Hernan Sanchez
- Rotten_Banana
- rotten_banana
- America/Los_Angeles
- Yes
- No
Mobs Despawn even nearby and in range. It happens to only passive mobs.
Devices Tested:
iPhone 5S
iPod Touch 6
LG Optimus L90 D415
There were two animals per pen. One sheep and one chicken despawned near my player.
Mobs Despawn even nearby and in range. It happens to only passive mobs.
Devices Tested:
iPhone 5S
iPod Touch 6
LG Optimus L90 D415There were two animals per pen. One sheep and one chicken despawned near my player.
Mobs Despawn Even When CloseAnimals Despawn Even When Close
entities despawn after a whileEntities despawn after a while
Entities and block entities despawn after a while
Also an update: For somewhat reason, ladders, paintings, item frames, and signs, and torches fall off walls..
Block Entites drop from randomly from the ground and walls. It seems to only happen on Oak Wood and Stone. Also when ever I walk around 40 blocks away, some signs fall off when I come back.
Device:
Apple iPod Touch 6th Generation
Affects Versions:
MCPE 0.14.0
MCPE 0.14.1
Block Entites drop from randomly from the ground and walls. It seems to only happen on Oak Wood and Stone. Also when ever I walk around 40 blocks away, some signs fall off when I come back.
Block Entites that drop: Torches, Signs, Item Frames, Ladders, and Paintings.
Device:
Apple iPod Touch 6th Generation
Affects Versions:
MCPE 0.14.0
MCPE 0.14.1
Unable to attack/hit entities in worlds created before 0.15.10. Only affects Pocket Edition.
Affect(s) Devices:
Apple iPad Mini 3rd Generation - iOS 10.0.1 - Version: 0.15.10
Apple iPod Touch 6th Generation - iOS 10.0 Beta 4 - Version: 0.15.10
LG K7 - Android 5.1.1 - Version: 0.16.0
Samsung Galaxy Tab A 8.0 - Android 5.1.1 Version: 0.16.0
As all pre-1.11 villagers generate into (villagers_v2) in 1.16.100, all functions remain the same EXCEPT trade refreshes. Converted villagers will not perform job and will not refresh their trades.
I made an example of a converted librarian villager(has a nametag just in case if it's relevant), it's trades are all out and the villager is placed in a
3x2x3 enclosure with a lecturn in the corner. The trades are out and will not refresh at all and in any time of the day.As all pre-1.11 villagers generate into (villagers_v2) in 1.16.100, all functions remain the same EXCEPT trade refreshes. Converted villagers will not perform job and will not refresh their trades.
I made an example of a converted librarian villager(has a nametag just in case if it's relevant), it's trades are all out and the villager is placed in a 2x2x3 enclosure with a lecturn in the corner. The trades are out and will not refresh at all and in any time of the day.
pre-1.11 old Villagers converted to new will not refresh tradesPre-1.11 old Villagers converted to new will not refresh trades
Hernan Sanchez This report has been closed as it is a duplicate. Please vote and add any further comments to bug report MCPE-12803.
Same Happens With Me
It May be You'r Internet/Wifi Connection or You'r Device
Happens on IPhone 5S, Running iOS 9.1 and IPhone 4, Running iOS 8.4
I don't see what is the problem?? it seems like a normal village to me.
Confirmed on iPod Touch 6, Running iOS 9.2, Minecraft PE 0.13.2
Can Confirm for 0.13.2 On iPod Touch 6, iPhone 5S and LG Optimus L90 D415. My pet wolf some how despawns when I go 64 blocks away.
It may be your internet connection. Multi-player works perfectly for me and i have no problems.
The iPad 2 is outdated and slow. It isn't Minecraft. It is your device.
That is normal. If you build a lot of things, it is normal to have lag. I suggest that you turn down your render distance and turn off fancy graphics.
Can Confirm. This happens to me too. It also happens to cactus, levers, pots, cauldrons, and fences.
Still happening on MCPE 0.14.0 on iPod touch 6th Gen, iOS 9.2.1
Confirmed on 0.14.0, iPod Touch 6th Gen (iOS 9.2.1)
Can confirm this on multi-player. It happens to me on 0.14.0, iPod Touch 6th Gen (iOS 9.2.1)
Hmmm.. very odd, though sometimes i can go into my world and there aren't any chunk errors or any missing blocks...
Can Confirm for iPod Touch 6G, iOS 9.2.1, MCPE 0.14.0
Still Affects Minecraft PE 0.14.0 - iPod Touch 6th Gen - iOS 9.3
Can confirm for MCPE 0.14.0.
My animals are getting out of their pens from my barn.
