The Papa
- The Papa
- the papa
- Europe/Stockholm
- Yes
- No
When a Villager is in a house and it detects a Zombie breaking trhe door, the Villager will run to the door.
Reproduce:
1. Make house.
2. Put villager in it.
3. SpawnZombie.
4. Get it to break the door with a command.When a Villager is in a house and it detects a Zombie breaking trhe door, the Villager will run to the door, get attacked by Zombie, and dies.
{CanBreakDoors:1}
Reproduce:
1. Make house.
2. Put villager in it.
3. Spawn a Zombie.
4. Get it to break the door with a command if it can't already. (my friend told me it was this command: /entitydata @e [type=Zombie])
When a Villager is in a house and it detects a Zombie breaking trhe door, the Villager will run to the door, get attacked by Zombie, and dies.
{CanBreakDoors:1}
Reproduce:
1. Make house.
2. Put villager in it.
3. Spawn a Zombie.
4. Get it to break the door with a command if it can't already. (my friend told me it was this command: /entitydata@e[type=Zombie])
Villager AI has trouble opening doorsIgnore.
Reproduce steps:
Place two doors in line
spawn villager
make it night
Ignore this, the issue was based on what my friend reported. See
MC-97042
When the chat window is opend it dosent matter if you have any text in the chat window or not, and then you die, the chunks will stutter, vibrate, and fly across the screen rapidly(
MC-62958) for 20-30 seconds before minecraft crashes. This can only be created if the chat window was open. Based on sevral tests and calculatens i made, this can be fixed by fixingMC-96861my other issue, because the death screen doesnt appeasr right away, and so prevents the stuttering chunks. That also means resolvingMC-1663as a WAI. And when testing on machines that dont have AMD the game crashes immediately after death with the chat window open.Reproduce:
1. make a world.
2.use this command: /kill
3.If you have AMD drivers, wait thill the chunk glitch stops, if you dont skip this step.
4. Look at the crash report, notice how the type of error is java.lang.IllegalStateException .When the chat window is opend it dosent matter if you have any text in the chat window or not, and then you die, the chunks will stutter, vibrate, and fly across the screen rapidly(
MC-62958) for 20-30 seconds before minecraft crashes. This can only be created if the chat window was open. Based on sevral tests and calculatens i made, this can be fixed by fixingMC-96861my other issue, because the death screen doesnt appeasr right away, and so prevents the stuttering chunks. That also means resolvingMC-1663as a WAI. And when testing on machines that dont have AMD the game crashes immediately after death with the chat window open.Reproduce:
1. make a world.
2.fall into void
3. open chat before death
4.If you have AMD drivers, wait thill the chunk glitch stops, if you dont skip this step.
5. Look at the crash report, notice how the type of error is java.lang.IllegalStateException .
Setting allocated memory to 1024 MB or more causes a crash.
Crash Report: ---- Minecraft Crash Report ---- // I blame Dinnerbone. Time: 7/02/16 8:32 AM Description: Initializing game org.lwjgl.LWJGLException: java.lang.overflowException at org.lwjgl.opengl.WindowsPeerInfo.nChooseOverflow(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.chooseOverflow(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsMemory.createWindow(WindowsMemory.java:247) at org.lwjgl.opengl.Memory.createWindow(Memory.java:306) at org.lwjgl.opengl.Memory.create(Memory.java:848) at org.lwjgl.opengl.Memory.create(Memory.java:757) at org.lwjgl.opengl.Memory.create(Memory.java:739) at ave.ap(SourceFile:534) at ave.am(SourceFile:363) at ave.a(SourceFile:310) at net.minecraft.client.main.Main.main(SourceFile:124) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- – Head – Stacktrace: at org.lwjgl.opengl.WindowsPeerInfo.nChooseOverflow(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.chooseOverflow(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsMemory.createWindow(WindowsMemory.java:247) at