L
- MrBelles
- JIRAUSER563390
- America/Denver
- Yes
- No
Edit: Actually this only happens when i'm in the boat
When In version 1.16.3 Pillagers that sat in my boats would not shoot at me. I'm not sure how old this bug was. It could have been for past versions too.
Resolved as a duplicate of MC-154608
Pillagers Wont shoot in boats[Resolved]
I found this in 1.16.4 but may happen in earlier versions. The torch just gets replaced by the lead.
I found this in 1.16.4 but may happen in earlier versions. The torch just gets replaced by the lead. This however is just a visual glitch and the torch doesn't leave the inventory. It is just invisible.
To Reproduce
- Place down a fence.
- Leash a mob.
- Select a torch in your hotbar.
- Try putting the torch on the fence.
The torch appeared and then disappeared rapidly, being replaced by the leash.
Video: MC-206849 at 20w51a.mp4
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Resolved as a duplicate of MC-158774
Client de-sync when you place a torch on a fence while leashing a mob[Resolved]
Also BTW I don't think it has to do with them unrendering because this problem doesn't happen to other mobs.
Often in nether water Glowsquids will be invisible unless you are submerged in water. I tested this in more than one biome. Also this doesn't have anything to do with them unrendering from being too far away because this problem doesn't happen to other mobs.
Yes this might just be bad luck. After 40 pearls there is still 25% chance that nothing will spawn I think.
I can confirm that this happened to me in 21w20a.
I couldn't reproduce this issue. I attached an image with f3.
Bugs in older versions of Minecraft aren't supported, so see if this affects the latest snapshot.
I noticed that if you set up a repeating command block to place bedrock at a high level like 256 then it creates significant lag. This might be caused by this bug.
Command: /execute at @p run fill ~-15 256 ~-15 ~15 256 ~15 bedrock replace air.
Edit: It's not just happening to bedrock it affects all blocks, and lag doesn't happen if it is at a lower level like 80 which leaves me to believe that blocks at a high altitude cause lag.
Unfortunately, the Mojang bug tracker only accepts reports in English.
It would be great to create a new report in English.
This probably is a duplicate of
MC-181280
I'm noticing that suddenly this has become very common on the bug tracker.
On a similar note, there was a bug where mobs don't avoid Powdered Snow that was resolved as works as intended. But them not running from damage is inconsistent with cactus, magma, lava, etc so I would count this as a bug.
This report probably belongs in the Minecraft Launcher (MCL) project.
Can confirm in 1.18. This effect also happens if you sleep in the bed.
Don't strongholds also get exposed when they meet ravines or cave systems?
This might need more information like a specific cause of lag from render distance change.
Since Wool being placed, broken or dropped doesn't activate a sculk sensor it would make a lot of sense for the same thing to be applied to carpets since they have the same materials.
Bug was resolved as duplicate.
Not Much of a bug but...[Resolved]
When I put An item into an anvil using the F key It also types F in the renaming area. I don't think it should do that.
Bug was resolved as a dupicate.
Inserting Offhand Item In Anvil Using F Glitch[Resolved]
Bug was resolved as a duplicate.
This could be related to
MC-610where Grass and Flowers are placed incorrectly next to water pools.
This seems easy to fix by making the advancement check the crafting statistic for netherite hoe but i'm not a coder so i'm just guessing.
I would consider this a parody issue as the textures in java are different in some cases than in bedrock. The player head shouldn't have its texture changed unless it is the head of a player with a Bedrock Steve skin. The default player head is meant to resemble Java's head.
Does MC-98598 describe your problem? In that report, the LAN worlds would show up reliably pre-1.9 and you said it worked in 1.7.
If it describes your issue then this is a duplicate.
Simon Morken-strøm said that the problem also occurred in vanilla. Can you list the world seed and coordinates?
Make sure you have a stable internet connection.
Also, bugs with the launcher belong in the MCL section.
I just found this bug is still replicatable with /execute as @e[type=item] run data merge entity @s
{Age:_Any Number_}. So it is a little different from the original bug because it works with positive numbers.
Since an unknown update, you can't tp to y=1.0E08 but you might be able to reach there by editing the level.dat file.
For me the dragon moves but doesn't go to 0,0. It just circled the place it was spawned at.
I also was able to find grass generating on sand & gravel. I just don't want to post it as a bug because usually the bugs I report are already found by others. Seed: 8999854149813956887
Coords: 74 63 68 & 97 63 77
Do you mean in an anvil or by a command like
/give @p iron_sword{Enchantments:[
{id:fire_protection,lvl:4}]} 1
I don't even think full snow blocks can melt. Only snow layers and ice. It's most likely intentional.
I would say that a similar inconsistency is when stone slabs and stairs can be broken and don't drop the cobblestone variants. Lol no one typed here for 6 years.
Can confirm in 1.19.2
I may be able to provide more information regarding this bug as the issue still persists but was marked resolved due to awaiting response.
Steps to reproduce:
When you close what ever instances of Minecraft are active, only then do the text inputs work properly again.
For the attached video, I'm using MacOS Ventura 13.0, though the problem does effect older versions of MacOS as well. The current launcher version that the bug still happens in is v.2.3.619-1.1.32. I hope this information helps as I'd like this bug to be resolved!