Wilf233
- Wilf233
- JIRAUSER728609
- Asia/Shanghai
- Yes
- No
观众模式下,灵魂疾行在灵魂沙或灵魂土上的粒子效果依然存在。
In spectator mode, the particle effect of Soul Speed still exists.
观众模式下,玩家仍可以用kill命令将自己杀死。
In spectator mode, player can still kill itself by the command "/kill @e"
观众模式下,玩家仍可以激发末地折跃门的传送。
In spectator mode, player can still trigger tp of the End Gateway Portal.
Soul Speed particles still appearin Spectator mode3 bugs in Spectator mode
3 bugs inSpectator mode3 bugs in spectator mode
观众模式下,灵魂疾行在灵魂沙或灵魂土上的粒子效果依然存在。
In spectator mode, the particle effect of Soul Speed still exists.
观众模式下,玩家仍可以用kill命令将自己杀死。
In spectator mode, player can still kill itself by the command "/kill @e"
观众模式下,玩家仍可以激发末地折跃门的传送。
In spectator mode, player can still trigger tp of the End Gateway Portal.
3 bugsin spectator modeSoul Speed particles still exist in spectator mode
观众模式下,灵魂疾行在灵魂沙或灵魂土上的粒子效果依然存在。
In spectator mode, the particle effect of Soul Speed still exists.
According to the game context, melee attacking in weakness I with bare hand has 0.3 damage. Therefore, killing a pillager or a vindicator needs 24÷0.3=80 strikes in theory, but actually it needs 81 strikes.
And may be the bug lies in living things. For example, the skeleton and creeper are same in health, but different strike times in Weakness II using wooden spade.
According to the game context, melee attacking in weakness I with bare hand has 0.3 damage. Therefore, killing a pillager or a vindicator needs 24÷0.3=80 strikes in theory, but actually it needs 81 strikes.
And may be the bug lies in living things. For example, the skeleton and creeper are same in health, but different strike times in Weakness II using wooden spade.
According to the game context, melee attacking in weakness I with bare hand has 0.3 damage. Therefore, killing a pillager or a vindicator needs 24÷0.3=80 strikes in theory, but actually it needs 81 strikes.
And may be the bug lies in living things. For example, the skeleton and creeper are same in health, but different strike times in Weakness II using wooden spade.
So does the chicken.
According to the game context, melee attacking in weakness I with bare hand has 0.3 damage. Therefore, killing a pillager or a vindicator needs 24÷0.3=80 strikes in theory, but actually it needs 81 strikes.
And may be the bug lies in living things. For example, the skeleton and creeper are same in health, but different strike times in Weakness II using wooden spade.
So does the chicken.
According to the game context, melee attacking in weakness I with bare hand has 0.3 damage. Therefore, killing a pillager or a vindicator needs 24÷0.3=80 strikes in theory, but actually it needs 81 strikes.
And may be the bug lies in living things. For example, the skeleton and creeper are same in health, but different strike times in Weakness II using wooden spade. So does cow and pig, pillager and evoker.
The table shows killing a creature needs how many strikes.(Not include all.)
I will test more creatures soon to give a detailed table.
Weakness potion has weird damageDamage modification in some mobs
According to the game context, melee attacking in weakness I with bare hand has 0.3 damage. Therefore, killing a pillager or a vindicator needs 24÷0.3=80 strikes in theory, but actually it needs 81 strikes.
And may be the bug lies in living things. For example, the skeleton and creeper are same in health, but different strike times in Weakness II using wooden spade. So does cow and pig, pillager and evoker.
The table shows killing a creature needs how many strikes.(Not include all.)
According to the game context, melee attacking in weakness I with bare hand has 0.3 damage. Therefore, killing a pillager or a vindicator needs 24÷0.3=80 strikes in theory, but actually it needs 81 strikes.
And may be the bug lies in living things. For example, the skeleton and creeper are same in health, but different strike times in Weakness II using wooden spade. So does cow and pig, pillager and evoker.