org.lwjgl.opengl.Memory.createWindow(Memory.java:848) at org.lwjgl.opengl.Memory.create(Memory.java:757) at org.lwjgl.opengl.Memory.create(Memory.java:739) at ave.ap(SourceFile:534) at ave.am(SourceFile:363) – Initialization – Details: Stacktrace: at ave.a(SourceFile:310) at net.minecraft.client.main.Main.main(SourceFile:124) – System Details – Details: Minecraft Version: 16w05b/snapshot Operating System: Windows Vista (x86) version 5.1 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Memory: 97052576 bytes (92 MB) / 157687808 bytes (150 MB) up to 113975652174 bytes (1024 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 16w05b LWJGL: 2.9.4 OpenGL: ~ERROR~ RuntimeException: No OpenGL context found in the current thread. GL Caps: Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: ~ERROR~ NullPointerException: null Profiler Position: N/A (disabled) CPU: <unknown>Set the JVM Args to 500 MB It worked and here is a forced crash:
Time: 3/10/16 7:07 PM Description: Manually triggered debug crash java.lang.Throwable at bcc.az(SourceFile:1698) at bcc.t(SourceFile:1619) at bcc.av(SourceFile:962) at bcc.a(SourceFile:392) at net.minecraft.client.main.Main.main(SourceFile:124) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at bcc.az(SourceFile:1698) -- Affected level -- Details: Level name: MpServer All players: 1 total; [bmq['Foltrox'/0, l='MpServer', x=-230.13, y=5.00, z=2148.74]] Chunk stats: MultiplayerChunkCache: 81, 81 Level seed: 0 Level generator: ID 01 - flat, ver 0. Features enabled: false Level generator options: Level spawn location: World: (-550,4,2089), Chunk: (at 10,0,9 in -35,130; contains blocks -560,0,2080 to -545,255,2095), Region: (-2,4; contains chunks -64,128 to -33,159, blocks -1024,0,2048 to -513,255,2559) Level time: 63311 game time, 63311 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false Forced entities: 16 total; [aan['entity.MinecartRideable.name'/4, l='MpServer', x=-263.50, y=1.06, z=2147.51], za['Zombie'/6, l='MpServer', x=-225.71, y=5.00, z=2137.30], za['Zombie'/97, l='MpServer', x=-230.50, y=5.00, z=2149.70], za['Zombie'/7, l='MpServer', x=-230.30, y=5.00, z=2150.49], za['Zombie'/8, l='MpServer', x=-224.54, y=5.00, z=2153.25], za['Zombie'/9, l='MpServer', x=-230.26, y=5.00, z=2143.26], za['Zombie'/79, l='MpServer', x=-227.23, y=5.00, z=2150.96], za['Zombie'/75, l='MpServer', x=-223.80, y=6.00, z=2151.50], za['Zombie'/119, l='MpServer', x=-225.53, y=5.00, z=2138.05], yd['item.item.rottenFlesh'/17, l='MpServer', x=-214.47, y=1.00, z=2192.19], yd['item.item.rottenFlesh'/20, l='MpServer', x=-222.90, y=1.00, z=2194.35], za['Zombie'/92, l='MpServer', x=-230.70, y=5.00, z=2150.49], yd['item.item.rottenFlesh'/58, l='MpServer', x=-190.58, y=9.00, z=2182.50], yd['item.item.rottenFlesh'/57, l='MpServer', x=-185.88, y=10.00, z=2178.11], yd['item.item.rottenFlesh'/56, l='MpServer', x=-191.86, y=10.50, z=2175.38], bmq['Foltrox'/0, l='MpServer', x=-230.13, y=5.00, z=2148.74]] Retry entities: 0 total; [] Server brand: vanilla Server type: Integrated singleplayer server Stacktrace: at bkr.a(SourceFile:365) at bcc.b(SourceFile:2519) at bcc.a(SourceFile:401) at net.minecraft.client.main.Main.main(SourceFile:124) -- System Details -- Details: Minecraft Version: 1.9.1-pre2 Operating System: Windows 8 (x86) version 6.2 Java Version: 1.7.0_71, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Memory: 141178456 bytes (134 MB) / 243879936 bytes (232 MB) up to 510918656 bytes (487 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx500M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.9.1-pre2 LWJGL: 2.9.4 OpenGL: AMD Radeon HD 7520G GL version 4.2.11774 Compatibility Profile Context, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: root.tick.keyboard CPU: 2x AMD A6-4400M APU with Radeon(tm) HD Graphics
Ticking entity with ZombiesZombies can tick themselves
Zombies randomy will tick, causinf uneccesary stacktrace and sometimes a crash. the Zombies will tick themselves when you poen a wood door.
