Francielly
- Franxy
- franxy
- America/Sao_Paulo
- Yes
- No
Player always use right-arm animation while swimming
The left leg uses the same texture, butmirrored,fromtherightside, like in the past when skins was 32x64.
This causes an odd behavior, principally when creating custom skin packs.Only using custom slim skins, the left leg part is mirrored from right leg.
It only happens to the leg part, the pants (outer layer) works fine.
Seems like this bug is caused because the geometry.humanoid.customSlim, found in the game files, have a mirrored variable, with value "true".
geometry.humanoid.customSlim left leg is mirrored from right legCustom slim skin left leg is mirrored from right leg
When someone leaves a team, the team will became unfunctional.
The team still exists, appears within "/team list" and entities can join and be targeted (team=<team>).
However, the team doesn't shows within "/team join" or "/team modify" auto-complete and teams properties (color / collision rule) doesn't work.How to reproduce:
- Create a dummy team
/team add dummy- Modify one of the properties of the team
/team modify dummy color aqua- Make you and an entity join the team
/team join dummy @s
/team join dummy @e[type=!player,limit=1]- Remove the entity from the team
/team leave @e[type=!player,team=dummy]The team is now unusable
This error causes
Error executing task on Client
java.lang.NullPointerException
(just this, no other information about the error)
repeatedly on the console every time you try to join the broken teams
When someone leaves a team, the team will became unfunctional.
The team still exists, appears within "/team list" and entities can join and be targeted (team=<team>).
However, the team doesn't shows within "/team join" or "/team modify" auto-complete and teams properties (color / collision rule) doesn't work.How to reproduce:
- Create a dummy team
/team add dummy- Modify one of the properties of the team
/team modify dummy color aqua- Make you and an entity join the team
/team join dummy @s
/team join dummy @e[type=!player,limit=1]- Remove the entity from the team
/team leave @e[type=!player,team=dummy]The team is now unusable
This error causes
Error executing task on Client
java.lang.NullPointerException
(just this, no other information about the error)
repeatedly on the console every time you try to join in the broken teams
When someone leaves a team, the team will became unfunctional.
The team still exists, appears within "/team list" and entities can join and be targeted (team=<team>).
However, the team doesn't shows within "/team join" or "/team modify" auto-complete and teams properties (color / collision rule) doesn't work.How to reproduce:
- Create a dummy team
/team add dummy- Modify one of the properties of the team
/team modify dummy color aqua- Make you and an entity join the team
/team join dummy @s
/team join dummy @e[type=!player,limit=1]- Remove the entity from the team
/team leave @e[type=!player,team=dummy]The team is now unusable
This error causes
Error executing task on Client
java.lang.NullPointerException
(just this, no other information about the error)
repeatedly on the console every time you try to join in the broken teamsWhen someone leaves a team, the team will became unfunctional.
The team still exists, appears within "/team list" and entities can join and be targeted (team=<team>).
However, the team doesn't shows within "/team join" or "/team modify" auto-complete and teams properties (color / collision rule) doesn't work.
How to reproduce:
- Create a dummy team
/team add dummy- Modify one of the properties of the team
/team modify dummy color aqua- Make you and an entity join the team
/team join dummy @s
/team join dummy @e[type=!player,limit=1]- Remove the entity from the team
/team leave @e[type=!player,team=dummy]The team is now unusable
Console output when joining/leaving the team:
Error executing task on Client java.lang.NullPointerException at dkv.a(SourceFile:220) at efc.a(SourceFile:2076) at sk.a(SourceFile:130) at sk.a(SourceFile:15) at pd.a(SourceFile:21) at pd$$Lambda$3978/15655054.run(Unknown Source) at apq.c(SourceFile:144) at apu.c(SourceFile:23) at apq.y(SourceFile:118) at apq.bl(SourceFile:103) at drn.e(SourceFile:1019) at drn.e(SourceFile:688) at net.minecraft.client.main.Main.main(SourceFile:215)
Francielly the problem is as far as I know that the hitbox can only have a cuboid shape aligned to the coordinate axes. Fixing this would require some kind of tilted hitbox which is currently not possible.











Confirmed for 16w05b
Sill in 1.9.2 / 16w14a
Also works with Elytra
(and in case of minecart and boat, the particles of sprinting appear below me)
I really hate this bug
Still in 1.9.2 and 16w14a
This bug are partially fixed, I can reproduce it in minecarts (only in minecarts) using 1.9.2
Using 1.9.3-pre1
http://imgur.com/a/WIVpv
I take some screenshots using my texture pack because the minecart have transparent parts
Confirmed for 1.9.4
Can confirm, also happens in 1.10-pre1
Confirmed for 1.10-pre1
Confirmed for 1.10-pre1
I think this make it be a issue:
https://bugs.mojang.com/secure/attachment/122840/2016-08-10_14.05.38.png
Or just put the stairs ''L'' hitbox
Confirmed for 1.13.2 and 18w43a-b.
Confirmed for 1.13.2 til 18w47b
Also, punching the air doesn't have animations, but it still play a sound. (Tested only with Android using touch)
It happens with Debug Stick too
I think it's indeed, since they rarely spawns with a Zombified Piglin riding them, just like Skeletons spawning with Spiders.
The title and the subtitle are two different things, but for a common big thing.
Doing /title @p subtitle <text>, you'll only set the subtitle of the player title. Then you will need to do /title @p title "" (empty title) to show only the subtitle (empty title with subtitle).
Cannot reproduce - tested in 20w18a, singleplayer, survival-default world with naturally spawned village cats
I think a better workarround is just create a new world, with the same seed, in a old snapshot (20w19a is more guaranteed to work), kill the dragon on creative, then copy this new world DIM1 folder to your main world.
Unlike @Patrick Dinklage said, I can reproduce on 20w21a
I think the fix (if not WAI) should be toggable, at least with datapacks, because, in my opinion, a dark The End with heavy fog looks so much in place for this dimension.
Still happens in 1.16 Pre2
Affects 1.16 Pre-3
Confirmed for 1.16.1 and 20w30a
Confirmed for 1.16.2-pre1
I also think that this is intentional, they only changed the inventory model file to use "front" light instead of "side", so there is a limitation of inventory lighting, that was added in 1.15
I don't think Mojang will create a separate group just for banners, or break compatibility with resource packs. And because that I think it's WAI (or a really long unresolved bug).
Affects 1.16.2 release.
Note that this only works with the armor stand item. Using custom spawn eggs or summon command doesn't give this warning.
The same error also happens with the particle "dust_color_transition".
affects 21w03a
can confirm in 21w05a
affects 21w05a
Affects 21w05b
affects 21w05b
Can confirm for 21w08b
Can confirm for 21w08b
This might relate to MC-147499
Affects 21w11a
**affects 21w11a
A speculation of why the solution proposed by @LabyStudio was not implemented yet, seems like it was caused by another issue.
At that point in code, if the entity is a passenger of another entity, "entity.yBodyRot" have its value clamped at between -360 and 360, while "entity.yBodyRotO" still have its normal value, outside that range.
So by that, doing the linear interpolation (lerp) as proposed, the final result would vary depending on how much the two rotation values differs.