Creeper swelling animation doesn't take fuse length into account
The Bug
The creeper fuse animation does not take its Fuse NBT value into account.
To reproduce
- Execute the command
/summon minecraft:creeper ~ ~ ~ {Fuse:2000} - Use a flint and steel on the summoned creeper.
Notice that the animation stops well before the creeper explodes.- Execute the command
/summon minecraft:creeper ~ ~ ~ {Fuse:20} - Use a flint and steel on the summoned creeper.
Notice that the animation is not played completely before the creeper explodes.
Original description
If a creeper's fuse length is shortened, it will explode before the animation is complete. If the fuse length is lengthened, the animation stops after 30 ticks, so the creeper will simply not change until it explodes.
This is the same bug as MC-2490, just for creepers instead of TNT. It's a little harder to fix, since the creeper animation includes expansion in addition to the flashing. The best fix would be to simply change the speed of the creeper expansion to match the fuse length. Alternatively, the creeper could just keep expanding until it explodes, but that would lead to very oversized creepers for long fuse lengths.
Linked Issues
Created Issue:
Creeper fuse animation doesn't take into account fuse length
If a creeper's fuse length is shortened, it will explode before the animation is complete. If the fuse length is lengthened, the animation stops after 30 ticks, so the creeper will simply not change until it explodes.
This is the same bug as
MC-2490, just for creepers instead of TNT. It's a little harder to fix, since the creeper animation includes expansion in addition to the flashing. The best fix would be to simply change the speed of the creeper expansion to match the fuse length. Alternatively, the creeper could just keep expanding until it explodes, but that would lead to very oversized creepers for long fuse lengths.Environment
Operating system: OSX 10.9.5
Java Version: 1.6.0_65
relates to
Thanks, bot.
is duplicated by
Operating system: OSX 10.9.5
Java Version: 1.6.0_65
The Bug
The creeper fuse animation does not take its Fuse NBT value into account.
To reproduce
- Execute the command
/summon minecraft:creeper ~ ~ ~ {Fuse:2000}- Use a flint and steel on the summoned creeper.
Notice that the animation stops well before the creeper explodes.
- Execute the command
/summon minecraft:creeper ~ ~ ~ {Fuse:20}- Use a flint and steel on the summoned creeper.
Notice that the animation is not played completely before the creeper explodes.
Original description
If a creeper's fuse length is shortened, it will explode before the animation is complete. If the fuse length is lengthened, the animation stops after 30 ticks, so the creeper will simply not change until it explodes.
This is the same bug as
MC-2490, just for creepers instead of TNT. It's a little harder to fix, since the creeper animation includes expansion in addition to the flashing. The best fix would be to simply change the speed of the creeper expansion to match the fuse length. Alternatively, the creeper could just keep expanding until it explodes, but that would lead to very oversized creepers for long fuse lengths.
Creeper fuse animation doesn't take into accountfuse lengthCreeper fuse animation doesn't take fuse length into account
Creeperfuseanimation doesn't take fuse length into accountCreeper swelling animation doesn't take fuse length into account
Clones / duplicates MC-100146.
Thank you for your report!
We're tracking this issue in MC-100146, so this ticket is being resolved and linked as a duplicate.
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I don't believe changing the fuse length shortens the animation. You'll have to edit the animation yourself.
@Scott Ruesch
Yes. That's the bug.
What I meant was that I don't think the game is programmed to edit the animation upon changing the fuse length.
Yes, but tnt didn't do that either in the past (
MC-2490), and this is the same, but for a creeper@user-f2760 True.
Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w43a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.
This is still an issue in 1.17.1.
This report is currently missing crucial information. Please take a look at the other comments to find out what we are looking for.
If you added the required information and a moderator sees your comment, they will reopen and update the report. However, if you think your update to this report has been overlooked or you want to make sure that this report is reopened, you can contact the Mojira staff on Discord or Reddit.
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Can confirm in 21w37a.
How to reproduce:
1. Execute the command
/summon minecraft:creeper ~ ~ ~ {Fuse:2000}2. Use a flint and steel on the summoned creeper.
Notice that the animation stops well before the creeper explodes.
3.
4. Execute the command
/summon minecraft:creeper ~ ~ ~ {Fuse:20}5. Use a flint and steel on the summoned creeper.
Notice that the animation is not played completely before the creeper explodes.
6.
Can confirm in 21w39a.
Can confirm in 21w42a.
Can confirm in 21w43a.
Can confirm in 1.21