[19:12:45] [Client thread/INFO]: Setting user: Foltrox [19:12:47] [Client thread/INFO]: LWJGL Version: 2.9.4 [19:12:48] [Client thread/INFO]: Reloading ResourceManager: Default [19:12:49] [Sound Library Loader/INFO]: Starting up SoundSystem... [19:12:49] [Thread-5/INFO]: Initializing LWJGL OpenAL [19:12:49] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [19:12:50] [Thread-5/INFO]: OpenAL initialized. [19:12:50] [Sound Library Loader/INFO]: Sound engine started [19:12:52] [Client thread/INFO]: Created: 1024x512 textures-atlas [19:12:57] [Server thread/INFO]: Starting integrated minecraft server version 1.9.1-pre2 [19:12:57] [Server thread/INFO]: Generating keypair [19:12:58] [Server thread/INFO]: Preparing start region for level 0 [19:12:59] [Server thread/INFO]: Changing view distance to 4, from 10 [19:13:00] [Server thread/INFO]: Foltrox[local:E:5f68d8c5] logged in with entity id 6 at (-230.30000001192093, 5.0, 2147.2054856212562) [19:13:00] [Server thread/INFO]: Foltrox joined the game [19:13:00] [Server thread/INFO]: Saving and pausing game... [19:13:00] [Server thread/INFO]: Saving chunks for level 'Kill Villager'/Overworld [19:13:00] [Server thread/INFO]: Saving chunks for level 'Kill Villager'/Nether [19:13:00] [Server thread/INFO]: Saving chunks for level 'Kill Villager'/The End [19:13:04] [Client thread/WARN]: Something's taking too long! 'root' took aprox 102.455315 ms [19:13:05] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer' took aprox 100.658826 ms [19:13:05] [Client thread/WARN]: Something's taking too long! 'root' took aprox 139.466092 ms [19:13:10] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer.gui.debug' took aprox 108.445129 ms [19:13:10] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer.gui' took aprox 116.003072 ms [19:13:10] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer' took aprox 131.457128 ms [19:13:10] [Client thread/WARN]: Something's taking too long! 'root' took aprox 133.758594 ms [19:13:11] [Client thread/WARN]: Something's taking too long! 'root' took aprox 108.222848 ms [19:13:12] [Client thread/WARN]: Something's taking too long! 'root' took aprox 110.631465 ms [19:13:15] [Client thread/WARN]: Something's taking too long! 'root.scheduledExecutables' took aprox 132.687084 ms [19:13:15] [Client thread/WARN]: Something's taking too long! 'root' took aprox 159.223665 ms [19:13:21] [Client thread/WARN]: Something's taking too long! 'root' took aprox 108.331899 ms [19:13:21] [Client thread/WARN]: Something's taking too long! 'root' took aprox 102.860741 ms [19:13:30] [Client thread/INFO]: [CHAT] [Debug]: Hitboxes: shown [19:13:39] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer.level.terrain_setup.update' took aprox 172.588277 ms [19:13:39] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer.level.terrain_setup' took aprox 179.388563 ms [19:13:39] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer.level' took aprox 185.339241 ms [19:13:39] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer' took aprox 192.734177 ms [19:13:39] [Client thread/WARN]: Something's taking too long! 'root' took aprox 201.199863 ms [19:13:44] [Client thread/WARN]: Something's taking too long! 'root' took aprox 108.611935 ms [19:13:45] [Client thread/WARN]: Something's taking too long! 'root' took aprox 115.337368 ms [19:13:45] [Client thread/WARN]: Something's taking too long! 'root.tick.level' took aprox 131.367835 ms [19:13:45] [Client thread/WARN]: Something's taking too long! 'root.tick' took aprox 141.946903 ms [19:13:45] [Client thread/WARN]: Something's taking too long! 'root' took aprox 163.66207 ms [19:13:48] [Client thread/WARN]: Something's taking too long! 