Creepers do not defuse when switching from Survival to Creative/Spectator
The bug
So whenever I go into creative mode and there is a creeper nearby it explodes. I was just testing an automated music disc farm, and when I went back into creative mode to get my stuff the creepers that weren't killed exploded for some reason. I am very confused right now..... ._.
Code analysis
Code analyses can be found in this comment by Xander Smith and this comment by BillyGalbreath.
Linked Issues
is duplicated by3
Created Issue:
Boom goes my house when i change into creative mode
So whenever I go into creative mode and there is a creeper nearby it explodes. I was just testing an automated music disc farm, and when I went back into creative mode to get my stuff the creepers that weren't killed exploded for some reason. I am very confused right now..... ._.
Environment
Java Version 1.15.2
Boom goes my house whenichange intocreativemodeCreepers do not defuse when switching from Survival to Creative/Spectator
Java Version 1.15.2
is duplicated by
is duplicated by
MC-212970
is duplicated by
The bug
So whenever I go into creative mode and there is a creeper nearby it explodes. I was just testing an automated music disc farm, and when I went back into creative mode to get my stuff the creepers that weren't killed exploded for some reason. I am very confused right now..... ._.
Code analysis
Code analysis can be found in [https://bugs.mojang.com/browse/MC-179072?focusedCommentId=1152471&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-1152471|this comment].
The bug
So whenever I go into creative mode and there is a creeper nearby it explodes. I was just testing an automated music disc farm, and when I went back into creative mode to get my stuff the creepers that weren't killed exploded for some reason. I am very confused right now..... ._.
Code analysis
Code analysis can be found in
[https://bugs.mojang.com/browse/MC-179072?focusedCommentId=1152471&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-1152471|this comment].
The bug
So whenever I go into creative mode and there is a creeper nearby it explodes. I was just testing an automated music disc farm, and when I went back into creative mode to get my stuff the creepers that weren't killed exploded for some reason. I am very confused right now..... ._.
Code analysis
Code analys
is can be found in this comment.The bug
So whenever I go into creative mode and there is a creeper nearby it explodes. I was just testing an automated music disc farm, and when I went back into creative mode to get my stuff the creepers that weren't killed exploded for some reason. I am very confused right now..... ._.
Code analysis
Code analyses can be found in this comment and this comment.
The bug
So whenever I go into creative mode and there is a creeper nearby it explodes. I was just testing an automated music disc farm, and when I went back into creative mode to get my stuff the creepers that weren't killed exploded for some reason. I am very confused right now..... ._.
Code analysis
Code analyses can be found in this comment
andthis comment.The bug
So whenever I go into creative mode and there is a creeper nearby it explodes. I was just testing an automated music disc farm, and when I went back into creative mode to get my stuff the creepers that weren't killed exploded for some reason. I am very confused right now..... ._.
Code analysis
Code analyses can be found in this comment by Xander Smith and this comment by BillyGalbreath.
relates to
is duplicated by
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-179072, which is a report that has not been resolved yet.
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As for skeletons, your video clearly shows that it does stop attacking you.
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Duplicate of MC-179072.


They were ignited, and continued to try to explode you
I died in creative mode for some reason, but it only happened once though.
thcrafter06 And I died in spectator mode after switching from survival to spectator mode right when I falled from too high in Survival
Can confirm in 21w03a.
Can confirm in 1.17.
Can confirm on 1.18.2
Code analysis
Based on 1.18.2 yarn mappings
CreeperIgniteGoal
This function does not check if the target can take damage.
This can be easily fixed by adding a `canContinueToUse()` override to `SwellGoal` pathfinder goal.
Using mojang's 1.19.2 mappings.