There are 26 mobs in all that has damage modification. Iron Golems, Snow Golems, Withers, Ender Dragons, Frogs, Allays, Mooshrooms, Bats, Chickens, Parrots, Pigs, Turtles, Villagers, Wandering Traders, Goats, Axolotls, Cats, Ocelots, Bees, Foxes, Llamas, Ghasts, Blazes, Creepers, Magma Cubes, and Breeze.
According to the game context, melee attacking in weakness I with bare hand has 0.3 damage. Therefore, killing a pillager or a vindicator needs 24÷0.3=80 strikes in theory, but actually it needs 81 strikes.
And may be the bug lies in living things. For example, the skeleton and creeper are same in health, but different strike times in Weakness II using wooden spade. So does cow and pig, pillager and evoker.
There are 26 mobs in all that ha
sdamage modification. Iron Golems, Snow Golems, Withers, Ender Dragons, Frogs, Allays, Mooshrooms, Bats, Chickens, Parrots, Pigs, Turtles, Villagers, Wandering Traders, Goats, Axolotls, Cats, Ocelots, Bees, Foxes, Llamas, Ghasts, Blazes, Creepers, Magma Cubes, andBreeze.According to the game context, melee attacking in weakness I with bare hand has 0.3 damage. Therefore, killing a pillager or a vindicator needs 24÷0.3=80 strikes in theory, but actually it needs 81 strikes.
And may be the bug lies in living things. For example, the skeleton and creeper are same in health, but different strike times in Weakness II using wooden spade. So does cow and pig, pillager and evoker.
There are 26 mobs in all that have damage modification. Iron Golems, Snow Golems, Withers, Ender Dragons, Frogs, Allays, Mooshrooms, Bats, Chickens, Parrots, Pigs, Turtles, Villagers, Wandering Traders, Goats, Axolotls, Cats, Ocelots, Bees, Foxes, Llamas, Ghasts, Blazes, Creepers, Magma Cubes, and Breeze.
According to the game context, melee attacking in weakness I with bare hand has 0.3 damage. Therefore, killing a pillager or a vindicator needs 24÷0.3=80 strikes in theory, but actually it needs 81 strikes.
And may be the bug lies in living things. For example, the skeleton and creeper are same in health, but different strike times in Weakness II using wooden spade. So does cow and pig, pillager and evoker.
There are 26 mobs in all that have damage modification. If the damage is lower than 1 but higher than 0, it will then be modified to 1. The 26 mobs are: Iron Golems, Snow Golems, Withers, Ender Dragons, Frogs, Allays, Mooshrooms, Bats, Chickens, Parrots, Pigs, Turtles, Villagers, Wandering Traders, Goats, Axolotls, Cats, Ocelots, Bees, Foxes, Llamas, Ghasts, Blazes, Creepers, Magma Cubes, and Breeze.
There's nothing to do with weakness. Any damage which is lower than 1 but higher than 0 will be modified to 1 if the damage is given to certain 26 mobs.
There are 25 mobs that lose 1 health even though getting less than 1.
In Weak II and with wooden spade, the damage is 0.38 in BE, and is correct in skeleton (20÷0.38=52.6≈53), which needs 53 strikes. However, in the same condition, creeper needs only 20 strikes.
In Weak II and with wooden spade, the damage is 0.38 in BE, and is correct in skeleton (20÷0.38=52.6≈53), which needs 53 strikes. However, in the same condition, creeper needs only 20 strikes, which is incorrect .
In Weak II and with wooden spade, the damage is 0.38 in BE, and is correct in skeleton (20÷0.38=52.6≈53), which needs 53 strikes. However, in the same condition, creeper needs only 20 strikes, which is incorrect .
In Weak II and with wooden spade, the damage is 0.38 in BE, and is correct in skeleton (20÷0.38=52.6≈53), which needs 53 strikes.
However, in the same condition, creeper needs only 20 strikes, which is incorrect .