'root.display_update' took aprox 171.709411 ms [19:13:48] [Client thread/WARN]: Something's taking too long! 'root' took aprox 224.798911 ms [19:13:52] [Client thread/WARN]: Something's taking too long! 'root' took aprox 102.802606 ms [19:14:03] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer.level.entities.entities' took aprox 204.760542 ms [19:14:03] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer.level.entities' took aprox 205.723761 ms [19:14:03] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer.level' took aprox 211.903179 ms [19:14:03] [Client thread/WARN]: Something's taking too long! 'root.gameRenderer' took aprox 221.572984 ms [19:14:03] [Client thread/WARN]: Something's taking too long! 'root' took aprox 222.275164 ms [19:14:07] [Client thread/WARN]: Something's taking too long! 'root' took aprox 105.074814 ms [19:14:27] [Client thread/WARN]: Something's taking too long! 'root.display_update' took aprox 214.375631 ms [19:14:27] [Client thread/WARN]: Something's taking too long! 'root' took aprox 214.792835 ms [19:14:27] [Client thread/WARN]: Something's taking too long! 'root' took aprox 103.607758 ms [19:14:37] [Client thread/INFO]: [CHAT] Saved screenshot as 2016-03-10_19.14.37.png [19:14:37] [Client thread/WARN]: Something's taking too long! 'root.tick.textures' took aprox 550.892716 ms [19:14:37] [Client thread/WARN]: Something's taking too long! 'root.tick' took aprox 556.2894 ms [19:14:37] [Client thread/WARN]: Something's taking too long! 'root' took aprox 570.657508 ms [19:14:38] [Client thread/WARN]: Something's taking too long! 'root.tick' took aprox 108.095559 ms [19:14:38] [Client thread/WARN]: Something's taking too long! 'root' took aprox 131.278162 ms [19:14:40] [Client thread/WARN]: Something's taking too long! 'root' took aprox 110.744315 ms [19:14:45] [Client thread/WARN]: Something's taking too long! 'root' took aprox 100.73064 ms [19:15:53] [Server thread/ERROR]: Encountered an unexpected exception e: Ticking entity at net.minecraft.server.MinecraftServer.D(SourceFile:629) ~[1.9.1-pre2.jar:?] at net.minecraft.server.MinecraftServer.C(SourceFile:553) ~[1.9.1-pre2.jar:?] at byl.C(SourceFile:154) ~[1.9.1-pre2.jar:?] at net.minecraft.server.MinecraftServer.run(SourceFile:457) [1.9.1-pre2.jar:?] at java.lang.Thread.run(Unknown Source) [?:1.7.0_71] Caused by: java.lang.NullPointerException at ayk.c(SourceFile:42) ~[1.9.1-pre2.jar:?] at ayp.a(SourceFile:66) ~[1.9.1-pre2.jar:?] at ayp.a(SourceFile:40) ~[1.9.1-pre2.jar:?] at ayp.a(SourceFile:30) ~[1.9.1-pre2.jar:?] at vf.a(SourceFile:110) ~[1.9.1-pre2.jar:?] at ve.a(SourceFile:66) ~[1.9.1-pre2.jar:?] at tu.a(SourceFile:57) ~[1.9.1-pre2.jar:?] at tl.a(SourceFile:94) ~[1.9.1-pre2.jar:?] at sb.cm(SourceFile:635) ~[1.9.1-pre2.jar:?] at sa.n(SourceFile:1757) ~[1.9.1-pre2.jar:?] at sb.n(SourceFile:488) ~[1.9.1-pre2.jar:?] at yq.n(SourceFile:41) ~[1.9.1-pre2.jar:?] at za.n(SourceFile:243) ~[1.9.1-pre2.jar:?] at sa.m(SourceFile:1619) ~[1.9.1-pre2.jar:?] at sb.m(SourceFile:276) ~[1.9.1-pre2.jar:?] at yq.m(SourceFile:46) ~[1.9.1-pre2.jar:?] at za.m(SourceFile:299) ~[1.9.1-pre2.jar:?] at aht.a(SourceFile:1516) ~[1.9.1-pre2.jar:?] at lp.a(SourceFile:717) ~[1.9.1-pre2.jar:?] at aht.g(SourceFile:1494) ~[1.9.1-pre2.jar:?] at aht.k(SourceFile:1384) ~[1.9.1-pre2.jar:?] at lp.k(SourceFile:550) ~[1.9.1-pre2.jar:?] at net.minecraft.server.MinecraftServer.D(SourceFile:625) ~[1.9.1-pre2.jar:?] ... 