EDIT: i watched my animals very carefully and the baby animals somewhat attempt to go through fences and blocks and end up suffocating and dying.
Still Happens on MCPE 0.14.0
This still happens on MCPE 0.14.0.
All my animals from my barn disappeared when i relog the game.
The world I have is pre-created and I crash when I walk past chickens and sheeps are close together.
For some reason when I turn I my render distance all the way down, the crashing has stopped.
Also for some reason paintings, signs, ladders, item frames, and torches drop off walls or despawn after a while...
Yes I experience this problem too. Do signs and painting fall off too?
Can confirm for MCPE 0.14.1 iPod Touch 6th Generation
Can Confirm for MCPE 0.14.1 iPod Touch 6th Generation - iOS 9.3.1
Still happening in 0.14.2 , but only happens to pigs, chickens, and signs.
Can Confirm for 0.14.2. When i sail in a boat, my compass always points north no matter what direction i go.
Device: iPod Touch 6th Generation
Can Confirm for 0.14.3 - iPod Touch 6th Generation
Still Affects Minecraft PE 0.14.3 - iPod Touch 6th Generation
Still Affects 0.14.3 - iPod Touch 6th Generation
This applies to both passive, hostile, and block entities.
Can Confirm for 0.14.3 - iPod Touch 6th Generation
Still affects 0.14.3 - iPod Touch 6th Generation
Affects 0.15.0.0 much worse than 0.14.3
Steps to reproduce:
Step 1: put two or more entities in a fence
Step 2: walk approx. 128 blocks away
Step 3: Stay 128 blocks away from the two entities for around 10 mins
Step 4: restart the game
Step 5: walk back to entities and there seems to be a high chance of despawn. (Applies to all mobs)
Can Confirm for 0.15.0 - iPod Touch 6th Generation
Steps to reproduce:
Step one: Enclose 2 or more tamed horses in fences or blocks
Step two: Walk 128 blocks away
Step three: Stay away 128 blocks away for 5-10 mins
Step four: Close and re open world
Step five: Walk back to horses and there is a medium chance of them despawning.
Can confirm for 0.15.0 - iPod Touch 6th generation - iOS 9.3.2
This bug also affects Minecraft Windows 10 Edition 0.15.0
Can Confirm for 0.15.0 - iPod Touch 6th Generation - iOS 9.3.2
Still affects MCPE 0.15.0 - iPod Touch 6th Generation - iOS 9.3.2
Still happens on MCPE 0.15.0 - iPod Touch 6th Generation - iOS 9.3.2
The game seems to crash randomly...
0.15.0 - iPod Touch 6th Generation - iOS 9.3.2
Please explain why is it so glitchy? What is happening? What is the problem?
Bug #1 is considered normal. Bug #2 is defiantly a bug. Bug #3 Trading hasn't been added. Bug #4 That is considered normal. When villagers panic, they do run in circles. Bug #5 That is normal. Bug #6 That is a bug. Bug #7 All mobs will jump on beds. That is normal. Bug #8 The damage sound has been changed to bones cracking. That is normal. Bug #9 Creepers make explosive noises on my device. Check if your volume is off... Bug #10 That is normal, because Peony's are two blocks high, which give you two. Bug #11 That doesn't happen to me. Bug #12 That happens because of their AI isn't fully developed, they will advance their AI in the future. You are probably overreacting. Make sure that you read the official changelog, not the Minecraft gamepedia.
Can confirm for MCPE 0.15.0 - iPod Touch 6th Generation - iOS 9.3.2
Can Confirm for MCPE 0.15.0 - iPod Touch 6th Generation - iOS 9.3.2
Battery Draining and Overheating problems seem to be gone after updating to 0.15.4
Still Happening in 0.15.4.
Cows seem to despawn after using a lead on them.
Still happening on MCPE 0.15.4 - iOS 10 Beta 3 - iPod Touch 6th Generation.
Still Happens on 0.15.7. iPod Touch 6th Gen
Still happening on MCPE 0.15.7 and MCPE 0.16.0 Beta 1 - LG K7 Android 5.1.1
Still happens on 0.15.9 and 0.16.0 Beta 4
All passive, hostile, and block entities still despawn. Though, if a lead is attached to a mob, it signifigantly decreases the change of despawn, but will despawn after a while.
Your device might have a hard time rendering maps. I don't have any problems with maps. It could mean you have an old device.
The wither dying sound effect isn't a "bug". It's a version exclusive feature.
Block placing lag could mean you just have a device that cannot handle Minecraft very well.
Can confirm for MCPE 0.15.10 and 0.15.90.8.
The GUI is very small. Controls seem to be unaffected.