Elder guardian ghost has about 3.4×10^38 health when using instant health potion.Steps to Reproduce:
- /give @s command_block
- /gamerule commandblockoutput false(to prevent the message from flooding, unnecessary)
- Place a command block, input"/summon elder_guardian_ghost", and put a button on it
- Place another command block, input"/tp @e[type=elder_guardian_ghost] ~ ~1 ~", set the block type "Repeat", put a lever on it, and turn the lever on.
- Press the button to summon.
- Take a wooden sword out, and aim at the shadow (the living entity is invisible) on the command block. [Phenomenon 1]
- Summon another one. Throw splash potion of healing a few times. Repeat step 6. [Phenomenon 2]
Phenomenon 1 : Four strikes can kill it, which is work as intended because wooden sword cause 5 health at a time, and elder guardian ghost is 20 in health.
Phenomenon 2 : It needs more than four strikes, which is a bug , meaning that elder guardian ghost's health can be more than 20 .
Unfortunately, I don't know how to prove the max health is 3.4×10^38 without addon.
I guess the bug originates in the negligence of the upper limit of health in elder guardian ghost, because the number 3.4×10^38 is the upper limit of Single number.
Elder guardian ghost has about 3.4×10^38 health in maximum when using instant health potion
Steps to Reproduce:
- /give @s command_block
- /gamerule commandblockoutput false(to prevent the message from flooding, unnecessary)
- Place a command block, input"/summon elder_guardian_ghost", and put a button on it
- Place another command block, input"/tp @e[type=elder_guardian_ghost] ~ ~1 ~", set the block type "Repeat", put a lever on it, and turn the lever on.
- Press the button to summon.
- Take a wooden sword out, and aim at the shadow (the living entity is invisible) on the command block. [Phenomenon 1]
- Summon another one. Throw splash potion of healing a few times. Repeat step 6
.[Phenomenon 2]Phenomenon 1: Four strikes can kill it, which is work as intended because wooden sword cause 5 health at a time, and elder guardian ghost is 20 in health.
Phenomenon 2: It needs more than four strikes, which is a bug, meaning that elder guardian ghost's health can be more than 20.
Unfortunately, I don't know how to prove the max health is 3.4×10^38 without addon.
I guess the bug originates in the negligence of the upper limit of health in elder guardian ghost, because the number 3.4×10^38 is the upper limit of Single number.
Steps to Reproduce:
- /give @s command_block
- /gamerule commandblockoutput false(to prevent the message from flooding, unnecessary)
- Place a command block, input"/summon elder_guardian_ghost", and put a button on it
- Place another command block, input"/tp @e[type=elder_guardian_ghost] ~ ~1 ~", set the block type "Repeat", put a lever on it, and turn the lever on.
- Press the button to summon.
- Take a wooden sword out, and aim at the shadow (the living entity is invisible) on the command block. [Phenomenon 1]
- Summon another one. Throw splash potion of healing a few times. Repeat step 6. [Phenomenon 2]
Phenomenon 1: Four strikes can kill it, which is work as intended because wooden sword cause 5 health at a time, and elder guardian ghost is 20 in health.
Phenomenon 2: It needs more than four strikes, which is a bug, meaning that elder guardian ghost's health can be more than 20.
Unfortunately, I don't know how to prove the max health is 3.4×10^38 without addon.
I guess the bug originates in the negligence of the upper limit of health in elder guardian ghost, because the number 3.4×10^38 is the upper limit of Single number.
Water bucket cannot enter hopper when drying wet sponge in furnace like java edition.
Steps to reproduce:
- Place a furnace, put the lava bucket in the fuel slot and burn the wet sponge.
- After the wet sponge becomes dry, the water bucket should appear in the fuel slot.
- Now put a hopper under the furnace, the water bucket can't enter the hopper.
Water bucket cannot enter hopper when drying wet sponge in furnace like java edition.
Steps to reproduce:
- Place a furnace, put the lava bucket in the fuel slot and burn the wet sponge.
- After the wet sponge becomes dry, the water bucket should appear in the fuel slot.
- Now
put a hopper under the furnace, the water bucket can't enter the hopper.Water bucket cannot enter hopper when drying wet sponge in furnace like java edition.