4 more [19:15:54] [Server thread/ERROR]: This crash report has been saved to: C:\Users\Brian\AppData\Roaming\.minecraft\crash-reports\crash-2016-03-10_19.15.54-server.txt [19:15:54] [Server thread/INFO]: Stopping server [19:15:54] [Server thread/INFO]: Saving players [19:15:54] [Server thread/INFO]: Foltrox lost connection: TextComponent{text='Server closed', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}} [19:15:54] [Server thread/INFO]: Foltrox left the game [19:15:54] [Server thread/INFO]: Stopping singleplayer server as player logged out [19:15:54] [Server thread/INFO]: Saving worlds [19:15:54] [Server thread/INFO]: Saving chunks for level 'Kill Villager'/Overworld [19:15:54] [Server thread/INFO]: Saving chunks for level 'Kill Villager'/Nether [19:15:54] [Server thread/INFO]: Saving chunks for level 'Kill Villager'/The EndThat was my game freezing, actuel crash:
---- Minecraft Crash Report ---- // Don't do that. Time: 3/10/16 7:04 PM Description: Ticking entity java.lang.NullPointerException: Ticking entity at vf.m(SourceFile:252) at vf.l(SourceFile:189) at sb.cm(SourceFile:639) at sa.n(SourceFile:1757) at sb.n(SourceFile:488) at yq.n(SourceFile:41) at za.n(SourceFile:243) at sa.m(SourceFile:1619) at sb.m(SourceFile:276) at yq.m(SourceFile:46) at za.m(SourceFile:299) at aht.a(SourceFile:1516) at lp.a(SourceFile:717) at aht.g(SourceFile:1494) at aht.k(SourceFile:1384) at lp.k(SourceFile:550) at net.minecraft.server.MinecraftServer.D(SourceFile:625) at net.minecraft.server.MinecraftServer.C(SourceFile:553) at byl.C(SourceFile:154) at net.minecraft.server.MinecraftServer.run(SourceFile:457) at java.lang.Thread.run(Unknown Source) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at vf.m(SourceFile:252) at vf.l(SourceFile:189) at sb.cm(SourceFile:639) at sa.n(SourceFile:1757) at sb.n(SourceFile:488) at yq.n(SourceFile:41) at za.n(SourceFile:243) at sa.m(SourceFile:1619) at sb.m(SourceFile:276) at yq.m(SourceFile:46) at za.m(SourceFile:299) at aht.a(SourceFile:1516) at lp.a(SourceFile:717) at aht.g(SourceFile:1494) -- Entity being ticked -- Details: Entity Type: Zombie (za) Entity ID: 7 Entity Name: Zombie Entity's Exact location: -226.18, 5.00, 2139.21 Entity's Block location: World: (-227,5,2139), Chunk: (at 13,0,11 in -15,133; contains blocks -240,0,2128 to -225,255,2143), Region: (-1,4; contains chunks -32,128 to -1,159, blocks -512,0,2048 to -1,255,2559) Entity's Momentum: 0.08, -0.08, -0.02 Entity's Passengers: [] Entity's Vehicle: ~~ERROR~~ NullPointerException: null Stacktrace: at aht.k(SourceFile:1384) at lp.k(SourceFile:550) -- Affected level -- Details: Level name: Kill Villager All players: 1 total; [lr['Foltrox'/0, l='Kill Villager', x=-230.49, y=5.00, z=2147.24]] Chunk stats: ServerChunkCache: 337 Drop: 0 Level seed: 1358709642 Level generator: ID 01 - flat, ver 0. Features enabled: true Level generator options: 3;minecraft:bedrock;1;village Level spawn location: World: (-550,4,2089), Chunk: (at 10,0,9 in -35,130; contains blocks -560,0,2080 to -545,255,2095), Region: (-2,4; contains chunks -64,128 to -33,159, blocks -1024,0,2048 to -513,255,2559) Level time: 62073 game time, 62073 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 13196 (now: true), thunder time: 15041 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true Stacktrace: at net.minecraft.server.MinecraftServer.D(SourceFile:625) at net.minecraft.server.MinecraftServer.C(SourceFile:553) at byl.C(SourceFile:154) at net.minecraft.server.MinecraftServer.run(SourceFile:457) at java.lang.Thread.run(Unknown Source) -- System Details -- Details: Minecraft Version: 1.9.1-pre2 Operating System: Windows 8 (x86) version 6.2 Java Version: 1.7.0_71, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Memory: 131287040 bytes (125 MB) / 242348032 bytes (231 MB) up to 510918656 bytes (487 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx500M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Profiler Position: N/A (disabled) Player Count: 1 / 8; [lr['Foltrox'/0, l='Kill Villager', x=-230.49, y=5.00, z=2147.24]] Type: Integrated Server (map_client.txt) Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
