java only, not Bedrock, for that, switch to bedrock projects
2 English for the title next time
This is a duplicate with less info
It happens when you pick up an item
Ghasts can spawn in nether portals if it's big enough, and that is intended
Do you mean Ctrl + Pickblock?
Either way, this is a true bug
Thank you.
This is like the 20th duplicate of this issue
Use the Search next time
Can not re-create
Duplicate
Do you have sounds off?
Because it works fine for me
That's weird, try relogging
I don't know what to say, I believe you, but I can't re-create it
This is not a bug, but a feature, I believe it was added it 1.15, it help in chopping down trees
I don't know how to help, but next time, put this in the bedrock projects, not the java ones, there should be a dropdown menu near the top-left, so we can't help you this time, bedrock can
use /fill in order to check, because you should have more data than "I found no diamond ore in survival mode"
This is because the arrow is continuing to try to hit you, but like a shield, it keeps bouncing off, because it can't hit anything, it doesn't despawn
This is not a bug, but more of a feature request
Not exactly sure what you mean, it's a little hard to tell
This may be because you are Elytra-crawling your way around, I don't use auto-jump because it's a nightmare, and I never experience this, so I'm not sure how to help you.
I couldn't find it in my .minecraft folder, I tried searching just about everything
Do you have ambient turned off, or a repeating command block executing "/kill @e[type=firework_rocket]"
Because both of those will stop the sound
Duplicate
Can't re-create
This may be something from the server
Because this never happened to me in 1.15 at all
I see a normal basalt deltas as well
This isn't exactly a bug, but more of a missing feature
Remember that they only have a small chance of pathfinding, so it could take hours for them to pathfind to one of those 14 blocks, and they have limited range, so placing more won't always help
Dude, they drink Invisibility potions when they feel like they are in danger
My god, that is the worst report I've ever seen,
"Black wool is black"
I believe this is intended
Also,
Thank you for your report!
However, this issue is Invalid.
You have posted a feature request or a suggestion. This site is for bug reports only.
For suggestions, please visit Minecraft Suggestions on Reddit or visit the Feedback website.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
What Jonathan is trying to say is:
Thank you for your report!
However, this issue is Invalid.
You have posted a feature request or a suggestion. This site is for bug reports only.
For suggestions, please visit Minecraft Suggestions on Reddit or visit the Feedback website.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Protection and Blast protection are mutually exclusive since 1.14.3
Mo more god armor, which is kind of sad, it added an extra challenge for end-game players
MORE INFO, add a picture
1 This is a duplicate
2 ENGLISH
Can't re-create in 20w16a
This only happens if you don't have a block above the explosion, so place a block above where the TNT will explode, and it'll be just fine
The reason Elytra works fine is because it is for Transportation, not Armor
This may be because they can't jump out, but can jump in, so they pile up over time
Build with glass, that should fix it; they only check the block below their feet and the block one block above their feet, Mojang could fix this if they made them check the whole area around them instead of just two blocks
His inventory must be full; He only has 5 slots; they might have been filled with other crops
I also experience this, it is a duplicate of
MCL-6550Java and Bedrock are very different
Occasionally skins don't load, go to the skin section and see if it says that it couldn't load the skins, if so, try reconnecting to your network, or pressing the connect button at the top-left below your name, this is a very common issue.
so "/" isn't opening it?
did you change the hotkey?
This is more of a feature request than a bug
There is no current replacement, so it shouldn't be removed, similar to tnt duping, if they add a tricker block or something, then it's fine to be removed, but for now, it has to stay.
This is a rather helpful bug, but there have been many other useful ones that got removed, like translocation.
You should understand that at first, it may not be intended, but after years, it becomes "part" of the game, like mobs not checking if a trapdoor is open or closed.
It doesn't, but is should, tnt is technically an entity, so mob griefing should affect it
This is a very helpful bug for minecart stations
He does have a cooldown, but this is a bug, he might need a running start in order to perform an attack
In 1.15, they made it so that blocks can be broken over a series of hits, it helps with trees. But insta-breaking blocks doesn't reset it, you are slowly breaking the farmland, then when it eventually breaks, you just bonemeal the block below it.
Could you give some more info
It does, Scicraft experienced it in 1.12.2, and maybe even 1.8, it is a very old bug.