Steps to reproduce:
- Place a furnace, put the lava bucket in the fuel slot and burn the wet sponge.
- After the wet sponge becomes dry, the water bucket should appear in the fuel slot.
- Now put a hopper under the furnace, the water bucket can't enter the hopper.{}
Observed Results:
The water bucket can't enter the hopper.{}
Expected Results:
The water bucket should enter the hopper.
Water bucket cannot enter hopper when drying wet sponge in furnace like java edition.
Steps to reproduce:
- Place a furnace, put the lava bucket in the fuel slot and burn the wet sponge.
- After the wet sponge becomes dry, the water bucket should appear in the fuel slot.
- Now put a hopper under the furnace, the water bucket can't enter the hopper.{}
Observed Results:
The water bucket can't enter the hopper.{}
Expected Results:
The water bucket should enter the hopper.Water bucket cannot enter hopper when drying wet sponge in furnace like java edition.
Steps to reproduce:
- Place a furnace, put the lava bucket in the fuel slot and burn the wet sponge.
- After the wet sponge becomes dry, the water bucket should appear in the fuel slot.
- Now put a hopper under the furnace, the water bucket can't enter the hopper.
Observed Results:
The water bucket can't enter the hopper.
Expected Results:
The water bucket should enter the hopper.
In achievement "so I got what I want", 骆驼 should be changed into 羊驼.
Reference translation:
羊驼llama
骆驼Camel
In achievement "so I got
whatI want", 骆驼 should be changed into 羊驼.Reference translation:
羊驼llama
骆驼Camel
In achievement "so I got that going for me", 骆驼 should be changed into 羊驼.
Reference translation:
羊驼llama
骆驼Camel
Local(single player)
How can I upload a bigger video?
Affect 1.20.50.23
Reply from [Mod] Umija5895M:
For open reports like, please use the Mojira Discord to request adding "Affected Versions" to a report. This reduces clutter on the bug tracker.
(you can delete entire comment after reading)
Affect 1.20.50.21
Steps to reproduce:
- Place 2 blocks next to each other, with redstone dust on the top.
- Place a sticky piston next to the block
- Place a block of redstone on the top of the sticky piston
Phenomenon:
- When you try to break the block of redstone in a side view, it doesn't work.
- When you try to break the block of redstone in a bird view, the sticky piston breaks.
Expected Results:
I don't need to say. It's easy to understand. You may watch the video first.
Steps to Reproduce:
- Place top snow.
- Drop some item on the top snow.
Phenomenon:
Drops suspend in the air over top snow.
Steps to Reproduce:
- Place 1 or 2 (3 or more is invalid) layers of top snow.
- Drop some item on the top snow.
Phenomenon:
Drops suspend in the air over top snow.
Steps to Reproduce:
- Place 1 or 2 (3 or more is invalid) layers of top snow.
- Drop some items on the top snow.
Phenomenon:
Drops suspend in the air over top snow.
A video has been uploaded.
Steps:
- Spawn a horse
- Use sugar, wheat, apple, golden carrot, golden apple, enchanted golden apple or hay bale to feed the horse.
- Keep clicking the right button of the mouse with the food.
Phenomenon:
After feeding it a few times, the sound effect and the animation don't work, but the food keeps consuming. You may see the video first.
Expected Results:
Plan A: After the tameless horse's temper value is full OR the tamed horse's health is full, player can't feed it any more.
Plan B: Horse can be fed infinitely, but with animation and sound effect. (Not Suggested)
Donkey, mule and so on are the same.
Itemsdisappear if touching the help button.Creative mode only.
Steps to reproduce:
- Put any item in the inventory.
- Click the item.
- Click the help button on the top right.
- Shut the help GUI.
Observed results:
Items disappear, only in creative mode.
Expected results:
Items should keep.
Steps to reproduce:
- Put any item in the inventory.
- Click the item.
- Click the help button on the top right.
- Shut the help GUI.
Observed results:
Items disappear, only in creative mode, classic edition.
Expected results:
Items should keep.
- Set the weather rainy.