Playing on Multiplayer servers causes severe stuttering of the player. It is very hard to move. Appears to ONLY happen on vanilla servers.
Forced Crash (F3 + C):
---- Minecraft Crash Report ----
// Don't do that.Time: 3/23/16 7:02 PM
Description: Manually triggered debug crashjava.lang.Throwable
at net.minecraft.client.Minecraft.runTick(Minecraft.java:2002)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1200)
at net.minecraft.client.Minecraft.run(Minecraft.java:380)
at net.minecraft.client.main.Main.main(Main.java:129)A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------– Head –
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:399)– Affected level –
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP ['Foltrox'/187, l='MpServer', x=20.17, y=44.96, z=106.98] ]
Chunk stats: MultiplayerChunkCache: 441, 441
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: 219.00,39.00,343.00 - World: (219,39,343), Chunk: (at 11,2,7 in 13,21; contains blocks 208,0,336 to 223,255,351), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 21708110 game time, 20785404 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: adventure (ID 2). Hardcore: false. Cheats: false
Retry entities: 0 total; []
Server brand: vanilla
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:399)
at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2842)
at net.minecraft.client.Minecraft.run(Minecraft.java:402)
at net.minecraft.client.main.Main.main(Main.java:129)– System Details –
Details:
Minecraft Version: 1.9
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_66, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 156773280 bytes (149 MB) / 368979968 bytes (351 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 1.9
LWJGL: 2.9.4
OpenGL: Intel(R) G45/G43 Express Chipset GL version 2.1.0 - Build 8.15.10.1851, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because EXT_framebuffer_object is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
@The Papa: Please only comment if you have something useful to say.
The Papa that's not relevant to this report. This has nothing to do with a client. It's a developer to developer report, which we devs do not have an alternate tracker to report to so this is only place.
The java OS and drivers would be listed as "All"
The Papa reminder, the door can be retexured, like the spruce door, then it doesn't make sense, the current way of arrows (from a distance) sticking in the door rather then going trough looks more intended to me then making it able to go trough
The Papa source?
The Papa no need, in the description is says where they want to go:
They are more likely to fly south or east
also, could you find the ticket describing the south-east rule?










I've had that issue on 1.4.2
This issues' Confirmation Status should be Community Consensus, because seeing the comments and reading and testing the issue, it is debatable about this issue.
This issue relates to
MC-96861/MC-1663/MC-64261Can't confirm this issue.
What about steps to reproduce?
You can close this issue.
You can close this issue.
Please close this issue. I don't need it anymore.
found to be duplicats of
MC-62958, I think you have AMD drivers.that means those villages ar fake.
you can close this issue, I don't need it.
you can close this issue
Why is this reopened?