F3 does cause lag, and it going above world height limit also does, so they probably just work together to cause a small lag spike.
To test that F3 causes lag, right when I open it it says around 200 - 300 FPS, but one second later it drops to 100 - 200 FPS
This is going to be annoying for my level 4 map, maybe it won't affect it if I kept it in an item frame
I'd say it's a bug that's becoming a feature, like 0-ticking was, I don't really care if it gets removed or not, and that's why it hasn't been removed, it's a bug nobody cares much about.
Pretty sure it's intended, if not, I say keep it.
That's interesting
With 2 gibibytes (2,048 Megabytes), your game won't crash unless you are doing something insane, like some form of stress test.
Try F3 + A for a start
Also, how much memory do you have allocated, if it's under 1 or 2 gigabytes, that may explain it
Like Kieran said, there is no animation, just the charge-up animation from the combat update, I don't know how it should animate switching to the same item.
Where did you place them, also, how much bonemeal did you use, it can take like 20 for a 2x2 tree.
There is a mob cap, like he said, it's just bad luck with weight
This isn't exactly a bug, more of a request for a texture change, BTW, I quite like the bell texture.
Isn't this just a form of QC?
That's because it's MAX health, not Health, they are two different things, Max Health is an attribute, Health is an NBT tag.
I kind of like this bug
2x2 trees do require a lot of bonemeal
Could the texture pack have anything to do with it?
This was recently fixed
Like he said, it's the same general issue, I saw a similar thing with culling issues, where the guy had multiple bug reports for different blocks that don't cull well, instead of using it as one issue, and listing the blocks that are affected by it.
You may have slightly spawned it inside of the block, then knocked it in.
This isn't exactly a bug, it still sees the mob as an enemy, and it still has AI
For one, you mean 1.16 right?
Second, that may just be luck, make sure it isn't with "LOS" 10k or so
Yeah, I remember just being lifted up, it's better that suffocating.
Endermen aren't supposed to be hit by projectiles, they either go through, bounce off, or despawn.
A way to fix this bug would be by giving all mobs in their "death phase" the persistence required tag.
Is the folder in the recycling bin?
the youtuber PhoenixSC also noticed this, it sure would be nice if mojang was able to get the client and even server performance back to the way it was back in 1.12.2 and earlier. With mob spawning and random tick speed set to false and 0, 1.12 and even 1.13 could reach 35,000, but in 1.14, it was dropped down to 300 tps, still 15x faster than the game runs, but with much less room for error and lag.
If this bug stays I'll use carpet mod to try to find out what is causing the lag when it updates to 1.16.
Official Minecraft Wiki
www.minecraft.gamepedia.com/Blaze
I tested with 10,000 glass blocks in a newly generated world in 20w22a, and with or without the blocks, the game ran at around 16 mspt, and 30 fps, so glass isn't a solo lag causer.
(I chose glass because I heard that glass had some changes.)
no, sorry, not that I know of
this is because it doesn't update, it's the same thing that causes floating sand and gravel in caves
Wow, if I got that seed, I think I'd cry, how did you find this?
Could you give the seed and coords
This is intended, they "play" with items, it's part of their behavior and AI.
I also noticed something with mob spawning:
If you set up a repeating command block with /kill @e[type=!player] turn off mob spawning, and move and load chunks, it says it's killing mobs like sheep even though mob spawning is false
I'm not sure if this was related, but while I was farming cane in Hypixel Skyblock I was experiencing lag as far down as 10fps, I play in 1.16.4 and I don't see any youtubers (who play in 1.8) experience this, but it's not just my pc, I average 150 fps, so this is an issue and is very annoying
people say it's just the particles, but I doubt it
don't start with pls also this is not a place to help people
we are looking for bugs
so you're saying that one beacon can add haste and strength?
if you want to leave you should be able to do execute in minecraft:overworld run tp @a 0 80 0
you can set the coordinates to whatever you want, but that should be relatively close to the ground
or try /execute in minecraft:overworld run spawnpoint @a 0 80 0
or something like that, if it doesn't work, then you are stuck
the delay might have to do with whatever you did to make that large hole
also try pressing F3+T while not holding any buttons
this is intentional
if you want dogs to fight they can't be tamed
it can happen without mods, as a matter of fact fabric mods made it affect the game less