- Turn off fire spread.
- Use flint and steel.
Fire keeps burning.
- Set the weather rainy.
- Turn off fire spread.
- Use flint and steel.
Fire keeps burning, and player can't even catch fire unlike other mobs.
- Set the weather rainy.
- Turn off fire spread.
- Use flint and steel.
Fire keeps burning, and player can't even catch fire unlike other mobs.
- Set the weather rainy.
- Turn off fire spread.
- Use flint and steel.
Fire keeps burning, and player can't even catch fire unlike other mobs.
Should I report the other phenomenon in another report? Their steps are almost same.
Steps to reproduce:
- Set difficulty peaceful.
- Enter the end.
- Wait for the dragon fireball hit the player.
- Kill the dragon immediately.
When the dragon dies thoroughly, dragon's breath begins to hit the player.
What I expected is that no damage exists, like java edition.
Zombie Villager Spawn
ingwith no armor nor weapon. Is it work as intended? It's different from java edition.Zombie Villagers Spawn with no armor nor weapon. Is it work as intended? It's different from java edition and zombies.
In bedrock edition, pickaxe is the proper digging tool for dragon egg, while in java edition there is no proper tool: any tool takes 4.5 seconds to dig a dragon egg. Therefore, it doesn't match java edition. Is it work as intended?
To reproduce, use command /fill to set blocks to prevent the dragon egg from teleporting, and use tools to dig it.
Panda keeps eating after using command to replace its handitem.
Relates to: MC-174700
Same as
MC-120664, but in Bedrock Edition.For example, the durability of golden sword is 32, but after 33 strikes, it breaks.
Steps to Reproduce:
- Find a place below Y=0
- Place water and grass block for sugar cane's growth
- Using bone meal
Observed Result:
Sugar Cane keeps growing using bone meal
below Y=0
Expected Result:
Sugar Cane can only grow 3 blocks high.
Steps to Reproduce:
- Find a place below Y=0
- Place water and grass block for sugar cane's growth
- Using bone meal
Observed Result:
Sugar Cane keeps growing below Y=0 using bone meal.
Expected Result:
Sugar Cane can only grow 3 blocks high.
Sugar Cane keeps growing using bone mealbelow Y=0Sugar Cane keeps growing below Y=0 using bone meal
In Java Edition, the number of allays spawning in the cage beside pillager outpost is always 2. However, in Bedrock Edition, you can find numbers ranging from 1 to 6. Among them, 1-3 allays account for more than 95% of the situation, which is easy to reproduce. I will give the seed and coordinate of 4 allays and 6 allays:
6 allays - seed:1234567 | coordinate:5648 72 -9799 | Cannot reproduce in 1.18.30.22 | Can reproduce in 1.20.60.22
4 allays - seed:9064150133272194 | coordinate:595 80 -2020 | Can reproduce in 1.18.30.22 and 1.20.60.22
Expected Results: The number should always be two like Java Edition.
In Java Edition, the number of allays spawning in the cage beside pillager outpost is always 2. However, in Bedrock Edition, you can find numbers ranging from 1 to 6. Among them, 1-3 allays account for more than 95% of the situation, which is easy to reproduce. I will give the seed and coordinate of 4 allays and 6 allays:
6 allays - seed:1234567 | coordinate:5648 72 -9799 | Cannot reproduce in 1.18.30.22 | Can reproduce in 1.20.60.22
4 allays - seed:9064150133272194 | coordinate:595 80 -2020 | Can reproduce in 1.18.30.22 and 1.20.60.22
The common point between above 2 examples is that the cage is on the edge of the chunk, resulting in spawning repeatedly.
Expected Results: The number should always be two like Java Edition.






















我希望这些粒子效果可以消失。
I wish the particle effect can disappear.
Still, this phenomenon exists when removing all resources packs except the default one.
A video has been uploaded.
The issue has been solved. Thanks.
Bug still exists in 1.20.10.23Beta, the latest version.
https://b23.tv/N25q9VC China Edition test video.