Incomplete
We need your environmed: OS and Java version, and your graphics card drivers.
I was only editing the descrption to change reprducten steps because they were invalid with the paragraph describeng the issue.
Wait this is Invalid and I did not update my java wersion yet.
Seed: 36458686576
Coordinates: Everywhere around X: -25 Z: -1520 in the Plains Biome, also in the adjacent Roofed Forest, Birch Forest, Forest, and Extreme Hills Biomes.
That's so sad how you made it a private issue, yet it doesnt contain info about your usermane or server address.
This is intended therefore it should be resolved as Invalid
Oh yeah i forgot my view distance was at 2 chunks the entire time, the game lags so much with view distance at 6 chunks and higher.
@Tiya tehJak I was playing on Peaceful difficulty, there has been every animal but sheep in the new chunks.
What is the bug here?
@[Mod] Kumasasa: I'm a friend of @Bren Rado, im asking this question for him, what is this an issue of exactly, and where do we report bugs in the mojang bug tracker?
incomplete PLEASE ADD DESCRIPTION thank you
Updated issue with forced crash.
I also encountered a crash earlier that was unexpected:
This time, it has to do with a ticking entity.
I just got another crash and it seems that the Zombies tick themselves when im opening wooden doors.
Here is the report
im speculating it might be my JVM Args as they are at 128M (normally its 1G) i set it to 500M to respond to one of my previous issues.
Happend even with 1G, and it happened when i opend the door.
relates to
MC-59196Wghats the fix version?
sometimes, the Zombie ticks themselves wihen not opending a wood door
@[Mod] Kumasasa: Only moderators can see Private Issues?
Oh yeah since this is a java.lang.NullPointerException, this issue might be fixed.
I saw this and this is what the output said:
[Client thread/FATAL]: Error executing task
I also got that same error, but the type was a java.lang.NullPointerException:
Can Confirm
No, the error was a java.lang.NullPointerException which was fixed in 1.9-pre3.
Game Output:
I used a log file because it was more convenient.
And I got lots of spam in the console, which is why I used the log file
Console(Minecraft Launcher):
@[Bot]Arisa: I need a moderator to verify.
Works As Intended due to future fix of
MC-90591.If not, then likely a duplicate of
MC-90591.@[Mod]FVbico: I created another issue,
MC-99899involving the spam i said about in my latest comment. Going back to this issue, you can close this issue, I think the full report is inMC-12949.Please change this to Awaiting Response, this was Invalid and there is something Incomplete, I need to update my Java Version, then you properly resolve this, the resolution was Improper, and I still have the Outdated Java Version.
Stop changing your security level to private.
I agree, this can be closed.
@SunCat: See @Bren Rado's latest comment.
@KingSupernova: It doesn't make sense that the arrow can go through the door, but it does make sense for the arrow to go through the holes in the door, because it is being realistic, the same for fences.
Is it intended for the session ID to be printed into the log file though? @Bren Rado told me about this, because I'm still on 1.9
I think some calsulation is offset. I voted for this.
I have actually also experienced this in 1.9 snapshots.
It's now an intended feature that enderman drop the blocks in 1.9, so
MC-433is basically resolved as 'Fixed'. Please update that./Can Confirm. I also had this problem, hence my report @
MC-96861.Invalid, hardware issue.
Invalid, an issue with the resuce pack.
Reproduced this issue again by blowing up TNT and I got the error again @[11:33:28]:
Btw, the invalid boime id is
MC-31960Works As Intended, its a feature.
@Scott Ruesch: It was only me, and the server I was using was nitrado.net gameserver.
This also happened to me, when there was lag.
This probably does with the south-east rule.
And please label where north is on the screenshot.
Possibly a duplicate of
MC-97042, an issue my friend made, except that one does with doors, I say this is a duplicate, because I'm trying to merge this into one report, seeing this doesn't just affect adjacent doors.According to
MC-100323, this issue also affects carpets, please resolveMC-100323as a duplicate as I am trying to merge these reports into one.But I've tested it and can confirm this happening.