Device: Tracphone (unkown model)
Screen resolution: 640x480 3.5 inch display
Can confirm.
When Elder Guardian died, a weird loud static/screaming sound came on and wouldn't stop until you exit the world.
Device: LG K7 - Android 5.1.1
Affects Version(s): 0.15.10 and 0.15.90.8 much more than previous updates.
All entities still despawn. Though, if mob attached to lead has a lower despawn chance, but will still despawn. Another problem is that sometimes painting and signs will fall off.
Villagers:
Most of the time, whenever I find villages, it appears that villagers either failed to spawn or they must have despawned. Also villagers seem to have a higher despawn rate when more closer together
Passive mobs:
Passive mobs despawn over periods of time (they despawn after 2-10 days after spawning). Animals still despawn even though both leads and nametags are present. Another thing I've realized is that the more animals are closer together, the much more of a chance they despawn. The farther they are apart, the longer they stay. Tamed animals also manage to disappear. From what I saw, they either noclip into blocks and suffocate or they despawn.
Hostile mobs:
Hostile mobs appear take longer to despawn than passive mobs. I can tell that isn't right. Hostile mobs seem to don't despawn as fast when the player is nearby.
Block entities (signs, torches, paintings, etc)
Block entities despawn "slower" than passive mobs. Torches, paintings, and signs will randomly fall off. Before 0.15.0, they seem to despawn when the player was away from the item for short to long peroids of time. After 0.15.0, it doesn't happen as often only now only happens to torches, paintings, and signs. Another thing I've noticed is that block entities have a more of a chance of despawning when the item is placed on cobblestone and/or oak planks.
There isn't much information that I cannot give to help or fully present the issue. This issue nearly makes animals farming impossible in survival without using leads and/or nametags to decrease the chances of despawning.
Affects Device(s):
iPod Touch 6th Generaton - iOS 10.0 Beta 4 - MCPE 0.15.10
iPad mini 3rd Generation - iOS 10.0.2 - MCPE 0.15.10
LG K7 - Android 5.1.1 - MCPE 0.15.90.8
Tracphone (unknown model) - Android 4.4.0 - MCPE 0.15.90.8
Desktop (Windows 10 Edition) - Windows 10 - MCPE 0.15.10
Affects 0.15.10 and 0.15.90.8
Affects device(s):
Apple iPad Mini 3rd Generation - iOS 10.0.1 - Version: 0.15.10
Apple iPod Touch 6th Generation - iOS 10.0 Beta 4 - Version: 0.15.10
LG K7 - Android 5.1.1 - Version: 0.15.90.8
Mojang isn't responsible for server problems. The server might just be offline. Contact the server owner for problems, not Mojang.
Affects Version(s) 0.15.10 and 0.15.90.8
Affects Device(s)
Apple iPad Mini 3rd Generation - iOS 10.0.1 - Version 0.15.10
Apple iPod Touch 6th Generation - iOS 10.0 Beta 4 - Version 0.15.10
Apple iPod Touch 4th Generation - iOS 6.1.6 - Version 0.10.4
LG K7 - Android 5.1.1 - Version 0.15.90.8
Samsung Galaxy Tab A 8.0 - Android 5.1.1 - Version 0.15.10
Tracphone (unkown model) - Android 4.4.0 - Version 0.15.90.8
Affects 0.16.0.5 and 0.15.10 much worse.
Can confirm on 0.15.10 on Apple iPad Mini 3rd Generation - iOS 10.0.1
Still happens on v0.15.10, Apple iPad Mini 3rd Generation
Affects 0.16.1
Still Affects Versions(s) 0.16.1
Can someone please reopen this problem? This seems to still affect v0.16.1, v0.16.2, and the 1.0 Beta builds. It's shocking that this problem still has been happening for over 2 years and it still isn't fixed. The problem has gotten more worse since 0.15.0.
This is getting a bit irritating. Farming animals is nearly impossible due to this bug.
Affects EVERY single version from 0.9.0 to present day.
In 1.0.0 mobs and block entities still despawn, but mobs connected to lead will not despawn anymore. Block entity don't despawn as fast as previous updates but still despawn.
Devices tested:
Apple iPad Mini 3 - iOS 10.1
LG K7 - Android Lolipop 5.1.1
Alcatel Onetouch Pixie Glitz - Android Kitkat 4.4
Huawei Honor 8 - Android Marshmallow 6.0
This is not a bug, this is a feature. The dragon head and other heads are 2D in MCPE compared to the java's 3D model in the PC version. This is working as expected.
I have the same issue.
It only occurs when opening the inventory or a crafting table at any time. When they are opened the game stops for a second. It gets annoying each and every time.
Bedrock 1.10.0
PC Windows 10.