I also test in 1.20.20.20 Preview, which is same, but no video.
The addon can be used for free in Netease. The link in the note is a video to prove this. Besides, I have a way that doesn't need any addons, as you can see in the new uploaded video. Wooden sword is 5 in damage per strike, 4 strikes can kill. Using instant health, the ghost needs more strikes to die, which proves the bug exists, though it can't prove the exact maximum number.
However, the English is spawn mule. The Chinese translation is still wrong. It's not about updating.
I'm an editor from zh Minecraft Wiki, and I know what is bug and what is not. Thank you for your remind.
Unique feature features BE. Not a bad thing.
But I think it is out of mojang's expectation, so it's a bug.
Affecting 1.20.20.20
There is no behavior pack loaded. Although water bucket cannot be placed as fuel source, bucket can be placed to accumulate water when drying sponge, and it turns into water bucket.
A new video has been uploaded, in English language, without any resource pack or behavior pack.
Affecting 1.20.20.21
I am not sure about this video. But, in single player mode, it does happen.
One uploader on bilibili said that the possible condition of this dash is that wither is stuck among bedrock, which means unbreakable blocks on top of the wither triggers this bug.
In Chinese Minecraft Wiki Community, someone said that the dash time is a little bit longer than expected, and because wither dashes so fast that it cause the horrible dash.
A new video has been uploaded, which is recorded by myself. 1.20.20.21Beta, single player.
What a chunk digger!
OK, I will remove my mods and upload a new video.
I still remember the time when I roll my boat with my donkey, exploring the world and finding stronghold before 1.19.80.22. However, that is history.
Affect 1.20.20.21 preview
No mods loaded.
Please take a close watch to the video on the top right(? help button) and the top left(< back button).
Thanks
For 5 minutes. Long enough?
The reason why my report is different is that the fire spread is off, which is on in default, showing a completely different phenomenon.
In achievement page, there's a wrong translation of llama.
MCPE-172426OK, resolved.
This bug also exists if you use summon command (not the trap one).
/summon ~ ~ ~ minecraft:skeleton horse
Lingering Water Bottle
Current:滯留水瓶
Suggest:滞留型水瓶
The word in red isn't a simplified Chinese, but a traditional one.
Affects in 1.20.30.21 Preview
In the video, I use strength X effect. Without it, bug still exists, but difficult to record in 10MB.
A new video has been uploaded.
I am sorry. I made a mistake in reading the code. So this ticket is invalid.
I think this should be WAI because it does in reality.
Does it really fixed?
Can confirm in 1.20.40.20. Note that when the bottom boat is next to the bank, the bug appears.
Fixed in Windows Edition, but still affect Android edition.
Affect 1.20.40.22
Can confirm in 1.20.2
Now fixed.
Fixed!
I think I've said that no addon is used. Please read my description carefully.
In fact, there is an addon showing health, but it is in China Edition. I don't think it is good for testing because downloading is unavailable in China Edition and China Edition is still in 1.18. However, I can provide a screenshot of the addon name. I think mojang can make an addon showing heath easily, right?

It has been fixed.
Ju_mao is right. It is not the same bug as
MC-148428, please reopen the ticket!It is not the same bug as
MC-148428, please reopen the ticket!Can confirm in 1.20.3-pre2.
Another way to reproduce(real quick):
200÷3≈67, that makes sense. But, 4001? How weird?
It is quite obvious and easy to reproduce in 1.20.60.23. You can use a brush to sweep armadillo. You can sweep 5 times in BE, but only 4 times in the coming JE (maybe today).
Actually, there is nothing to do with weakness, so I change the expression to show the root thing: Damage Modification.
In a word, where's the health bar of the donkey? is it difficult to understand??
Please reopen it.
It is closed and he told me to create a new ticket.
There is no addon loaded.
So is it ok to understand now?
So this bug is probably caused by /hud update
So is it works as intended due to
MC-267390?1-3 is passive mob. Seems mojang copied the code from a passive mob.
It's not a duplicat, and it affects 1.20.60.23, please reopen.
Resolved, duplicate of MCPE-153500.
Affects all versions, from 1.10.0.3 to 1.20.60.24
Naturally spawned horse is sometimes 53 in health, sometimes not.
If you exit the game and reenter, the health returns normal.
The root of this bug is that health value is not initiated in NBT when spawned. Instead, only maximum health value is initiated.
To fix this bug, just to initiate both health value and maximum health value when spawned.
Please note: This site is not for help, support, or suggestions.
How many times you have tried?
Affect 1.20.60.26
I tried to search for duplicate, but failed to find it.
It may not be easy to reproduce. I'm a bedwar player so I can feel the change of the valid button range quite obviously.
Really support to add old button back.
Can confirm.
This issue seems to be fixed in 1.20.70.21.
I only tried it on windows preview. I will try it on Android later. I'm still busy with Minecraft Wiki editing.
Affect 1.20.70.21
Affect 1.20.70.21
Affect 1.20.70.21.
Seems that stone pickaxe is the proper tool, but none-required in Java.
Affect 1.20.70.22
Affect 1.20.70.22
Affect 1.20.70.24.
Affect ominous banner only.
Affect 1.20.70.24.
In the new video, you didn't spawn another bogged, so this ticket is invalid. I've tested myself that the shooting speed is affected by difficulty. 70 gt in easy and normal, 50 gt in hard.
Can confirm.
Duplicate of
MC-268851.Duplicate of
MC-268800Duplicate of
MC-268849Can confirm.
How to explain the phenomenon in the video then?
Affect 24w13a.
You've failed to fix this bug, mojang.
Duplicate of MC-146524
A bug since 1.20.80.22. Relates to
MCPE-181049andMCPE-181051MC-271444is fixed in future update, so this is invalid.Still an issue in 1.20.10.
Can confirm in 1.21.10.20.
Can confirm in 1.21.10.20.
I hope this can be fixed before 1.21.0 releases.
Can confirm in 1.21.10.20.
Thank you, I've corrected it.
It's vanilla Minecraft.
Corrected. I typed these too fast lol. Thank you!
Affect 1.21.30.21
Two of my friends have got the option, while another two do not lol.
This is a java only bug, which cannot reproduce in bedrock edition.
Also affect heavy core, see
MCPE-180441Is this still an issue in 1.21.30.24? I've tried many times but failed.
Please revert all the following stupid machine translation change in 1.21.30.24 which are correct before:
entity.villager.mason
item.chainmail_boots.name
item.chainmail_chestplate.name
item.chainmail_helmet.name
item.chainmail_leggings.name
item.milk.name
item.writable_book.name
tile.light_block.name
This has nothing to do with those three tickets.
In addition, a drowned on incomplete block cannot find path normally, so it cannot attack players.
Can confirm in 1.21.30.25.
This has nothing to do with mob griefing. Disabling mob griefing can prevent fire ball from creating fire (block). This bug can still be reproduced with mob griefing enabled when a player stands on the block that can't be on fire, like glass.
Relates to MCPE-153769, but not the same per discord discussion.
Seed: 9052485491962549889
Position: 262 77 -4214
This is fixed in 24w40a
Same as zombie horse.
Gamemode also affects. When peaceful, a player can always sleep.
Note this is fixed in 1.21.50.20
Note this is fixed in 1.21.50.20
Note this bug is partially fixed in 1.21.50.20 (only heavy core)
Note this is fixed in 1.21.50.20.
I downloaded the video from your link, compressed it to under 10MB and uploaded here.
Can reproduce, but please report it in English. If you need help, comment below.
I can reproduce it only when the level is 3.
Is this really a bug? Iron golem attacks player when the value of popularity is below -15. One hit makes it -1.
Sorry, it's a duplicate of
MC-279345. Please close this ticket.Still an issue in 1.21.70.20
Affect 1.21.70.22, but I'm not teleported very high, and instead it teleports me to the void.
I also did the test in 1.21.51, it teleports me very high, but it turns out to be different to 1.21.70.22.